No Arabic abstract
Quantum computing harnesses quantum laws of nature to enable new types of algorithms, not efficiently possible on traditional computers, that may lead to breakthroughs in crucial areas like materials science and chemistry. There is rapidly growing demand for a quantum workforce educated in the basics of quantum computing, in particular in quantum programming. However, there are few offerings for non-specialists and little information on best practices for training computer science and engineering students. In this report we describe our experience teaching an undergraduate course on quantum computing using a practical, software-driven approach. We centered our course around teaching quantum algorithms through hands-on programming, reducing the significance of traditional written assignments and relying instead on self-paced programming exercises (Quantum Katas), a variety of programming assignments, and a final project. We observed that the programming sections of the course helped students internalize theoretical material presented during the lectures. In the survey results, students indicated that the programming exercises and the final project contributed the most to their learning process. We describe the motivation for centering the course around quantum programming, discuss major artifacts used in this course, and present our lessons learned and best practices for a future improved course offering. We hope that our experience will help guide instructors who want to adopt a practical approach to teaching quantum computing and will enable more undergraduate programs to offer quantum programming as an elective.
Quantum computing is a growing field at the intersection of physics and computer science. The goal of this article is to highlight a successfully trialled quantum computing course for high school students between the ages of 15 and 18 years old. This course bridges the gap between popular science articles and advanced undergraduate textbooks. Conceptual ideas in the text are reinforced with active learning techniques, such as interactive problem sets and simulation-based labs at various levels. The course is freely available for use and download under the Creative Commons Attribution- NonCommercial-ShareAlike 4.0 International license.
Quantum computing is a technology that promises to offer significant advantages during the coming decades. Though the technology is still in a prototype stage, the last few years have seen many of these prototype devices become accessible to the public. This has been accompanied by the open-source development of the software required to use and test quantum hardware in increasingly sophisticated ways. Such tools provide new education opportunities, not just for quantum computing specifically, but also more broadly for quantum information science and even quantum physics as a whole. In this paper we present a case study of one education resource which aims to take advantage of the opportunities: the open-source online textbook `Learn Quantum Computation using Qiskit. An overview of the topics covered is given, as well as an explanation of the approach taken for each.
We introduce ProjectQ, an open source software effort for quantum computing. The first release features a compiler framework capable of targeting various types of hardware, a high-performance simulator with emulation capabilities, and compiler plug-ins for circuit drawing and resource estimation. We introduce our Python-embedded domain-specific language, present the features, and provide example implementations for quantum algorithms. The framework allows testing of quantum algorithms through simulation and enables running them on actual quantum hardware using a back-end connecting to the IBM Quantum Experience cloud service. Through extension mechanisms, users can provide back-ends to further quantum hardware, and scientists working on quantum compilation can provide plug-ins for additional compilation, optimization, gate synthesis, and layout strategies.
This short papers discusses the issues of teaching cloud computing from a software engineering rather than a business perspective. It discusses what topics might be covered in a senior course on cloud software engineering.
We present the results of an experience of teaching updating dispensed to Italian high-school physics teachers to promote the application of the Cooperative Problem Solving method as an useful strategy to improve physics learning at high-school level and to foster the development of problem solving skills. Beside analysing the method and discussing the ways to propose and apply it in a high-school context, the teachers experienced the method acting both as learners and as tutors of student group learners. Students and teachers evaluated as positive the experience, mainly focusing on cooperation within the group by information exchange and the application of a solution scheme. The ex-post analysis of the students performance in applying the method to solve some rich context text showed the need of improving critical sense with respect to achieved results to fully exploit the strategy and develop their problem solving skills. Finally, an analysis on gender differences and scholar distribution of students is presented.