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An Efficient Deep Distribution Network for Bid Shading in First-Price Auctions

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 Added by Tian Zhou
 Publication date 2021
and research's language is English




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Since 2019, most ad exchanges and sell-side platforms (SSPs), in the online advertising industry, shifted from second to first price auctions. Due to the fundamental difference between these auctions, demand-side platforms (DSPs) have had to update their bidding strategies to avoid bidding unnecessarily high and hence overpaying. Bid shading was proposed to adjust the bid price intended for second-price auctions, in order to balance cost and winning probability in a first-price auction setup. In this study, we introduce a novel deep distribution network for optimal bidding in both open (non-censored) and closed (censored) online first-price auctions. Offline and online A/B testing results show that our algorithm outperforms previous state-of-art algorithms in terms of both surplus and effective cost per action (eCPX) metrics. Furthermore, the algorithm is optimized in run-time and has been deployed into VerizonMedia DSP as production algorithm, serving hundreds of billions of bid requests per day. Online A/B test shows that advertisers ROI are improved by +2.4%, +2.4%, and +8.6% for impression based (CPM), click based (CPC), and conversion based (CPA) campaigns respectively.



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In this paper, we investigate the problem about how to bid in repeated contextual first price auctions. We consider a single bidder (learner) who repeatedly bids in the first price auctions: at each time $t$, the learner observes a context $x_tin mathbb{R}^d$ and decides the bid based on historical information and $x_t$. We assume a structured linear model of the maximum bid of all the others $m_t = alpha_0cdot x_t + z_t$, where $alpha_0in mathbb{R}^d$ is unknown to the learner and $z_t$ is randomly sampled from a noise distribution $mathcal{F}$ with log-concave density function $f$. We consider both emph{binary feedback} (the learner can only observe whether she wins or not) and emph{full information feedback} (the learner can observe $m_t$) at the end of each time $t$. For binary feedback, when the noise distribution $mathcal{F}$ is known, we propose a bidding algorithm, by using maximum likelihood estimation (MLE) method to achieve at most $widetilde{O}(sqrt{log(d) T})$ regret. Moreover, we generalize this algorithm to the setting with binary feedback and the noise distribution is unknown but belongs to a parametrized family of distributions. For the full information feedback with emph{unknown} noise distribution, we provide an algorithm that achieves regret at most $widetilde{O}(sqrt{dT})$. Our approach combines an estimator for log-concave density functions and then MLE method to learn the noise distribution $mathcal{F}$ and linear weight $alpha_0$ simultaneously. We also provide a lower bound result such that any bidding policy in a broad class must achieve regret at least $Omega(sqrt{T})$, even when the learner receives the full information feedback and $mathcal{F}$ is known.
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