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We study finite-armed stochastic bandits where the rewards of each arm might be correlated to those of other arms. We introduce a novel phased algorithm that exploits the given structure to build confidence sets over the parameters of the true bandit problem and rapidly discard all sub-optimal arms. In particular, unlike standard bandit algorithms with no structure, we show that the number of times a suboptimal arm is selected may actually be reduced thanks to the information collected by pulling other arms. Furthermore, we show that, in some structures, the regret of an anytime extension of our algorithm is uniformly bounded over time. For these constant-regret structures, we also derive a matching lower bound. Finally, we demonstrate numerically that our approach better exploits certain structures than existing methods.
We propose a new algorithm for adversarial multi-armed bandits with unrestricted delays. The algorithm is based on a novel hybrid regularizer applied in the Follow the Regularized Leader (FTRL) framework. It achieves $mathcal{O}(sqrt{kn}+sqrt{Dlog(k)})$ regret guarantee, where $k$ is the number of arms, $n$ is the number of rounds, and $D$ is the total delay. The result matches the lower bound within constants and requires no prior knowledge of $n$ or $D$. Additionally, we propose a refined tuning of the algorithm, which achieves $mathcal{O}(sqrt{kn}+min_{S}|S|+sqrt{D_{bar S}log(k)})$ regret guarantee, where $S$ is a set of rounds excluded from delay counting, $bar S = [n]setminus S$ are the counted rounds, and $D_{bar S}$ is the total delay in the counted rounds. If the delays are highly unbalanced, the latter regret guarantee can be significantly tighter than the former. The result requires no advance knowledge of the delays and resolves an open problem of Thune et al. (2019). The new FTRL algorithm and its refined tuning are anytime and require no doubling, which resolves another open problem of Thune et al. (2019).
We propose the Generalized Policy Elimination (GPE) algorithm, an oracle-efficient contextual bandit (CB) algorithm inspired by the Policy Elimination algorithm of cite{dudik2011}. We prove the first regret optimality guarantee theorem for an oracle-efficient CB algorithm competing against a nonparametric class with infinite VC-dimension. Specifically, we show that GPE is regret-optimal (up to logarithmic factors) for policy classes with integrable entropy. For classes with larger entropy, we show that the core techniques used to analyze GPE can be used to design an $varepsilon$-greedy algorithm with regret bound matching that of the best algorithms to date. We illustrate the applicability of our algorithms and theorems with examples of large nonparametric policy classes, for which the relevant optimization oracles can be efficiently implemented.
We derive an algorithm that achieves the optimal (within constants) pseudo-regret in both adversarial and stochastic multi-armed bandits without prior knowledge of the regime and time horizon. The algorithm is based on online mirror descent (OMD) with Tsallis entropy regularization with power $alpha=1/2$ and reduced-variance loss estimators. More generally, we define an adversarial regime with a self-bounding constraint, which includes stochastic regime, stochastically constrained adversarial regime (Wei and Luo), and stochastic regime with adversarial corruptions (Lykouris et al.) as special cases, and show that the algorithm achieves logarithmic regret guarantee in this regime and all of its special cases simultaneously with the adversarial regret guarantee.} The algorithm also achieves adversarial and stochastic optimality in the utility-based dueling bandit setting. We provide empirical evaluation of the algorithm demonstrating that it significantly outperforms UCB1 and EXP3 in stochastic environments. We also provide examples of adversarial environments, where UCB1 and Thompson Sampling exhibit almost linear regret, whereas our algorithm suffers only logarithmic regret. To the best of our knowledge, this is the first example demonstrating vulnerability of Thompson Sampling in adversarial environments. Last, but not least, we present a general stochastic analysis and a general adversarial analysis of OMD algorithms with Tsallis entropy regularization for $alphain[0,1]$ and explain the reason why $alpha=1/2$ works best.
We propose an algorithm for stochastic and adversarial multiarmed bandits with switching costs, where the algorithm pays a price $lambda$ every time it switches the arm being played. Our algorithm is based on adaptation of the Tsallis-INF algorithm of Zimmert and Seldin (2021) and requires no prior knowledge of the regime or time horizon. In the oblivious adversarial setting it achieves the minimax optimal regret bound of $Obig((lambda K)^{1/3}T^{2/3} + sqrt{KT}big)$, where $T$ is the time horizon and $K$ is the number of arms. In the stochastically constrained adversarial regime, which includes the stochastic regime as a special case, it achieves a regret bound of $Oleft(big((lambda K)^{2/3} T^{1/3} + ln Tbig)sum_{i eq i^*} Delta_i^{-1}right)$, where $Delta_i$ are the suboptimality gaps and $i^*$ is a unique optimal arm. In the special case of $lambda = 0$ (no switching costs), both bounds are minimax optimal within constants. We also explore variants of the problem, where switching cost is allowed to change over time. We provide experimental evaluation showing competitiveness of our algorithm with the relevant baselines in the stochastic, stochastically constrained adversarial, and adversarial regimes with fixed switching cost.
The RKHS bandit problem (also called kernelized multi-armed bandit problem) is an online optimization problem of non-linear functions with noisy feedback. Although the problem has been extensively studied, there are unsatisfactory results for some problems compared to the well-studied linear bandit case. Specifically, there is no general algorithm for the adversarial RKHS bandit problem. In addition, high computational complexity of existing algorithms hinders practical application. We address these issues by considering a novel amalgamation of approximation theory and the misspecified linear bandit problem. Using an approximation method, we propose efficient algorithms for the stochastic RKHS bandit problem and the first general algorithm for the adversarial RKHS bandit problem. Furthermore, we empirically show that one of our proposed methods has comparable cumulative regret to IGP-UCB and its running time is much shorter.