No Arabic abstract
Multi-agent collision-free trajectory planning and control subject to different goal requirements and system dynamics has been extensively studied, and is gaining recent attention in the realm of machine and reinforcement learning. However, in particular when using a large number of agents, constructing a least-restrictive collision avoidance policy is of utmost importance for both classical and learning-based methods. In this paper, we propose a Least-Restrictive Collision Avoidance Module (LR-CAM) that evaluates the safety of multi-agent systems and takes over control only when needed to prevent collisions. The LR-CAM is a single policy that can be wrapped around policies of all agents in a multi-agent system. It allows each agent to pursue any objective as long as it is safe to do so. The benefit of the proposed least-restrictive policy is to only interrupt and overrule the default controller in case of an upcoming inevitable danger. We use a Long Short-Term Memory (LSTM) based Variational Auto-Encoder (VAE) to enable the LR-CAM to account for a varying number of agents in the environment. Moreover, we propose an off-policy meta-reinforcement learning framework with a novel reward function based on a Hamilton-Jacobi value function to train the LR-CAM. The proposed method is fully meta-trained through a ROS based simulation and tested on real multi-agent system. Our results show that LR-CAM outperforms the classical least-restrictive baseline by 30 percent. In addition, we show that even if a subset of agents in a multi-agent system use LR-CAM, the success rate of all agents will increase significantly.
Predicting agents future trajectories plays a crucial role in modern AI systems, yet it is challenging due to intricate interactions exhibited in multi-agent systems, especially when it comes to collision avoidance. To address this challenge, we propose to learn congestion patterns as contextual cues explicitly and devise a novel Sense--Learn--Reason--Predict framework by exploiting advantages of three different doctrines of thought, which yields the following desirable benefits: (i) Representing congestion as contextual cues via latent factors subsumes the concept of social force commonly used in physics-based approaches and implicitly encodes the distance as a cost, similar to the way a planning-based method models the environment. (ii) By decomposing the learning phases into two stages, a student can learn contextual cues from a teacher while generating collision-free trajectories. To make the framework computationally tractable, we formulate it as an optimization problem and derive an upper bound by leveraging the variational parametrization. In experiments, we demonstrate that the proposed model is able to generate collision-free trajectory predictions in a synthetic dataset designed for collision avoidance evaluation and remains competitive on the commonly used NGSIM US-101 highway dataset.
Multi-agent path finding (MAPF) is an essential component of many large-scale, real-world robot deployments, from aerial swarms to warehouse automation. However, despite the communitys continued efforts, most state-of-the-art MAPF planners still rely on centralized planning and scale poorly past a few hundred agents. Such planning approaches are maladapted to real-world deployments, where noise and uncertainty often require paths be recomputed online, which is impossible when planning times are in seconds to minutes. We present PRIMAL, a novel framework for MAPF that combines reinforcement and imitation learning to teach fully-decentralized policies, where agents reactively plan paths online in a partially-observable world while exhibiting implicit coordination. This framework extends our previous work on distributed learning of collaborative policies by introducing demonstrations of an expert MAPF planner during training, as well as careful reward shaping and environment sampling. Once learned, the resulting policy can be copied onto any number of agents and naturally scales to different team sizes and world dimensions. We present results on randomized worlds with up to 1024 agents and compare success rates against state-of-the-art MAPF planners. Finally, we experimentally validate the learned policies in a hybrid simulation of a factory mockup, involving both real-world and simulated robots.
We present a novel learning-based collision avoidance algorithm, CrowdSteer, for mobile robots operating in dense and crowded environments. Our approach is end-to-end and uses multiple perception sensors such as a 2-D lidar along with a depth camera to sense surrounding dynamic agents and compute collision-free velocities. Our training approach is based on the sim-to-real paradigm and uses high fidelity 3-D simulations of pedestrians and the environment to train a policy using Proximal Policy Optimization (PPO). We show that our learned navigation model is directly transferable to previously unseen virtual and dense real-world environments. We have integrated our algorithm with differential drive robots and evaluated its performance in narrow scenarios such as dense crowds, narrow corridors, T-junctions, L-junctions, etc. In practice, our approach can perform real-time collision avoidance and generate smooth trajectories in such complex scenarios. We also compare the performance with prior methods based on metrics such as trajectory length, mean time to goal, success rate, and smoothness and observe considerable improvement.
It is challenging for a mobile robot to navigate through human crowds. Existing approaches usually assume that pedestrians follow a predefined collision avoidance strategy, like social force model (SFM) or optimal reciprocal collision avoidance (ORCA). However, their performances commonly need to be further improved for practical applications, where pedestrians follow multiple different collision avoidance strategies. In this paper, we propose a map-based deep reinforcement learning approach for crowd-aware robot navigation with various pedestrians. We use the sensor map to represent the environmental information around the robot, including its shape and observable appearances of obstacles. We also introduce the pedestrian map that specifies the movements of pedestrians around the robot. By applying both maps as inputs of the neural network, we show that a navigation policy can be trained to better interact with pedestrians following different collision avoidance strategies. We evaluate our approach under multiple scenarios both in the simulator and on an actual robot. The results show that our approach allows the robot to successfully interact with various pedestrians and outperforms compared methods in terms of the success rate.
Multi-agent path finding (MAPF) is an indispensable component of large-scale robot deployments in numerous domains ranging from airport management to warehouse automation. In particular, this work addresses lifelong MAPF (LMAPF) - an online variant of the problem where agents are immediately assigned a new goal upon reaching their current one - in dense and highly structured environments, typical of real-world warehouse operations. Effectively solving LMAPF in such environments requires expensive coordination between agents as well as frequent replanning abilities, a daunting task for existing coupled and decoupled approaches alike. With the purpose of achieving considerable agent coordination without any compromise on reactivity and scalability, we introduce PRIMAL2, a distributed reinforcement learning framework for LMAPF where agents learn fully decentralized policies to reactively plan paths online in a partially observable world. We extend our previous work, which was effective in low-density sparsely occupied worlds, to highly structured and constrained worlds by identifying behaviors and conventions which improve implicit agent coordination, and enable their learning through the construction of a novel local agent observation and various training aids. We present extensive results of PRIMAL2 in both MAPF and LMAPF environments and compare its performance to state-of-the-art planners in terms of makespan and throughput. We show that PRIMAL2 significantly surpasses our previous work and performs comparably to these baselines, while allowing real-time re-planning and scaling up to 2048 agents.