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State-of-the-art link prediction utilizes combinations of complex features derived from network panel data. We here show that computationally less expensive features can achieve the same performance in the common scenario in which the data is availab le as a sequence of interactions. Our features are based on social vector clocks, an adaptation of the vector-clock concept introduced in distributed computing to social interaction networks. In fact, our experiments suggest that by taking into account the order and spacing of interactions, social vector clocks exploit different aspects of link formation so that their combination with previous approaches yields the most accurate predictor to date.
In this paper we extend a popular non-cooperative network creation game (NCG) to allow for disconnected equilibrium networks. There are n players, each is a vertex in a graph, and a strategy is a subset of players to build edges to. For each edge a p layer must pay a cost alpha, and the individual cost for a player represents a trade-off between edge costs and shortest path lengths to all other players. We extend the model to a penalized game (PCG), for which we reduce the penalty counted towards the individual cost for a pair of disconnected players to a finite value beta. Our analysis concentrates on existence, structure, and cost of disconnected Nash and strong equilibria. Although the PCG is not a potential game, pure Nash equilibria always and pure strong equilibria very often exist. We provide tight conditions under which disconnected Nash (strong) equilibria can evolve. Components of these equilibria must be Nash (strong) equilibria of a smaller NCG. However, in contrast to the NCG, for almost all parameter values no tree is a stable component. Finally, we present a detailed characterization of the price of anarchy that reveals cases in which the price of anarchy is Theta(n) and thus several orders of magnitude larger than in the NCG. Perhaps surprisingly, the strong price of anarchy increases to at most 4. This indicates that global communication and coordination can be extremely valuable to overcome socially inferior topologies in distributed selfish network design.
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