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GELATO: Geometrically Enriched Latent Model for Offline Reinforcement Learning

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 Added by Guy Tennenholtz
 Publication date 2021
and research's language is English




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Offline reinforcement learning approaches can generally be divided to proximal and uncertainty-aware methods. In this work, we demonstrate the benefit of combining the two in a latent variational model. We impose a latent representation of states and actions and leverage its intrinsic Riemannian geometry to measure distance of latent samples to the data. Our proposed metrics measure both the quality of out of distribution samples as well as the discrepancy of examples in the data. We integrate our metrics in a model-based offline optimization framework, in which proximity and uncertainty can be carefully controlled. We illustrate the geodesics on a simple grid-like environment, depicting its natural inherent topology. Finally, we analyze our approach and improve upon contemporary offline RL benchmarks.



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Offline reinforcement learning (RL) refers to the problem of learning policies from a static dataset of environment interactions. Offline RL enables extensive use and re-use of historical datasets, while also alleviating safety concerns associated with online exploration, thereby expanding the real-world applicability of RL. Most prior work in offline RL has focused on tasks with compact state representations. However, the ability to learn directly from rich observation spaces like images is critical for real-world applications such as robotics. In this work, we build on recent advances in model-based algorithms for offline RL, and extend them to high-dimensional visual observation spaces. Model-based offline RL algorithms have achieved state of the art results in state based tasks and have strong theoretical guarantees. However, they rely crucially on the ability to quantify uncertainty in the model predictions, which is particularly challenging with image observations. To overcome this challenge, we propose to learn a latent-state dynamics model, and represent the uncertainty in the latent space. Our approach is both tractable in practice and corresponds to maximizing a lower bound of the ELBO in the unknown POMDP. In experiments on a range of challenging image-based locomotion and manipulation tasks, we find that our algorithm significantly outperforms previous offline model-free RL methods as well as state-of-the-art online visual model-based RL methods. Moreover, we also find that our approach excels on an image-based drawer closing task on a real robot using a pre-existing dataset. All results including videos can be found online at https://sites.google.com/view/lompo/ .
The goal of offline reinforcement learning is to learn a policy from a fixed dataset, without further interactions with the environment. This setting will be an increasingly more important paradigm for real-world applications of reinforcement learning such as robotics, in which data collection is slow and potentially dangerous. Existing off-policy algorithms have limited performance on static datasets due to extrapolation errors from out-of-distribution actions. This leads to the challenge of constraining the policy to select actions within the support of the dataset during training. We propose to simply learn the Policy in the Latent Action Space (PLAS) such that this requirement is naturally satisfied. We evaluate our method on continuous control benchmarks in simulation and a deformable object manipulation task with a physical robot. We demonstrate that our method provides competitive performance consistently across various continuous control tasks and different types of datasets, outperforming existing offline reinforcement learning methods with explicit constraints. Videos and code are available at https://sites.google.com/view/latent-policy.
Offline reinforcement learning (RL purely from logged data) is an important avenue for deploying RL techniques in real-world scenarios. However, existing hyperparameter selection methods for offline RL break the offline assumption by evaluating policies corresponding to each hyperparameter setting in the environment. This online execution is often infeasible and hence undermines the main aim of offline RL. Therefore, in this work, we focus on textit{offline hyperparameter selection}, i.e. methods for choosing the best policy from a set of many policies trained using different hyperparameters, given only logged data. Through large-scale empirical evaluation we show that: 1) offline RL algorithms are not robust to hyperparameter choices, 2) factors such as the offline RL algorithm and method for estimating Q values can have a big impact on hyperparameter selection, and 3) when we control those factors carefully, we can reliably rank policies across hyperparameter choices, and therefore choose policies which are close to the best policy in the set. Overall, our results present an optimistic view that offline hyperparameter selection is within reach, even in challenging tasks with pixel observations, high dimensional action spaces, and long horizon.
In offline reinforcement learning (RL) agents are trained using a logged dataset. It appears to be the most natural route to attack real-life applications because in domains such as healthcare and robotics interactions with the environment are either expensive or unethical. Training agents usually requires reward functions, but unfortunately, rewards are seldom available in practice and their engineering is challenging and laborious. To overcome this, we investigate reward learning under the constraint of minimizing human reward annotations. We consider two types of supervision: timestep annotations and demonstrations. We propose semi-supervised learning algorithms that learn from limited annotations and incorporate unlabelled data. In our experiments with a simulated robotic arm, we greatly improve upon behavioural cloning and closely approach the performance achieved with ground truth rewards. We further investigate the relationship between the quality of the reward model and the final policies. We notice, for example, that the reward models do not need to be perfect to result in useful policies.
Most reinforcement learning (RL) algorithms assume online access to the environment, in which one may readily interleave updates to the policy with experience collection using that policy. However, in many real-world applications such as health, education, dialogue agents, and robotics, the cost or potential risk of deploying a new data-collection policy is high, to the point that it can become prohibitive to update the data-collection policy more than a few times during learning. With this view, we propose a novel concept of deployment efficiency, measuring the number of distinct data-collection policies that are used during policy learning. We observe that na{i}vely applying existing model-free offline RL algorithms recursively does not lead to a practical deployment-efficient and sample-efficient algorithm. We propose a novel model-based algorithm, Behavior-Regularized Model-ENsemble (BREMEN) that can effectively optimize a policy offline using 10-20 times fewer data than prior works. Furthermore, the recursive application of BREMEN is able to achieve impressive deployment efficiency while maintaining the same or better sample efficiency, learning successful policies from scratch on simulated robotic environments with only 5-10 deployments, compared to typical values of hundreds to millions in standard RL baselines. Codes and pre-trained models are available at https://github.com/matsuolab/BREMEN .

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