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An Open Framework for Analyzing and Modeling XR Network Traffic

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 Added by Mattia Lecci
 Publication date 2021
and research's language is English




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Thanks to recent advancements in the technology, eXtended Reality (XR) applications are gaining a lot of momentum, and they will surely become increasingly popular in the next decade. These new applications, however, require a step forward also in terms of models to simulate and analyze this type of traffic sources in modern communication networks, in order to guarantee to the users state of the art performance and Quality of Experience (QoE). Recognizing this need, in this work, we present a novel open-source traffic model, which researchers can use as a starting point both for improvements of the model itself and for the design of optimized algorithms for the transmission of these peculiar data flows. Along with the mathematical model and the code, we also share with the community the traces that we gathered for our study, collected from freely available applications such as Minecraft VR, Google Earth VR, and Virus Popper. Finally, we propose a roadmap for the construction of an end-to-end framework that fills this gap in the current state of the art.

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Applications of the Extended Reality (XR) spectrum, a superset of Mixed, Augmented and Virtual Reality, are gaining prominence and can be employed in a variety of areas, such as virtual museums. Examples can be found in the areas of education, cultural heritage, health/treatment, entertainment, marketing, and more. The majority of computer graphics applications nowadays are used to operate only in one of the above realities. The lack of applications across the XR spectrum is a real shortcoming. There are many advantages resulting from this problems solution. Firstly, releasing an application across the XR spectrum could contribute in discovering its most suitable reality. Moreover, an application could be more immersive within a particular reality, depending on its context. Furthermore, its availability increases to a broader range of users. For instance, if an application is released both in Virtual and Augmented Reality, it is accessible to users that may lack the possession of a VR headset, but not of a mobile AR device. The question that arises at this point, would be Is it possible for a full s/w application stack to be converted across XR without sacrificing UI/UX in a semi-automatic way?. It may be quite difficult, depending on the architecture and application implementation. Most companies nowadays support only one reality, due to their lack of UI/UX software architecture or resources to support the complete XR spectrum. In this work, we present an automatic reality transition in the context of virtual museum applications. We propose a development framework, which will automatically allow this XR transition. This framework transforms any XR project into different realities such as Augmented or Virtual. It also reduces the development time while increasing the XR availability of 3D applications, encouraging developers to release applications across the XR spectrum.
We develop a probabilistic framework for global modeling of the traffic over a computer network. This model integrates existing single-link (-flow) traffic models with the routing over the network to capture the global traffic behavior. It arises from a limit approximation of the traffic fluctuations as the time--scale and the number of users sharing the network grow. The resulting probability model is comprised of a Gaussian and/or a stable, infinite variance components. They can be succinctly described and handled by certain space-time random fields. The model is validated against simulated and real data. It is then applied to predict traffic fluctuations over unobserved links from a limited set of observed links. Further, applications to anomaly detection and network management are briefly discussed.
This paper proposes to develop a network phenotyping mechanism based on network resource usage analysis and identify abnormal network traffic. The network phenotyping may use different metrics in the cyber physical system (CPS), including resource and network usage monitoring, physical state estimation. The set of devices will collectively decide a holistic view of the entire system through advanced image processing and machine learning methods. In this paper, we choose the network traffic pattern as a study case to demonstrate the effectiveness of the proposed method, while the methodology may similarly apply to classification and anomaly detection based on other resource metrics. We apply image processing and machine learning on the network resource usage to extract and recognize communication patterns. The phenotype method is experimented on four real-world decentralized applications. With proper length of sampled continuous network resource usage, the overall recognition accuracy is about 99%. Additionally, the recognition error is used to detect the anomaly network traffic. We simulate the anomaly network resource usage that equals to 10%, 20% and 30% of the normal network resource usage. The experiment results show the proposed anomaly detection method is efficient in detecting each intensity of anomaly network resource usage.
Link dimensioning is used by ISPs to properly provision the capacity of their network links. Operators have to make provisions for sudden traffic bursts and network failures to assure uninterrupted operations. In practice, traffic averages are used to roughly estimate required capacity. More accurate solutions often require traffic statistics easily obtained from packet captures, e.g. variance. Our investigations on real Internet traffic have emphasized that the traffic shows high variations at small aggregation times, which indicates that the traffic is self-similar and has a heavy-tailed characteristics. Self-similarity and heavy-tailedness are of great importance for network capacity planning purposes. Traffic modeling process should consider all Internet traffic characteristics. Thereby, the quality of service (QoS) of the network would not affected by any mismatching between the real traffic properties and the reference statistical model. This paper proposes a new class of traffic profiles that is better suited for metering bursty Internet traffic streams. We employ bandwidth provisioning to determine the lowest required bandwidth capacity level for a network link, such that for a given traffic load, a desired performance target is met. We validate our approach using packet captures from real IP-based networks. The proposed link dimensioning approach starts by measuring the statistical parameters of the available traces, and then the degree of fluctuations in the traffic has been measured. This is followed by choosing a proper model to fit the traffic such as lognormal and generalized extreme value distributions. Finally, the optimal capacity for the link can be estimated by deploying the bandwidth provisioning approach. It has been shown that the heavy tailed distributions give more precise values for the link capacity than the Gaussian model.
Next-generation wireless communication technologies will allow users to obtain unprecedented performance, paving the way to new and immersive applications. A prominent application requiring high data rates and low communication delay is Virtual Reality (VR), whose presence will become increasingly stronger in the years to come. To the best of our knowledge, we propose the first traffic model for VR applications based on traffic traces acquired from a commercial VR streaming software, allowing the community to further study and improve the technology to manage this type of traffic. This work implements ns-3 applications able to generate and process large bursts of packets, enabling the possibility of analyzing APP-level end-to-end metrics, making the source code as well as the acquired VR traffic traces publicly available and open-source.

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