No Arabic abstract
High Definition (HD) maps are maps with precise definitions of road lanes with rich semantics of the traffic rules. They are critical for several key stages in an autonomous driving system, including motion forecasting and planning. However, there are only a small amount of real-world road topologies and geometries, which significantly limits our ability to test out the self-driving stack to generalize onto new unseen scenarios. To address this issue, we introduce a new challenging task to generate HD maps. In this work, we explore several autoregressive models using different data representations, including sequence, plain graph, and hierarchical graph. We propose HDMapGen, a hierarchical graph generation model capable of producing high-quality and diverse HD maps through a coarse-to-fine approach. Experiments on the Argoverse dataset and an in-house dataset show that HDMapGen significantly outperforms baseline methods. Additionally, we demonstrate that HDMapGen achieves high scalability and efficiency.
Depth map records distance between the viewpoint and objects in the scene, which plays a critical role in many real-world applications. However, depth map captured by consumer-grade RGB-D cameras suffers from low spatial resolution. Guided depth map super-resolution (DSR) is a popular approach to address this problem, which attempts to restore a high-resolution (HR) depth map from the input low-resolution (LR) depth and its coupled HR RGB image that serves as the guidance. The most challenging problems for guided DSR are how to correctly select consistent structures and propagate them, and properly handle inconsistent ones. In this paper, we propose a novel attention-based hierarchical multi-modal fusion (AHMF) network for guided DSR. Specifically, to effectively extract and combine relevant information from LR depth and HR guidance, we propose a multi-modal attention based fusion (MMAF) strategy for hierarchical convolutional layers, including a feature enhance block to select valuable features and a feature recalibration block to unify the similarity metrics of modalities with different appearance characteristics. Furthermore, we propose a bi-directional hierarchical feature collaboration (BHFC) module to fully leverage low-level spatial information and high-level structure information among multi-scale features. Experimental results show that our approach outperforms state-of-the-art methods in terms of reconstruction accuracy, running speed and memory efficiency.
In this article we revisit the definition of Precision-Recall (PR) curves for generative models proposed by Sajjadi et al. (arXiv:1806.00035). Rather than providing a scalar for generative quality, PR curves distinguish mode-collapse (poor recall) and bad quality (poor precision). We first generalize their formulation to arbitrary measures, hence removing any restriction to finite support. We also expose a bridge between PR curves and type I and type II error rates of likelihood ratio classifiers on the task of discriminating between samples of the two distributions. Building upon this new perspective, we propose a novel algorithm to approximate precision-recall curves, that shares some interesting methodological properties with the hypothesis testing technique from Lopez-Paz et al (arXiv:1610.06545). We demonstrate the interest of the proposed formulation over the original approach on controlled multi-modal datasets.
A deep generative model such as a GAN learns to model a rich set of semantic and physical rules about the target distribution, but up to now, it has been obscure how such rules are encoded in the network, or how a rule could be changed. In this paper, we introduce a new problem setting: manipulation of specific rules encoded by a deep generative model. To address the problem, we propose a formulation in which the desired rule is changed by manipulating a layer of a deep network as a linear associative memory. We derive an algorithm for modifying one entry of the associative memory, and we demonstrate that several interesting structural rules can be located and modified within the layers of state-of-the-art generative models. We present a user interface to enable users to interactively change the rules of a generative model to achieve desired effects, and we show several proof-of-concept applications. Finally, results on multiple datasets demonstrate the advantage of our method against standard fine-tuning methods and edit transfer algorithms.
Generative adversarial networks achieve great performance in photorealistic image synthesis in various domains, including human images. However, they usually employ latent vectors that encode the sampled outputs globally. This does not allow convenient control of semantically-relevant individual parts of the image, and is not able to draw samples that only differ in partial aspects, such as clothing style. We address these limitations and present a generative model for images of dressed humans offering control over pose, local body part appearance and garment style. This is the first method to solve various aspects of human image generation such as global appearance sampling, pose transfer, parts and garment transfer, and parts sampling jointly in a unified framework. As our model encodes part-based latent appearance vectors in a normalized pose-independent space and warps them to different poses, it preserves body and clothing appearance under varying posture. Experiments show that our flexible and general generative method outperforms task-specific baselines for pose-conditioned image generation, pose transfer and part sampling in terms of realism and output resolution.
In this paper, we tackle the problem of online road network extraction from sparse 3D point clouds. Our method is inspired by how an annotator builds a lane graph, by first identifying how many lanes there are and then drawing each one in turn. We develop a hierarchical recurrent network that attends to initial regions of a lane boundary and traces them out completely by outputting a structured polyline. We also propose a novel differentiable loss function that measures the deviation of the edges of the ground truth polylines and their predictions. This is more suitable than distances on vertices, as there exists many ways to draw equivalent polylines. We demonstrate the effectiveness of our method on a 90 km stretch of highway, and show that we can recover the right topology 92% of the time.