Do you want to publish a course? Click here

Residual 3D Scene Flow Learning with Context-Aware Feature Extraction

181   0   0.0 ( 0 )
 Added by Guangming Wang
 Publication date 2021
and research's language is English




Ask ChatGPT about the research

Scene flow estimation is the task to predict the point-wise 3D displacement vector between two consecutive frames of point clouds, which has important application in fields such as service robots and autonomous driving. Although many previous works have explored greatly on scene flow estimation based on point clouds, we point out two problems that have not been noticed or well solved before: 1) Points of adjacent frames in repetitive patterns may be wrongly associated due to similar spatial structure in their neighbourhoods; 2) Scene flow between adjacent frames of point clouds with long-distance movement may be inaccurately estimated. To solve the first problem, we propose a novel context-aware set conv layer to exploit contextual structure information of Euclidean space and learn soft aggregation weights for local point features. Our design is inspired by human perception of contextual structure information during scene understanding. We incorporate the context-aware set conv layer in a context-aware point feature pyramid module of 3D point clouds for scene flow estimation. For the second problem, we propose an explicit residual flow learning structure in the residual flow refinement layer to cope with long-distance movement. The experiments and ablation study on FlyingThings3D and KITTI scene flow datasets demonstrate the effectiveness of each proposed component and that we solve problem of ambiguous inter-frame association and long-distance movement estimation. Quantitative results on both FlyingThings3D and KITTI scene flow datasets show that our method achieves state-of-the-art performance, surpassing all other previous works to the best of our knowledge by at least 25%.

rate research

Read More

356 - Mi Tian , Qiong Nie , Hao Shen 2020
Camera localization is a fundamental and key component of autonomous driving vehicles and mobile robots to localize themselves globally for further environment perception, path planning and motion control. Recently end-to-end approaches based on convolutional neural network have been much studied to achieve or even exceed 3D-geometry based traditional methods. In this work, we propose a compact network for absolute camera pose regression. Inspired from those traditional methods, a 3D scene geometry-aware constraint is also introduced by exploiting all available information including motion, depth and image contents. We add this constraint as a regularization term to our proposed network by defining a pixel-level photometric loss and an image-level structural similarity loss. To benchmark our method, different challenging scenes including indoor and outdoor environment are tested with our proposed approach and state-of-the-arts. And the experimental results demonstrate significant performance improvement of our method on both prediction accuracy and convergence efficiency.
We propose a data-driven scene flow estimation algorithm exploiting the observation that many 3D scenes can be explained by a collection of agents moving as rigid bodies. At the core of our method lies a deep architecture able to reason at the textbf{object-level} by considering 3D scene flow in conjunction with other 3D tasks. This object level abstraction, enables us to relax the requirement for dense scene flow supervision with simpler binary background segmentation mask and ego-motion annotations. Our mild supervision requirements make our method well suited for recently released massive data collections for autonomous driving, which do not contain dense scene flow annotations. As output, our model provides low-level cues like pointwise flow and higher-level cues such as holistic scene understanding at the level of rigid objects. We further propose a test-time optimization refining the predicted rigid scene flow. We showcase the effectiveness and generalization capacity of our method on four different autonomous driving datasets. We release our source code and pre-trained models under url{github.com/zgojcic/Rigid3DSceneFlow}.
Person re-identification (reID) by CNNs based networks has achieved favorable performance in recent years. However, most of existing CNNs based methods do not take full advantage of spatial-temporal context modeling. In fact, the global spatial-temporal context can greatly clarify local distractions to enhance the target feature representation. To comprehensively leverage the spatial-temporal context information, in this work, we present a novel block, Interaction-Aggregation-Update (IAU), for high-performance person reID. Firstly, Spatial-Temporal IAU (STIAU) module is introduced. STIAU jointly incorporates two types of contextual interactions into a CNN framework for target feature learning. Here the spatial interactions learn to compute the contextual dependencies between different body parts of a single frame. While the temporal interactions are used to capture the contextual dependencies between the same body parts across all frames. Furthermore, a Channel IAU (CIAU) module is designed to model the semantic contextual interactions between channel features to enhance the feature representation, especially for small-scale visual cues and body parts. Therefore, the IAU block enables the feature to incorporate the globally spatial, temporal, and channel context. It is lightweight, end-to-end trainable, and can be easily plugged into existing CNNs to form IAUnet. The experiments show that IAUnet performs favorably against state-of-the-art on both image and video reID tasks and achieves compelling results on a general object categorization task. The source code is available at https://github.com/blue-blue272/ImgReID-IAnet.
We present BlockGAN, an image generative model that learns object-aware 3D scene representations directly from unlabelled 2D images. Current work on scene representation learning either ignores scene background or treats the whole scene as one object. Meanwhile, work that considers scene compositionality treats scene objects only as image patches or 2D layers with alpha maps. Inspired by the computer graphics pipeline, we design BlockGAN to learn to first generate 3D features of background and foreground objects, then combine them into 3D features for the wholes cene, and finally render them into realistic images. This allows BlockGAN to reason over occlusion and interaction between objects appearance, such as shadow and lighting, and provides control over each objects 3D pose and identity, while maintaining image realism. BlockGAN is trained end-to-end, using only unlabelled single images, without the need for 3D geometry, pose labels, object masks, or multiple views of the same scene. Our experiments show that using explicit 3D features to represent objects allows BlockGAN to learn disentangled representations both in terms of objects (foreground and background) and their properties (pose and identity).
In this paper, we present Retargetable AR, a novel AR framework that yields an AR experience that is aware of scene contexts set in various real environments, achieving natural interaction between the virtual and real worlds. To this end, we characterize scene contexts with relationships among objects in 3D space, not with coordinates transformations. A context assumed by an AR content and a context formed by a real environment where users experience AR are represented as abstract graph representations, i.e. scene graphs. From RGB-D streams, our framework generates a volumetric map in which geometric and semantic information of a scene are integrated. Moreover, using the semantic map, we abstract scene objects as oriented bounding boxes and estimate their orientations. With such a scene representation, our framework constructs, in an online fashion, a 3D scene graph characterizing the context of a real environment for AR. The correspondence between the constructed graph and an AR scene graph denoting the context of AR content provides a semantically registered content arrangement, which facilitates natural interaction between the virtual and real worlds. We performed extensive evaluations on our prototype system through quantitative evaluation of the performance of the oriented bounding box estimation, subjective evaluation of the AR content arrangement based on constructed 3D scene graphs, and an online AR demonstration. The results of these evaluations showed the effectiveness of our framework, demonstrating that it can provide a context-aware AR experience in a variety of real scenes.
comments
Fetching comments Fetching comments
Sign in to be able to follow your search criteria
mircosoft-partner

هل ترغب بارسال اشعارات عن اخر التحديثات في شمرا-اكاديميا