No Arabic abstract
In this paper, we propose a panorama stitching algorithm based on asymmetric bidirectional optical flow. This algorithm expects multiple photos captured by fisheye lens cameras as input, and then, through the proposed algorithm, these photos can be merged into a high-quality 360-degree spherical panoramic image. For photos taken from a distant perspective, the parallax among them is relatively small, and the obtained panoramic image can be nearly seamless and undistorted. For photos taken from a close perspective or with a relatively large parallax, a seamless though partially distorted panoramic image can also be obtained. Besides, with the help of Graphics Processing Unit (GPU), this algorithm can complete the whole stitching process at a very fast speed: typically, it only takes less than 30s to obtain a panoramic image of 9000-by-4000 pixels, which means our panorama stitching algorithm is of high value in many real-time applications. Our code is available at https://github.com/MungoMeng/Panorama-OpticalFlow.
To improve the viewers Quality of Experience (QoE) and optimize computer graphics applications, 3D model quality assessment (3D-QA) has become an important task in the multimedia area. Point cloud and mesh are the two most widely used digital representation formats of 3D models, the visual quality of which is quite sensitive to lossy operations like simplification and compression. Therefore, many related studies such as point cloud quality assessment (PCQA) and mesh quality assessment (MQA) have been carried out to measure the caused visual quality degradations. However, a large part of previous studies utilizes full-reference (FR) metrics, which means they may fail to predict the quality level with the absence of the reference 3D model. Furthermore, few 3D-QA metrics are carried out to consider color information, which significantly restricts the effectiveness and scope of application. In this paper, we propose a no-reference (NR) quality assessment metric for colored 3D models represented by both point cloud and mesh. First, we project the 3D models from 3D space into quality-related geometry and color feature domains. Then, the natural scene statistics (NSS) and entropy are utilized to extract quality-aware features. Finally, the Support Vector Regressor (SVR) is employed to regress the quality-aware features into quality scores. Our method is mainly validated on the colored point cloud quality assessment database (SJTU-PCQA) and the colored mesh quality assessment database (CMDM). The experimental results show that the proposed method outperforms all the state-of-art NR 3D-QA metrics and obtains an acceptable gap with the state-of-art FR 3D-QA metrics.
We demonstrate an attack on a clock synchronization protocol that attempts to detect tampering of the synchronization channel using polarization-entangled photon pairs. The protocol relies on a symmetrical channel, where propagation delays do not depend on propagation direction, for correctly deducing the offset between clocks -- a condition that could be manipulated with optical circulators, which rely on static magnetic fields to break the reciprocity of propagating electromagnetic fields. Despite the polarization transformation induced within a set of circulators, our attack creates an error in time synchronization while successfully evading detection.
The vast work in Deep Learning (DL) has led to a leap in image denoising research. Most DL solutions for this task have chosen to put their efforts on the denoisers architecture while maximizing distortion performance. However, distortion driven solutions lead to blurry results with sub-optimal perceptual quality, especially in immoderate noise levels. In this paper we propose a different perspective, aiming to produce sharp and visually pleasing denoised images that are still faithful to their clean sources. Formally, our goal is to achieve high perceptual quality with acceptable distortion. This is attained by a stochastic denoiser that samples from the posterior distribution, trained as a generator in the framework of conditional generative adversarial networks (CGAN). Contrary to distortion-based regularization terms that conflict with perceptual quality, we introduce to the CGAN objective a theoretically founded penalty term that does not force a distortion requirement on individual samples, but rather on their mean. We showcase our proposed method with a novel denoiser architecture that achieves the reformed denoising goal and produces vivid and diverse outcomes in immoderate noise levels.
Recent researches on panoptic segmentation resort to a single end-to-end network to combine the tasks of instance segmentation and semantic segmentation. However, prior models only unified the two related tasks at the architectural level via a multi-branch scheme or revealed the underlying correlation between them by unidirectional feature fusion, which disregards the explicit semantic and co-occurrence relations among objects and background. Inspired by the fact that context information is critical to recognize and localize the objects, and inclusive object details are significant to parse the background scene, we thus investigate on explicitly modeling the correlations between object and background to achieve a holistic understanding of an image in the panoptic segmentation task. We introduce a Bidirectional Graph Reasoning Network (BGRNet), which incorporates graph structure into the conventional panoptic segmentation network to mine the intra-modular and intermodular relations within and between foreground things and background stuff classes. In particular, BGRNet first constructs image-specific graphs in both instance and semantic segmentation branches that enable flexible reasoning at the proposal level and class level, respectively. To establish the correlations between separate branches and fully leverage the complementary relations between things and stuff, we propose a Bidirectional Graph Connection Module to diffuse information across branches in a learnable fashion. Experimental results demonstrate the superiority of our BGRNet that achieves the new state-of-the-art performance on challenging COCO and ADE20K panoptic segmentation benchmarks.
Network embedding aims to represent a network into a low dimensional space where the network structural information and inherent properties are maximumly preserved. Random walk based network embedding methods such as DeepWalk and node2vec have shown outstanding performance in the aspect of preserving the network topological structure. However, these approaches either predict the distribution of a nodes neighbors in both direction together, which makes them unable to capture any asymmetric relationship in a network; or preserve asymmetric relationship in only one direction and hence lose the one in another direction. To address these limitations, we propose bidirectional group random walk based network embedding method (BiGRW), which treats the distributions of a nodes neighbors in the forward and backward direction in random walks as two different asymmetric network structural information. The basic idea of BiGRW is to learn a representation for each node that is useful to predict its distribution of neighbors in the forward and backward direction separately. Apart from that, a novel random walk sampling strategy is proposed with a parameter {alpha} to flexibly control the trade-off between breadth-first sampling (BFS) and depth-first sampling (DFS). To learn representations from node attributes, we design an attributed version of BiGRW (BiGRW-AT). Experimental results on several benchmark datasets demonstrate that the proposed methods significantly outperform the state-of-the-art plain and attributed network embedding methods on tasks of node classification and clustering.