No Arabic abstract
Active perception has been employed in many domains, particularly in the field of robotics. The idea of active perception is to utilize the input data to predict the next action that can help robots to improve their performance. The main challenge lies in understanding the input data to be coupled with the action, and gathering meaningful information of the environment in an efficient way is necessary and desired. With recent developments of neural networks, interpreting the perceived data has become possible at the semantic level, and real-time interpretation based on deep learning has enabled the efficient closing of the perception-action loop. This report highlights recent progress in employing active perception based on neural networks for single and multi-agent systems.
In this paper, we present a perception-action-communication loop design using Vision-based Graph Aggregation and Inference (VGAI). This multi-agent decentralized learning-to-control framework maps raw visual observations to agent actions, aided by local communication among neighboring agents. Our framework is implemented by a cascade of a convolutional and a graph neural network (CNN / GNN), addressing agent-level visual perception and feature learning, as well as swarm-level communication, local information aggregation and agent action inference, respectively. By jointly training the CNN and GNN, image features and communication messages are learned in conjunction to better address the specific task. We use imitation learning to train the VGAI controller in an offline phase, relying on a centralized expert controller. This results in a learned VGAI controller that can be deployed in a distributed manner for online execution. Additionally, the controller exhibits good scaling properties, with training in smaller teams and application in larger teams. Through a multi-agent flocking application, we demonstrate that VGAI yields performance comparable to or better than other decentralized controllers, using only the visual input modality and without accessing precise location or motion state information.
We develop a belief space planning (BSP) approach that advances the state of the art by incorporating reasoning about data association (DA) within planning, while considering additional sources of uncertainty. Existing BSP approaches typically assume data association is given and perfect, an assumption that can be harder to justify while operating, in the presence of localization uncertainty, in ambiguous and perceptually aliased environments. In contrast, our data association aware belief space planning (DA-BSP) approach explicitly reasons about DA within belief evolution, and as such can better accommodate these challenging real world scenarios. In particular, we show that due to perceptual aliasing, the posterior belief becomes a mixture of probability distribution functions, and design cost functions that measure the expected level of ambiguity and posterior uncertainty. Using these and standard costs (e.g.~control penalty, distance to goal) within the objective function, yields a general framework that reliably represents action impact, and in particular, capable of active disambiguation. Our approach is thus applicable to robust active perception and autonomous navigation in perceptually aliased environments. We demonstrate key aspects in basic and realistic simulations.
Crack detection is of great significance for monitoring the integrity and well-being of the infrastructure such as bridges and underground pipelines, which are harsh environments for people to access. In recent years, computer vision techniques have been applied in detecting cracks in concrete structures. However, they suffer from variances in light conditions and shadows, lacking robustness and resulting in many false positives. To address the uncertainty in vision, human inspectors actively touch the surface of the structures, guided by vision, which has not been explored in autonomous crack detection. In this paper, we propose a novel approach to detect and reconstruct cracks in concrete structures using vision-guided active tactile perception. Given an RGB-D image of a structure, the rough profile of the crack in the structure surface will first be segmented with a fine-tuned Deep Convolutional Neural Networks, and a set of contact points are generated to guide the collection of tactile images by a camera-based optical tactile sensor. When contacts are made, a pixel-wise mask of the crack can be obtained from the tactile images and therefore the profile of the crack can be refined by aligning the RGB-D image and the tactile images. Extensive experiment results have shown that the proposed method improves the effectiveness and robustness of crack detection and reconstruction significantly, compared to crack detection with vision only, and has the potential to enable robots to help humans with the inspection and repair of the concrete infrastructure.
In existing communication systems, the channel state information of each UE (user equipment) should be repeatedly estimated when it moves to a new position or another UE takes its place. The underlying ambient information, including the specific layout of potential reflectors, which provides more detailed information about all UEs channel structures, has not been fully explored and exploited. In this paper, we rethink the mmWave channel estimation problem in a new and indirect way, i.e., instead of estimating the resultant composite channel response at each time and for any specific location, we first conduct the ambient perception exploiting the fascinating radar capability of a mmWave antenna array and then accomplish the location-based sparse channel reconstruction. In this way, the sparse channel for a quasi-static UE arriving at a specific location can be rapidly synthesized based on the perceived ambient information, thus greatly reducing the signalling overhead and online computational complexity. Based on the reconstructed mmWave channel, single-beam mmWave communication is designed and evaluated which shows excellent performance. Such an approach in fact integrates radar with communication, which may possibly open a new paradigm for future communication system design.
Differentiable simulators provide an avenue for closing the sim-to-real gap by enabling the use of efficient, gradient-based optimization algorithms to find the simulation parameters that best fit the observed sensor readings. Nonetheless, these analytical models can only predict the dynamical behavior of systems for which they have been designed. In this work, we study the augmentation of a novel differentiable rigid-body physics engine via neural networks that is able to learn nonlinear relationships between dynamic quantities and can thus learn effects not accounted for in traditional simulators.Such augmentations require less data to train and generalize better compared to entirely data-driven models. Through extensive experiments, we demonstrate the ability of our hybrid simulator to learn complex dynamics involving frictional contacts from real data, as well as match known models of viscous friction, and present an approach for automatically discovering useful augmentations. We show that, besides benefiting dynamics modeling, inserting neural networks can accelerate model-based control architectures. We observe a ten-fold speed-up when replacing the QP solver inside a model-predictive gait controller for quadruped robots with a neural network, allowing us to significantly improve control delays as we demonstrate in real-hardware experiments. We publish code, additional results and videos from our experiments on our project webpage at https://sites.google.com/usc.edu/neuralsim.