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The Complexity of Online Bribery in Sequential Elections

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 Publication date 2019
and research's language is English




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Prior work on the complexity of bribery assumes that the bribery happens simultaneously, and that the briber has full knowledge of all voters votes. But neither of those assumptions always holds. In many real-world settings, votes come in sequentially, and the briber may have a use-it-or-lose-it moment to decide whether to bribe/alter a given vote, and at the time of making that decision, the briber may not know what votes remaining voters are planning on casting. In this paper, we introduce a model for, and initiate the study of, bribery in such an online, sequential setting. We show that even for election systems whose winner-determination problem is polynomial-time computable, an online, sequential setting may vastly increase the complexity of bribery, in fact jumping the problem up to completeness for high levels of the polynomial hierarchy or even PSPACE. On the other hand, we show that for some natural, important election systems, such a dramatic complexity increase does not occur, and we pinpoint the complexity of their bribery problems in the online, sequential setting.



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Most work on manipulation assumes that all preferences are known to the manipulators. However, in many settings elections are open and sequential, and manipulators may know the already cast votes but may not know the future votes. We introduce a framework, in which manipulators can see the past votes but not the future ones, to model online coalitional manipulation of sequential elections, and we show that in this setting manipulation can be extremely complex even for election systems with simple winner problems. Yet we also show that for some of the most important election systems such manipulation is simple in certain settings. This suggests that when using sequential voting, one should pay great attention to the details of the setting in choosing ones voting rule. Among the highlights of our classifications are: We show that, depending on the size of the manipulative coalition, the online manipulation problem can be complete for each level of the polynomial hierarchy or even for PSPACE. We obtain the most dramatic contrast to date between the nonunique-winner and unique-winner models: Online weighted manipulation for plurality is in P in the nonunique-winner model, yet is coNP-hard (constructive case) and NP-hard (destructive case) in the unique-winner model. And we obtain what to the best of our knowledge are the first P^NP[1]-completeness and P^NP-completeness results in the field of computational social choice, in particular proving such completeness for, respectively, the complexity of 3-candidate and 4-candidate (and unlimited-candidate) online weighted coalition manipulation of veto elections.
Previous work on voter control, which refers to situations where a chair seeks to change the outcome of an election by deleting, adding, or partitioning voters, takes for granted that the chair knows all the voters preferences and that all votes are cast simultaneously. However, elections are often held sequentially and the chair thus knows only the previously cast votes and not the future ones, yet needs to decide instantaneously which control action to take. We introduce a framework that models online voter control in sequential elections. We show that the related problems can be much harder than in the standard (non-online) case: For certain election systems, even with efficient winner problems, online control by deleting, adding, or partitioning voters is PSPACE-complete, even if there are only two candidates. In addition, we obtain (by a new characterization of coNP in terms of weight-bounded alternating Turing machines) completeness for coNP in the deleting/adding cases with a bounded deletion/addition limit, and we obtain completeness for NP in the partition cases with an additional restriction. We also show that for plurality, online control by deleting or adding voters is in P, and for partitioning voters is coNP-hard.
Candidate control of elections is the study of how adding or removing candidates can affect the outcome. However, the traditional study of the complexity of candidate control is in the model in which all candidates and votes are known up front. This paper develops a model for studying online control for elections where the structure is sequential with respect to the candidates, and in which the decision regarding adding and deleting must be irrevocably made at the moment the candidate is presented. We show that great complexity---PSPACE-completeness---can occur in this setting, but we also provide within this setting polynomial-time algorithms for the most important of election systems, plurality.
Most work on manipulation assumes that all preferences are known to the manipulators. However, in many settings elections are open and sequential, and manipulators may know the already cast votes but may not know the future votes. We introduce a framework, in which manipulators can see the past votes but not the future ones, to model online coalitional manipulation of sequential elections, and we show that in this setting manipulation can be extremely complex even for election systems with simple winner problems. Yet we also show that for some of the most important election systems such manipulation is simple in certain settings. This suggests that when using sequential voting, one should pay great attention to the details of the setting in choosing ones voting rule. Among the highlights of our classifications are: We show that, depending on the size of the manipulative coalition, the online manipulation problem can be complete for each level of the polynomial hierarchy or even for PSPACE. We obtain the most dramatic contrast to date between the nonunique-winner and unique-winner models: Online weighted manipulation for plurality is in P in the nonunique-winner model, yet is coNP-hard (constructive case) and NP-hard (destructive case) in the unique-winner model. And we obtain what to the best of our knowledge are the first PNP[1]-completeness and PNP-completeness results in the field of computational social choice, in particular proving such completeness for, respectively, the complexity of 3-candidate and 4-candidate (and unlimited-candidate) online weighted coalition manipulation of veto elections.
314 - Lin Chen 2020
The bribery problem in election has received considerable attention in the literature, upon which various algorithmic and complexity results have been obtained. It is thus natural to ask whether we can protect an election from potential bribery. We assume that the protector can protect a voter with some cost (e.g., by isolating the voter from potential bribers). A protected voter cannot be bribed. Under this setting, we consider the following bi-level decision problem: Is it possible for the protector to protect a proper subset of voters such that no briber with a fixed budget on bribery can alter the election result? The goal of this paper is to give a full picture on the complexity of protection problems. We give an extensive study on the protection problem and provide algorithmic and complexity results. Comparing our results with that on the bribery problems, we observe that the protection problem is in general significantly harder. Indeed, it becomes $sum_{p}^2$-complete even for very restricted special cases, while most bribery problems lie in NP. However, it is not necessarily the case that the protection problem is always harder. Some of the protection problems can still be solved in polynomial time, while some of them remain as hard as the bribery problem under the same setting.
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