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A PGAS Communication Library for Heterogeneous Clusters

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 Added by Varun Sharma
 Publication date 2021
and research's language is English




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This work presents a heterogeneous communication library for clusters of processors and FPGAs. This library, Shoal, supports the Partitioned Global Address Space (PGAS) memory model for applications. PGAS is a shared memory model for clusters that creates a distinction between local and remote memory access. Through Shoal and its common application programming interface for hardware and software, applications can be more freely migrated to the optimal platform and deployed onto dynamic cluster topologies. The library is tested using a thorough suite of microbenchmarks to establish latency and throughput performance. We also show an implementation of the Jacobi iterative method that demonstrates the ease with which applications can be moved between platforms to yield faster run times. Through this work, we have demonstrated the feasibility of using a PGAS programming model for multi-node heterogeneous platforms.



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A common paradigm for scientific computing is distributed message-passing systems, and a common approach to these systems is to implement them across clusters of high-performance workstations. As multi-core architectures become increasingly mainstream, these clusters are very likely to include multi-core machines. However, the theoretical models which are currently used to develop communication algorithms across these systems do not take into account the unique properties of processes running on shared-memory architectures, including shared external network connections and communication via shared memory locations. Because of this, existing algorithms are far from optimal for modern clusters. Additionally, recent attempts to adapt these algorithms to multicore systems have proceeded without the introduction of a more accurate formal model and have generally neglected to capitalize on the full power these systems offer. We propose a new model which simply and effectively captures the strengths of multi-core machines in collective communications patterns and suggest how it could be used to properly optimize these patterns.
In the last few years, distributed machine learning has been usually executed over heterogeneous networks such as a local area network within a multi-tenant cluster or a wide area network connecting data centers and edge clusters. In these heterogeneous networks, the link speeds among worker nodes vary significantly, making it challenging for state-of-the-art machine learning approaches to perform efficient training. Both centralized and decentralized training approaches suffer from low-speed links. In this paper, we propose a decentralized approach, namely NetMax, that enables worker nodes to communicate via high-speed links and, thus, significantly speed up the training process. NetMax possesses the following novel features. First, it consists of a novel consensus algorithm that allows worker nodes to train model copies on their local dataset asynchronously and exchange information via peer-to-peer communication to synchronize their local copies, instead of a central master node (i.e., parameter server). Second, each worker node selects one peer randomly with a fine-tuned probability to exchange information per iteration. In particular, peers with high-speed links are selected with high probability. Third, the probabilities of selecting peers are designed to minimize the total convergence time. Moreover, we mathematically prove the convergence of NetMax. We evaluate NetMax on heterogeneous cluster networks and show that it achieves speedups of 3.7X, 3.4X, and 1.9X in comparison with the state-of-the-art decentralized training approaches Prague, Allreduce-SGD, and AD-PSGD, respectively.
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Graphics Processing Units (GPUs) have been widely used to accelerate artificial intelligence, physics simulation, medical imaging, and information visualization applications. To improve GPU performance, GPU hardware designers need to identify performance issues by inspecting a huge amount of simulator-generated traces. Visualizing the execution traces can reduce the cognitive burden of users and facilitate making sense of behaviors of GPU hardware components. In this paper, we first formalize the process of GPU performance analysis and characterize the design requirements of visualizing execution traces based on a survey study and interviews with GPU hardware designers. We contribute data and task abstraction for GPU performance analysis. Based on our task analysis, we propose Daisen, a framework that supports data collection from GPU simulators and provides visualization of the simulator-generated GPU execution traces. Daisen features a data abstraction and trace format that can record simulator-generated GPU execution traces. Daisen also includes a web-based visualization tool that helps GPU hardware designers examine GPU execution traces, identify performance bottlenecks, and verify performance improvement. Our qualitative evaluation with GPU hardware designers demonstrates that the design of Daisen reflects the typical workflow of GPU hardware designers. Using Daisen, participants were able to effectively identify potential performance bottlenecks and opportunities for performance improvement. The open-sourced implementation of Daisen can be found at gitlab.com/akita/vis. Supplemental materials including a demo video, survey questions, evaluation study guide, and post-study evaluation survey are available at osf.io/j5ghq.
The rapidly growing popularity and scale of data-parallel workloads demand a corresponding increase in raw computational power of GPUs (Graphics Processing Units). As single-GPU systems struggle to satisfy the performance demands, multi-GPU systems have begun to dominate the high-performance computing world. The advent of such systems raises a number of design challenges, including the GPU microarchitecture, multi-GPU interconnect fabrics, runtime libraries and associated programming models. The research community currently lacks a publically available and comprehensive multi-GPU simulation framework and benchmark suite to evaluate multi-GPU system design solutions. In this work, we present MGSim, a cycle-accurate, extensively validated, multi-GPU simulator, based on AMDs Graphics Core Next 3 (GCN3) instruction set architecture. We complement MGSim with MGMark, a suite of multi-GPU workloads that explores multi-GPU collaborative execution patterns. Our simulator is scalable and comes with in-built support for multi-threaded execution to enable fast and efficient simulations. In terms of performance accuracy, MGSim differs $5.5%$ on average when compared against actual GPU hardware. We also achieve a $3.5times$ and a $2.5times$ average speedup in function emulation and architectural simulation with 4 CPU cores, while delivering the same accuracy as the serial simulation. We illustrate the novel simulation capabilities provided by our simulator through a case study exploring programming models based on a unified multi-GPU system (U-MGPU) and a discrete multi-GPU system (D-MGPU) that both utilize unified memory space and cross-GPU memory access. We evaluate the design implications from our case study, suggesting that D-MGPU is an attractive programming model for future multi-GPU systems.
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