No Arabic abstract
This paper aims to understand and improve the utility of the dropout operation from the perspective of game-theoretic interactions. We prove that dropout can suppress the strength of interactions between input variables of deep neural networks (DNNs). The theoretic proof is also verified by various experiments. Furthermore, we find that such interactions were strongly related to the over-fitting problem in deep learning. Thus, the utility of dropout can be regarded as decreasing interactions to alleviate the significance of over-fitting. Based on this understanding, we propose an interaction loss to further improve the utility of dropout. Experimental results have shown that the interaction loss can effectively improve the utility of dropout and boost the performance of DNNs.
One popular hypothesis of neural network generalization is that the flat local minima of loss surface in parameter space leads to good generalization. However, we demonstrate that loss surface in parameter space has no obvious relationship with generalization, especially under adversarial settings. Through visualizing decision surfaces in both parameter space and input space, we instead show that the geometry property of decision surface in input space correlates well with the adversarial robustness. We then propose an adversarial robustness indicator, which can evaluate a neural networks intrinsic robustness property without testing its accuracy under adversarial attacks. Guided by it, we further propose our robust training method. Without involving adversarial training, our method could enhance networks intrinsic adversarial robustness against various adversarial attacks.
Model-based reinforcement learning (MBRL) has recently gained immense interest due to its potential for sample efficiency and ability to incorporate off-policy data. However, designing stable and efficient MBRL algorithms using rich function approximators have remained challenging. To help expose the practical challenges in MBRL and simplify algorithm design from the lens of abstraction, we develop a new framework that casts MBRL as a game between: (1) a policy player, which attempts to maximize rewards under the learned model; (2) a model player, which attempts to fit the real-world data collected by the policy player. For algorithm development, we construct a Stackelberg game between the two players, and show that it can be solved with approximate bi-level optimization. This gives rise to two natural families of algorithms for MBRL based on which player is chosen as the leader in the Stackelberg game. Together, they encapsulate, unify, and generalize many previous MBRL algorithms. Furthermore, our framework is consistent with and provides a clear basis for heuristics known to be important in practice from prior works. Finally, through experiments we validate that our proposed algorithms are highly sample efficient, match the asymptotic performance of model-free policy gradient, and scale gracefully to high-dimensional tasks like dexterous hand manipulation. Additional details and code can be obtained from the project page at https://sites.google.com/view/mbrl-game
This paper aims to explain adversarial attacks in terms of how adversarial perturbations contribute to the attacking task. We estimate attributions of different image regions to the decrease of the attacking cost based on the Shapley value. We define and quantify interactions among adversarial perturbation pixels, and decompose the entire perturbation map into relatively independent perturbation components. The decomposition of the perturbation map shows that adversarially-trained DNNs have more perturbation components in the foreground than normally-trained DNNs. Moreover, compared to the normally-trained DNN, the adversarially-trained DNN have more components which mainly decrease the score of the true category. Above analyses provide new insights into the understanding of adversarial attacks.
Graph-based subspace clustering methods have exhibited promising performance. However, they still suffer some of these drawbacks: encounter the expensive time overhead, fail in exploring the explicit clusters, and cannot generalize to unseen data points. In this work, we propose a scalable graph learning framework, seeking to address the above three challenges simultaneously. Specifically, it is based on the ideas of anchor points and bipartite graph. Rather than building a $ntimes n$ graph, where $n$ is the number of samples, we construct a bipartite graph to depict the relationship between samples and anchor points. Meanwhile, a connectivity constraint is employed to ensure that the connected components indicate clusters directly. We further establish the connection between our method and the K-means clustering. Moreover, a model to process multi-view data is also proposed, which is linear scaled with respect to $n$. Extensive experiments demonstrate the efficiency and effectiveness of our approach with respect to many state-of-the-art clustering methods.
This paper aims to explain deep neural networks (DNNs) from the perspective of multivariate interactions. In this paper, we define and quantify the significance of interactions among multiple input variables of the DNN. Input variables with strong interactions usually form a coalition and reflect prototype features, which are memorized and used by the DNN for inference. We define the significance of interactions based on the Shapley value, which is designed to assign the attribution value of each input variable to the inference. We have conducted experiments with various DNNs. Experimental results have demonstrated the effectiveness of the proposed method.