No Arabic abstract
As open source software (OSS) becomes increasingly mature and popular, there are significant challenges with properly accounting for usability concerns for the diverse end users. Participatory design, where multiple stakeholders collaborate on iterating the design, can be an efficient way to address the usability concerns for OSS projects. However, barriers such as a code-centric mindset and insufficient tool support often prevent OSS teams from effectively including end users in participatory design methods. This paper proposes preliminary contributions to this problem through the user-centered exploration of (1) a set of design guidelines that capture the needs of OSS participatory design tools, (2) two personas that represent the characteristics of OSS designers and end users, and (3) a low-fidelity prototype tool for end user involvement in OSS projects. This work paves the road for future studies about tool design that would eventually help improve OSS usability.
This paper proposes a novel and statistical method of ability estimation based on acquisition distribution for a personalized computer aided question generation. This method captures the learning outcomes over time and provides a flexible measurement based on the acquisition distributions instead of precalibration. Compared to the previous studies, the proposed method is robust, especially when an ability of a student is unknown. The results from the empirical data show that the estimated abilities match the actual abilities of learners, and the pretest and post-test of the experimental group show significant improvement. These results suggest that this method can serves as the ability estimation for a personalized computer-aided testing environment.
In this paper we report on a study conducted with a group of older adults in which they engaged in participatory design workshops to create a VR ATM training simulation. Based on observation, recordings and the developed VR application we present the results of the workshops and offer considerations and recommendations for organizing opportunities for end users, in this case older adults, to directly engage in co-creation of cutting-edge ICT solutions. These include co-designing interfaces and interaction schemes for emerging technologies like VR and AR. We discuss such aspects as user engagement and hardware and software tools suitable for participatory prototyping of VR applications. Finally, we present ideas for further research in the area of VR participatory prototyping with users of various proficiency levels, taking steps towards developing a unified framework for co-design in AR and VR.
The electric power system is a cyber-physical system with power flow in the physical system and information flow in the cyber. Simulation is crucial to understanding the dynamics and control of electric power systems yet the underlying communication system has historically been ignored in these studies. This paper aims at meeting the increasing needs to simulate the operations of a real power system including the physical system, the energy management system, the communication system, and the emerging wide-area measurement-based controls. This paper proposes a cyber-physical testbed design and implementation for verifying and demonstrating wide-area control methods based on streaming telemetry and phasor measurement unit data. The proposed decoupled architecture is composed of a differential algebraic equation based physical system simulator, a software-defined network, a scripting language environment for prototyping an EMS system and a control system, all of which are integrated over industry-standard communication protocols. The proposed testbed is implemented using open-source software packages managed by a Python dispatcher. Finally, demonstrations are presented to show two wide-area measurement-based controls - system separation control and hierarchical voltage control, in the implemented testbed.
Computational research and data analytics increasingly relies on complex ecosystems of open source software (OSS) libraries -- curated collections of reusable code that programmers import to perform a specific task. Software documentation for these libraries is crucial in helping programmers/analysts know what libraries are available and how to use them. Yet documentation for open source software libraries is widely considered low-quality. This article is a collaboration between CSCW researchers and contributors to data analytics OSS libraries, based on ethnographic fieldwork and qualitative interviews. We examine several issues around the formats, practices, and challenges around documentation in these largely volunteer-based projects. There are many different kinds and formats of documentation that exist around such libraries, which play a variety of educational, promotional, and organizational roles. The work behind documentation is similarly multifaceted, including writing, reviewing, maintaining, and organizing documentation. Different aspects of documentation work require contributors to have different sets of skills and overcome various social and technical barriers. Finally, most of our interviewees do not report high levels of intrinsic enjoyment for doing documentation work (compared to writing code). Their motivation is affected by personal and project-specific factors, such as the perceived level of credit for doing documentation work versus more technical tasks like adding new features or fixing bugs. In studying documentation work for data analytics OSS libraries, we gain a new window into the changing practices of data-intensive research, as well as help practitioners better understand how to support this often invisible and infrastructural work in their projects.
Critical human-machine interfaces are present in many systems including avionics systems and medical devices. Use error is a concern in these systems both in terms of hardware panels and input devices, and the software that drives the interfaces. Guaranteeing safe usability, in terms of buttons, knobs and displays is now a key element in the overall safety of the system. New integrated development environments (IDEs) based on formal methods technologies have been developed by the research community to support the design and analysis of high-confidence human-machine interfaces. To date, little work has focused on the comparison of these particular types of formal IDEs. This paper compares and evaluates two state-of-the-art toolkits: CIRCUS, a model-based development and analysis tool based on Petri net extensions, and PVSio-web, a prototyping toolkit based on the PVS theorem proving system.