No Arabic abstract
The performance of a machine learning system is usually evaluated by using i.i.d. observations with true labels. However, acquiring ground truth labels is expensive, while obtaining unlabeled samples may be cheaper. Stratified sampling can be beneficial in such settings and can reduce the number of true labels required without compromising the evaluation accuracy. Stratified sampling exploits statistical properties (e.g., variance) across strata of the unlabeled population, though usually under the unrealistic assumption that these properties are known. We propose two new algorithms that simultaneously estimate these properties and optimize the evaluation accuracy. We construct a lower bound to show the proposed algorithms (to log-factors) are rate optimal. Experiments on synthetic and real data show the reduction in label complexity that is enabled by our algorithms.
We study learning in a noisy bisection model: specifically, Bayesian algorithms to learn a target value V given access only to noisy realizations of whether V is less than or greater than a threshold theta. At step t = 0, 1, 2, ..., the learner sets threshold theta t and observes a noisy realization of sign(V - theta t). After T steps, the goal is to output an estimate V^ which is within an eta-tolerance of V . This problem has been studied, predominantly in environments with a fixed error probability q < 1/2 for the noisy realization of sign(V - theta t). In practice, it is often the case that q can approach 1/2, especially as theta -> V, and there is little known when this happens. We give a pseudo-Bayesian algorithm which provably converges to V. When the true prior matches our algorithms Gaussian prior, we show near-optimal expected performance. Our methods extend to the general multiple-threshold setting where the observation noisily indicates which of k >= 2 regions V belongs to.
Finding an effective medical treatment often requires a search by trial and error. Making this search more efficient by minimizing the number of unnecessary trials could lower both costs and patient suffering. We formalize this problem as learning a policy for finding a near-optimal treatment in a minimum number of trials using a causal inference framework. We give a model-based dynamic programming algorithm which learns from observational data while being robust to unmeasured confounding. To reduce time complexity, we suggest a greedy algorithm which bounds the near-optimality constraint. The methods are evaluated on synthetic and real-world healthcare data and compared to model-free reinforcement learning. We find that our methods compare favorably to the model-free baseline while offering a more transparent trade-off between search time and treatment efficacy.
Counterfactual regret minimization (CFR) is the most popular algorithm on solving two-player zero-sum extensive games with imperfect information and achieves state-of-the-art performance in practice. However, the performance of CFR is not fully understood, since empirical results on the regret are much better than the upper bound proved in cite{zinkevich2008regret}. Another issue is that CFR has to traverse the whole game tree in each round, which is time-consuming in large scale games. In this paper, we present a novel technique, lazy update, which can avoid traversing the whole game tree in CFR, as well as a novel analysis on the regret of CFR with lazy update. Our analysis can also be applied to the vanilla CFR, resulting in a much tighter regret bound than that in cite{zinkevich2008regret}. Inspired by lazy update, we further present a novel CFR variant, named Lazy-CFR. Compared to traversing $O(|mathcal{I}|)$ information sets in vanilla CFR, Lazy-CFR needs only to traverse $O(sqrt{|mathcal{I}|})$ information sets per round while keeping the regret bound almost the same, where $mathcal{I}$ is the class of all information sets. As a result, Lazy-CFR shows better convergence result compared with vanilla CFR. Experimental results consistently show that Lazy-CFR outperforms the vanilla CFR significantly.
Federated learning involves a mixture of centralized and decentralized processing tasks, where a server regularly selects a sample of the agents and these in turn sample their local data to compute stochastic gradients for their learning updates. This process runs continually. The sampling of both agents and data is generally uniform; however, in this work we consider non-uniform sampling. We derive optimal importance sampling strategies for both agent and data selection and show that non-uniform sampling without replacement improves the performance of the original FedAvg algorithm. We run experiments on a regression and classification problem to illustrate the theoretical results.
Recently, model-free reinforcement learning has attracted research attention due to its simplicity, memory and computation efficiency, and the flexibility to combine with function approximation. In this paper, we propose Exploration Enhanced Q-learning (EE-QL), a model-free algorithm for infinite-horizon average-reward Markov Decision Processes (MDPs) that achieves regret bound of $O(sqrt{T})$ for the general class of weakly communicating MDPs, where $T$ is the number of interactions. EE-QL assumes that an online concentrating approximation of the optimal average reward is available. This is the first model-free learning algorithm that achieves $O(sqrt T)$ regret without the ergodic assumption, and matches the lower bound in terms of $T$ except for logarithmic factors. Experiments show that the proposed algorithm performs as well as the best known model-based algorithms.