No Arabic abstract
Suppose that we are given two independent sets $I_b$ and $I_r$ of a graph such that $|I_b|=|I_r|$, and imagine that a token is placed on each vertex in $I_b$. Then, the sliding token problem is to determine whether there exists a sequence of independent sets which transforms $I_b$ into $I_r$ so that each independent set in the sequence results from the previous one by sliding exactly one token along an edge in the graph. This problem is known to be PSPACE-complete even for planar graphs, and also for bounded treewidth graphs. In this paper, we thus study the problem restricted to trees, and give the following three results: (1) the decision problem is solvable in linear time; (2) for a yes-instance, we can find in quadratic time an actual sequence of independent sets between $I_b$ and $I_r$ whose length (i.e., the number of token-slides) is quadratic; and (3) there exists an infinite family of instances on paths for which any sequence requires quadratic length.
Given two independent sets $I, J$ of a graph $G$, and imagine that a token (coin) is placed at each vertex of $I$. The Sliding Token problem asks if one could transform $I$ to $J$ via a sequence of elementary steps, where each step requires sliding a token from one vertex to one of its neighbors so that the resulting set of vertices where tokens are placed remains independent. This problem is $mathsf{PSPACE}$-complete even for planar graphs of maximum degree $3$ and bounded-treewidth. In this paper, we show that Sliding Token can be solved efficiently for cactus graphs and block graphs, and give upper bounds on the length of a transformation sequence between any two independent sets of these graph classes. Our algorithms are designed based on two main observations. First, all structures that forbid the existence of a sequence of token slidings between $I$ and $J$, if exist, can be found in polynomial time. A sufficient condition for determining no-instances can be easily derived using this characterization. Second, without such forbidden structures, a sequence of token slidings between $I$ and $J$ does exist. In this case, one can indeed transform $I$ to $J$ (and vice versa) using a polynomial number of token-slides.
Lekkerkerker and Boland characterized the minimal forbidden induced subgraphs for the class of interval graphs. We give a linear-time algorithm to find one in any graph that is not an interval graph. Tucker characterized the minimal forbidden submatrices of binary matrices that do not have the consecutive-ones property. We give a linear-time algorithm to find one in any binary matrix that does not have the consecutive-ones property.
Suppose that two independent sets $I$ and $J$ of a graph with $vert I vert = vert J vert$ are given, and a token is placed on each vertex in $I$. The Sliding Token problem is to determine whether there exists a sequence of independent sets which transforms $I$ into $J$ so that each independent set in the sequence results from the previous one by sliding exactly one token along an edge in the graph. It is one of the representative reconfiguration problems that attract the attention from the viewpoint of theoretical computer science. For a yes-instance of a reconfiguration problem, finding a shortest reconfiguration sequence has a different aspect. In general, even if it is polynomial time solvable to decide whether two instances are reconfigured with each other, it can be $mathsf{NP}$-hard to find a shortest sequence between them. In this paper, we show that the problem for finding a shortest sequence between two independent sets is polynomial time solvable for spiders (i.e., trees having exactly one vertex of degree at least three).
The Wang tiling is a classical problem in combinatorics. A major theoretical question is to find a (small) set of tiles which tiles the plane only aperiodically. In this case, resulting tilings are rather restrictive. On the other hand, Wang tiles are used as a tool to generate textures and patterns in computer graphics. In these applications, a set of tiles is normally chosen so that it tiles the plane or its sub-regions easily in many different ways. With computer graphics applications in mind, we introduce a class of such tileset, which we call sequentially permissive tilesets, and consider tiling problems with constrained boundary. We apply our methodology to a special set of Wang tiles, called Brick Wang tiles, introduced by Derouet-Jourdan et al. in 2015 to model wall patterns. We generalise their result by providing a linear algorithm to decide and solve the tiling problem for arbitrary planar regions with holes.
To save energy and alleviate interferences in a wireless sensor network, the usage of virtual backbone was proposed. Because of accidental damages or energy depletion, it is desirable to construct a fault tolerant virtual backbone, which can be modeled as a $k$-connected $m$-fold dominating set (abbreviated as $(k,m)$-CDS) in a graph. A node set $Csubseteq V(G)$ is a $(k,m)$-CDS of graph $G$ if every node in $V(G)backslash C$ is adjacent with at least $m$ nodes in $C$ and the subgraph of $G$ induced by $C$ is $k$-connected. In this paper, we present an approximation algorithm for the minimum $(3,m)$-CDS problem with $mgeq3$. The performance ratio is at most $gamma$, where $gamma=alpha+8+2ln(2alpha-6)$ for $alphageq4$ and $gamma=3alpha+2ln2$ for $alpha<4$, and $alpha$ is the performance ratio for the minimum $(2,m)$-CDS problem. Using currently best known value of $alpha$, the performance ratio is $lndelta+o(lndelta)$, where $delta$ is the maximum degree of the graph, which is asymptotically best possible in view of the non-approximability of the problem. This is the first performance-guaranteed algorithm for the minimum $(3,m)$-CDS problem on a general graph. Furthermore, applying our algorithm on a unit disk graph which models a homogeneous wireless sensor network, the performance ratio is less than 27, improving previous ratio 62.3 by a large amount for the $(3,m)$-CDS problem on a unit disk graph.