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207 - Blaise Genest 2012
We consider the task of controlling in a distributed way a Zielonka asynchronous automaton. Every process of a controller has access to its causal past to determine the next set of actions it proposes to play. An action can be played only if every pr ocess controlling this action proposes to play it. We consider reachability objectives: every process should reach its set of final states. We show that this control problem is decidable for tree architectures, where every process can communicate with its parent, its children, and with the environment. The complexity of our algorithm is l-fold exponential with l being the height of the tree representing the architecture. We show that this is unavoidable by showing that even for three processes the problem is EXPTIME-complete, and that it is non-elementary in general.
46 - Blaise Genest 2010
This paper proposes a data tree-rewriting framework for modeling evolving documents. The framework is close to Guarded Active XML, a platform used for handling XML repositories evolving through web services. We focus on automatic verification of prop erties of evolving documents that can contain data from an infinite domain. We establish the boundaries of decidability, and show that verification of a {em positive} fragment that can handle recursive service calls is decidable. We also consider bounded model-checking in our data tree-rewriting framework and show that it is $ exptime$-complete.
We prove two determinacy and decidability results about two-players stochastic reachability games with partial observation on both sides and finitely many states, signals and actions.
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