No Arabic abstract
As neural language models grow in effectiveness, they are increasingly being applied in real-world settings. However these applications tend to be limited in the modes of interaction they support. In this extended abstract, we propose Wordcraft, an AI-assisted editor for story writing in which a writer and a dialog system collaborate to write a story. Our novel interface uses few-shot learning and the natural affordances of conversation to support a variety of interactions. Our editor provides a sandbox for writers to probe the boundaries of transformer-based language models and paves the way for future human-in-the-loop training pipelines and novel evaluation methods.
As the numbers of submissions to conferences grow quickly, the task of assessing the quality of academic papers automatically, convincingly, and with high accuracy attracts increasing attention. We argue that studying interpretable dimensions of these submissions could lead to scalable solutions. We extract a collection of writing features, and construct a suite of prediction tasks to assess the usefulness of these features in predicting citation counts and the publication of AI-related papers. Depending on the venues, the writing features can predict the conference vs. workshop appearance with F1 scores up to 60-90, sometimes even outperforming the content-based tf-idf features and RoBERTa. We show that the features describe writing style more than content. To further understand the results, we estimate the causal impact of the most indicative features. Our analysis on writing features provides a perspective to assessing and refining the writing of academic articles at scale.
Collaborative AI systems aim at working together with humans in a shared space to achieve a common goal. This setting imposes potentially hazardous circumstances due to contacts that could harm human beings. Thus, building such systems with strong assurances of compliance with requirements domain specific standards and regulations is of greatest importance. Challenges associated with the achievement of this goal become even more severe when such systems rely on machine learning components rather than such as top-down rule-based AI. In this paper, we introduce a risk modeling approach tailored to Collaborative AI systems. The risk model includes goals, risk events and domain specific indicators that potentially expose humans to hazards. The risk model is then leveraged to drive assurance methods that feed in turn the risk model through insights extracted from run-time evidence. Our envisioned approach is described by means of a running example in the domain of Industry 4.0, where a robotic arm endowed with a visual perception component, implemented with machine learning, collaborates with a human operator for a production-relevant task.
Human and AI are increasingly interacting and collaborating to accomplish various complex tasks in the context of diverse application domains (e.g., healthcare, transportation, and creative design). Two dynamic, learning entities (AI and human) have distinct mental model, expertise, and ability; such fundamental difference/mismatch offers opportunities for bringing new perspectives to achieve better results. However, this mismatch can cause unexpected failure and result in serious consequences. While recent research has paid much attention to enhancing interpretability or explainability to allow machine to explain how it makes a decision for supporting humans, this research argues that there is urging the need for both human and AI should develop specific, corresponding ability to interact and collaborate with each other to form a human-AI team to accomplish superior results. This research introduces a conceptual framework called Co-Learning, in which people can learn with/from and grow with AI partners over time. We characterize three key concepts of co-learning: mutual understanding, mutual benefits, and mutual growth for facilitating human-AI collaboration on complex problem solving. We will present proof-of-concepts to investigate whether and how our approach can help human-AI team to understand and benefit each other, and ultimately improve productivity and creativity on creative problem domains. The insights will contribute to the design of Human-AI collaboration.
Game AI competitions are important to foster research and development on Game AI and AI in general. These competitions supply different challenging problems that can be translated into other contexts, virtual or real. They provide frameworks and tools to facilitate the research on their core topics and provide means for comparing and sharing results. A competition is also a way to motivate new researchers to study these challenges. In this document, we present the Geometry Friends Game AI Competition. Geometry Friends is a two-player cooperative physics-based puzzle platformer computer game. The concept of the game is simple, though its solving has proven to be difficult. While the main and apparent focus of the game is cooperation, it also relies on other AI-related problems such as planning, plan execution, and motion control, all connected to situational awareness. All of these must be solved in real-time. In this paper, we discuss the competition and the challenges it brings, and present an overview of the current solutions.
Human-robot interaction can be regarded as a flow between users and robots. Designing good interaction flows takes a lot of effort and needs to be field tested. Unfortunately, the interaction flow design process is often very disjointed, with users experiencing prototypes, designers forming those prototypes, and developers implementing them as independent processes. In this paper, we present the Interaction Flow Editor (IFE), a new human-robot interaction prototyping tool that enables everyday users to create and modify their own interactions, while still providing a full suite of features that is powerful enough for developers and designers to create complex interactions. We also discuss the Flow Engine, a flexible and adaptable framework for executing robot interaction flows authors through the IFE. Finally, we present our case study results that demonstrates how older adults, aged 70 and above, can design and iterate interactions in real-time on a robot using the IFE.