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Wireless Virtual Reality (VR) and Augmented Reality (AR) will contribute to people increasingly working and socializing remotely. However, the VR/AR experience is very susceptible to various delays and timing discrepancies, which can lead to motion s ickness and discomfort. This paper models and exploits the existence of multiple paths and redundancy to improve the timing performance of wireless VR communications. We consider Multiple Description Coding (MDC), a scheme where the video stream is encoded in Q streams (Q = 2 in this paper) known as descriptors and delivered independently over multiple paths. We also consider an alternating scheme, that simply switches between the paths. We analyze the full distribution of two relevant metrics: the packet delay and the Peak Age of Information (PAoI), which measures the freshness of the information at the receiver. The results show interesting trade-offs between picture quality, frame rate, and latency: full duplication results in fewer lost frames, but a higher latency than schemes with less redundancy. Even the simple alternating scheme can outperform duplication in terms of PAoI, but MDC can exploit the independent decodability of the descriptors to deliver a basic version of the frames faster, while still getting the full-quality frames with a slightly higher delay.
Age of Information is a new metric used in real-time status update tracking applications. It measures at the destination the time elapsed since the generation of the last received packet. In this paper, we consider the co-existence of critical and no ncritical status updates in a two-hop system, for which the network assigns different scheduling priorities. Specifically, the high priority is reserved to the packets that traverse the two nodes, as they experience worse latency performance. We obtain the distribution of the age and its natural upper bound termed peak age. We provide tight upper and lower bounds for priority updates and the exact expressions for the non-critical flow of packets with a general service distribution. The results give fundamental insights for the design of age-sensitive multi-hop systems.
The classical definition of network delay has been recently augmented by the concept of information timeliness, or Age of Information (AoI). We analyze the network delay and the AoI in a multi-hop satellite network that relays status updates from sat ellite 1, receiving uplink traffic from ground devices, to satellite K, using K-2 intermediate satellite nodes. The last node, K, is the closest satellite with connectivity to a ground station. The satellite formation is modeled as a queue network of M/M/1 systems connected in series. The scenario is then generalized for the case in which all satellites receive uplink traffic from ground, and work at the same time as relays of the packets from the previous nodes. The results show that the minimum average AoI is experienced at a decreasing system utilization when the number of nodes is increased. Furthermore, unloading the first nodes of the chain reduces the queueing time and therefore the average AoI. These findings provide insights for designing multi-hop satellite networks for latency-sensitive applications.
Dense constellations of Low Earth Orbit (LEO) small satellites are envisioned to make extensive use of the inter-satellite link (ISL). Within the same orbital plane, the inter-satellite distances are preserved and the links are rather stable. In cont rast, the relative motion between planes makes the inter-plane ISL challenging. In a dense set-up, each spacecraft has several satellites in its coverage volume, but the time duration of each of these links is small and the maximum number of active connections is limited by the hardware. We analyze the matching problem of connecting satellites using the inter-plane ISL for unicast transmissions. We present and evaluate the performance of two solutions to the matching problem with any number of orbital planes and up to two transceivers: a heuristic solution with the aim of minimizing the total cost; and a Markovian solution to maintain the on-going connections as long as possible. The Markovian algorithm reduces the time needed to solve the matching up to 1000x and 10x with respect to the optimal solution and to the heuristic solution, respectively, without compromising the total cost. Our model includes power adaptation and optimizes the network energy consumption as the exemplary cost in the evaluations, but any other QoS-oriented KPI can be used instead.
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