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Offline Reinforcement Learning from Images with Latent Space Models

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 Added by Rafael Rafailov
 Publication date 2020
and research's language is English




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Offline reinforcement learning (RL) refers to the problem of learning policies from a static dataset of environment interactions. Offline RL enables extensive use and re-use of historical datasets, while also alleviating safety concerns associated with online exploration, thereby expanding the real-world applicability of RL. Most prior work in offline RL has focused on tasks with compact state representations. However, the ability to learn directly from rich observation spaces like images is critical for real-world applications such as robotics. In this work, we build on recent advances in model-based algorithms for offline RL, and extend them to high-dimensional visual observation spaces. Model-based offline RL algorithms have achieved state of the art results in state based tasks and have strong theoretical guarantees. However, they rely crucially on the ability to quantify uncertainty in the model predictions, which is particularly challenging with image observations. To overcome this challenge, we propose to learn a latent-state dynamics model, and represent the uncertainty in the latent space. Our approach is both tractable in practice and corresponds to maximizing a lower bound of the ELBO in the unknown POMDP. In experiments on a range of challenging image-based locomotion and manipulation tasks, we find that our algorithm significantly outperforms previous offline model-free RL methods as well as state-of-the-art online visual model-based RL methods. Moreover, we also find that our approach excels on an image-based drawer closing task on a real robot using a pre-existing dataset. All results including videos can be found online at https://sites.google.com/view/lompo/ .



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Meta-reinforcement learning algorithms can enable autonomous agents, such as robots, to quickly acquire new behaviors by leveraging prior experience in a set of related training tasks. However, the onerous data requirements of meta-training compounded with the challenge of learning from sensory inputs such as images have made meta-RL challenging to apply to real robotic systems. Latent state models, which learn compact state representations from a sequence of observations, can accelerate representation learning from visual inputs. In this paper, we leverage the perspective of meta-learning as task inference to show that latent state models can emph{also} perform meta-learning given an appropriately defined observation space. Building on this insight, we develop meta-RL with latent dynamics (MELD), an algorithm for meta-RL from images that performs inference in a latent state model to quickly acquire new skills given observations and rewards. MELD outperforms prior meta-RL methods on several simulated image-based robotic control problems, and enables a real WidowX robotic arm to insert an Ethernet cable into new locations given a sparse task completion signal after only $8$ hours of real world meta-training. To our knowledge, MELD is the first meta-RL algorithm trained in a real-world robotic control setting from images.
The ability to plan into the future while utilizing only raw high-dimensional observations, such as images, can provide autonomous agents with broad capabilities. Visual model-based reinforcement learning (RL) methods that plan future actions directly have shown impressive results on tasks that require only short-horizon reasoning, however, these methods struggle on temporally extended tasks. We argue that it is easier to solve long-horizon tasks by planning sequences of states rather than just actions, as the effects of actions greatly compound over time and are harder to optimize. To achieve this, we draw on the idea of collocation, which has shown good results on long-horizon tasks in optimal control literature, and adapt it to the image-based setting by utilizing learned latent state space models. The resulting latent collocation method (LatCo) optimizes trajectories of latent states, which improves over previously proposed shooting methods for visual model-based RL on tasks with sparse rewards and long-term goals. Videos and code at https://orybkin.github.io/latco/.
The goal of offline reinforcement learning is to learn a policy from a fixed dataset, without further interactions with the environment. This setting will be an increasingly more important paradigm for real-world applications of reinforcement learning such as robotics, in which data collection is slow and potentially dangerous. Existing off-policy algorithms have limited performance on static datasets due to extrapolation errors from out-of-distribution actions. This leads to the challenge of constraining the policy to select actions within the support of the dataset during training. We propose to simply learn the Policy in the Latent Action Space (PLAS) such that this requirement is naturally satisfied. We evaluate our method on continuous control benchmarks in simulation and a deformable object manipulation task with a physical robot. We demonstrate that our method provides competitive performance consistently across various continuous control tasks and different types of datasets, outperforming existing offline reinforcement learning methods with explicit constraints. Videos and code are available at https://sites.google.com/view/latent-policy.
In offline reinforcement learning (RL) agents are trained using a logged dataset. It appears to be the most natural route to attack real-life applications because in domains such as healthcare and robotics interactions with the environment are either expensive or unethical. Training agents usually requires reward functions, but unfortunately, rewards are seldom available in practice and their engineering is challenging and laborious. To overcome this, we investigate reward learning under the constraint of minimizing human reward annotations. We consider two types of supervision: timestep annotations and demonstrations. We propose semi-supervised learning algorithms that learn from limited annotations and incorporate unlabelled data. In our experiments with a simulated robotic arm, we greatly improve upon behavioural cloning and closely approach the performance achieved with ground truth rewards. We further investigate the relationship between the quality of the reward model and the final policies. We notice, for example, that the reward models do not need to be perfect to result in useful policies.
Offline reinforcement learning approaches can generally be divided to proximal and uncertainty-aware methods. In this work, we demonstrate the benefit of combining the two in a latent variational model. We impose a latent representation of states and actions and leverage its intrinsic Riemannian geometry to measure distance of latent samples to the data. Our proposed metrics measure both the quality of out of distribution samples as well as the discrepancy of examples in the data. We integrate our metrics in a model-based offline optimization framework, in which proximity and uncertainty can be carefully controlled. We illustrate the geodesics on a simple grid-like environment, depicting its natural inherent topology. Finally, we analyze our approach and improve upon contemporary offline RL benchmarks.

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