No Arabic abstract
With the continuous development of science and technology, self-driving vehicles will surely change the nature of transportation and realize the automotive industrys transformation in the future. Compared with self-driving cars, self-driving buses are more efficient in carrying passengers and more environmentally friendly in terms of energy consumption. Therefore, it is speculated that in the future, self-driving buses will become more and more important. As a simulator for autonomous driving research, the CARLA simulator can help people accumulate experience in autonomous driving technology faster and safer. However, a shortcoming is that there is no modern bus model in the CARLA simulator. Consequently, people cannot simulate autonomous driving on buses or the scenarios interacting with buses. Therefore, we built a bus model in 3ds Max software and imported it into the CARLA to fill this gap. Our model, namely KIT bus, is proven to work in the CARLA by testing it with the autopilot simulation. The video demo is shown on our Youtube.
We introduce CARLA, an open-source simulator for autonomous driving research. CARLA has been developed from the ground up to support development, training, and validation of autonomous urban driving systems. In addition to open-source code and protocols, CARLA provides open digital assets (urban layouts, buildings, vehicles) that were created for this purpose and can be used freely. The simulation platform supports flexible specification of sensor suites and environmental conditions. We use CARLA to study the performance of three approaches to autonomous driving: a classic modular pipeline, an end-to-end model trained via imitation learning, and an end-to-end model trained via reinforcement learning. The approaches are evaluated in controlled scenarios of increasing difficulty, and their performance is examined via metrics provided by CARLA, illustrating the platforms utility for autonomous driving research. The supplementary video can be viewed at https://youtu.be/Hp8Dz-Zek2E
In industrial part kitting, 3D objects are inserted into cavities for transportation or subsequent assembly. Kitting is a critical step as it can decrease downstream processing and handling times and enable lower storage and shipping costs. We present Kit-Net, a framework for kitting previously unseen 3D objects into cavities given depth images of both the target cavity and an object held by a gripper in an unknown initial orientation. Kit-Net uses self-supervised deep learning and data augmentation to train a convolutional neural network (CNN) to robustly estimate 3D rotations between objects and matching concave or convex cavities using a large training dataset of simulated depth images pairs. Kit-Net then uses the trained CNN to implement a controller to orient and position novel objects for insertion into novel prismatic and conformal 3D cavities. Experiments in simulation suggest that Kit-Net can orient objects to have a 98.9% average intersection volume between the object mesh and that of the target cavity. Physical experiments with industrial objects succeed in 18% of trials using a baseline method and in 63% of trials with Kit-Net. Video, code, and data are available at https://github.com/BerkeleyAutomation/Kit-Net.
The use of datasets is getting more relevance in surgical robotics since they can be used to recognise and automate tasks. Also, this allows to use common datasets to compare different algorithms and methods. The objective of this work is to provide a complete dataset of three common training surgical tasks that surgeons perform to improve their skills. For this purpose, 12 subjects teleoperated the da Vinci Research Kit to perform these tasks. The obtained dataset includes all the kinematics and dynamics information provided by the da Vinci robot (both master and slave side) together with the associated video from the camera. All the information has been carefully timestamped and provided in a readable csv format. A MATLAB interface integrated with ROS for using and replicating the data is also provided.
The energy of ocean waves is the key distinguishing factor of marine environments compared to other aquatic environments such as lakes and rivers. Waves significantly affect the dynamics of marine vehicles; hence it is imperative to consider the dynamics of vehicles in waves when developing efficient control strategies for autonomous surface vehicles (ASVs). However, most marine simulators available open-source either exclude dynamics of vehicles in waves or use methods with high computational overhead. This paper presents ASVLite, a computationally efficient ASV simulator that uses frequency domain analysis for wave force computation. ASVLite is suitable for applications requiring low computational overhead and high run-time performance. Our tests on a Raspberry Pi 2 and a mid-range desktop computer show that the simulator has a high run-time performance to efficiently simulate irregular waves with a component wave count of up to 260 and large-scale swarms of up to 500 ASVs.
Among the available solutions for drone swarm simulations, we identified a gap in simulation frameworks that allow easy algorithms prototyping, tuning, debugging and performance analysis, and do not require the user to interface with multiple programming languages. We present SwarmLab, a software entirely written in Matlab, that aims at the creation of standardized processes and metrics to quantify the performance and robustness of swarm algorithms, and in particular, it focuses on drones. We showcase the functionalities of SwarmLab by comparing two state-of-the-art algorithms for the navigation of aerial swarms in cluttered environments, Olfati-Sabers and Vasarhelyis. We analyze the variability of the inter-agent distances and agents speeds during flight. We also study some of the performance metrics presented, i.e. order, inter and extra-agent safety, union, and connectivity. While Olfati-Sabers approach results in a faster crossing of the obstacle field, Vasarhelyis approach allows the agents to fly smoother trajectories, without oscillations. We believe that SwarmLab is relevant for both the biological and robotics research communities, and for education, since it allows fast algorithm development, the automatic collection of simulated data, the systematic analysis of swarming behaviors with performance metrics inherited from the state of the art.