No Arabic abstract
Active learning for object detection is conventionally achieved by applying techniques developed for classification in a way that aggregates individual detections into image-level selection criteria. This is typically coupled with the costly assumption that every image selected for labelling must be exhaustively annotated. This yields incremental improvements on well-curated vision datasets and struggles in the presence of data imbalance and visual clutter that occurs in real-world imagery. Alternatives to the image-level approach are surprisingly under-explored in the literature. In this work, we introduce a new strategy that subsumes previous Image-level and Object-level approaches into a generalized, Region-level approach that promotes spatial-diversity by avoiding nearby redundant queries from the same image and minimizes context-switching for the labeler. We show that this approach significantly decreases labeling effort and improves rare object search on realistic data with inherent class-imbalance and cluttered scenes.
Object grasping in cluttered scenes is a widely investigated field of robot manipulation. Most of the current works focus on estimating grasp pose from point clouds based on an efficient single-shot grasp detection network. However, due to the lack of geometry awareness of the local grasping area, it may cause severe collisions and unstable grasp configurations. In this paper, we propose a two-stage grasp pose refinement network which detects grasps globally while fine-tuning low-quality grasps and filtering noisy grasps locally. Furthermore, we extend the 6-DoF grasp with an extra dimension as grasp width which is critical for collisionless grasping in cluttered scenes. It takes a single-view point cloud as input and predicts dense and precise grasp configurations. To enhance the generalization ability, we build a synthetic single-object grasp dataset including 150 commodities of various shapes, and a multi-object cluttered scene dataset including 100k point clouds with robust, dense grasp poses and mask annotations. Experiments conducted on Yumi IRB-1400 Robot demonstrate that the model trained on our dataset performs well in real environments and outperforms previous methods by a large margin.
Recent advances in on-policy reinforcement learning (RL) methods enabled learning agents in virtual environments to master complex tasks with high-dimensional and continuous observation and action spaces. However, leveraging this family of algorithms in multi-fingered robotic grasping remains a challenge due to large sim-to-real fidelity gaps and the high sample complexity of on-policy RL algorithms. This work aims to bridge these gaps by first reinforcement-learning a multi-fingered robotic grasping policy in simulation that operates in the pixel space of the input: a single depth image. Using a mapping from pixel space to Cartesian space according to the depth map, this method transfers to the real world with high fidelity and introduces a novel attention mechanism that substantially improves grasp success rate in cluttered environments. Finally, the direct-generative nature of this method allows learning of multi-fingered grasps that have flexible end-effector positions, orientations and rotations, as well as all degrees of freedom of the hand.
Usually, Neural Networks models are trained with a large dataset of images in homogeneous backgrounds. The issue is that the performance of the network models trained could be significantly degraded in a complex and heterogeneous environment. To mitigate the issue, this paper develops a framework that permits to autonomously generate a training dataset in heterogeneous cluttered backgrounds. It is clear that the learning effectiveness of the proposed framework should be improved in complex and heterogeneous environments, compared with the ones with the typical dataset. In our framework, a state-of-the-art image segmentation technique called DeepLab is used to extract objects of interest from a picture and Chroma-key technique is then used to merge the extracted objects of interest into specific heterogeneous backgrounds. The performance of the proposed framework is investigated through empirical tests and compared with that of the model trained with the COCO dataset. The results show that the proposed framework outperforms the model compared. This implies that the learning effectiveness of the framework developed is superior to the models with the typical dataset.
Dashboard cameras capture a tremendous amount of driving scene video each day. These videos are purposefully coupled with vehicle sensing data, such as from the speedometer and inertial sensors, providing an additional sensing modality for free. In this work, we leverage the large-scale unlabeled yet naturally paired data for visual representation learning in the driving scenario. A representation is learned in an end-to-end self-supervised framework for predicting dense optical flow from a single frame with paired sensing data. We postulate that success on this task requires the network to learn semantic and geometric knowledge in the ego-centric view. For example, forecasting a future view to be seen from a moving vehicle requires an understanding of scene depth, scale, and movement of objects. We demonstrate that our learned representation can benefit other tasks that require detailed scene understanding and outperforms competing unsupervised representations on semantic segmentation.
Data simulation engines like Unity are becoming an increasingly important data source that allows us to acquire ground truth labels conveniently. Moreover, we can flexibly edit the content of an image in the engine, such as objects (position, orientation) and environments (illumination, occlusion). When using simulated data as training sets, its editable content can be leveraged to mimic the distribution of real-world data, and thus reduce the content difference between the synthetic and real domains. This paper explores content adaptation in the context of semantic segmentation, where the complex street scenes are fully synthesized using 19 classes of virtual objects from a first person driver perspective and controlled by 23 attributes. To optimize the attribute values and obtain a training set of similar content to real-world data, we propose a scalable discretization-and-relaxation (SDR) approach. Under a reinforcement learning framework, we formulate attribute optimization as a random-to-optimized mapping problem using a neural network. Our method has three characteristics. 1) Instead of editing attributes of individual objects, we focus on global attributes that have large influence on the scene structure, such as object density and illumination. 2) Attributes are quantized to discrete values, so as to reduce search space and training complexity. 3) Correlated attributes are jointly optimized in a group, so as to avoid meaningless scene structures and find better convergence points. Experiment shows our system can generate reasonable and useful scenes, from which we obtain promising real-world segmentation accuracy compared with existing synthetic training sets.