No Arabic abstract
This paper presents a novel architecture to detect social groups in real-time from a continuous image stream of an ego-vision camera. F-formation defines social orientations in space where two or more person tends to communicate in a social place. Thus, essentially, we detect F-formations in social gatherings such as meetings, discussions, etc. and predict the robots approach angle if it wants to join the social group. Additionally, we also detect outliers, i.e., the persons who are not part of the group under consideration. Our proposed pipeline consists of -- a) a skeletal key points estimator (a total of 17) for the detected human in the scene, b) a learning model (using a feature vector based on the skeletal points) using CRF to detect groups of people and outlier person in a scene, and c) a separate learning model using a multi-class Support Vector Machine (SVM) to predict the exact F-formation of the group of people in the current scene and the angle of approach for the viewing robot. The system is evaluated using two data-sets. The results show that the group and outlier detection in a scene using our method establishes an accuracy of 91%. We have made rigorous comparisons of our systems with a state-of-the-art F-formation detection system and found that it outperforms the state-of-the-art by 29% for formation detection and 55% for combined detection of the formation and approach angle.
We present a method to edit a target portrait footage by taking a sequence of audio as input to synthesize a photo-realistic video. This method is unique because it is highly dynamic. It does not assume a person-specific rendering network yet capable of translating arbitrary source audio into arbitrary video output. Instead of learning a highly heterogeneous and nonlinear mapping from audio to the video directly, we first factorize each target video frame into orthogonal parameter spaces, i.e., expression, geometry, and pose, via monocular 3D face reconstruction. Next, a recurrent network is introduced to translate source audio into expression parameters that are primarily related to the audio content. The audio-translated expression parameters are then used to synthesize a photo-realistic human subject in each video frame, with the movement of the mouth regions precisely mapped to the source audio. The geometry and pose parameters of the target human portrait are retained, therefore preserving the context of the original video footage. Finally, we introduce a novel video rendering network and a dynamic programming method to construct a temporally coherent and photo-realistic video. Extensive experiments demonstrate the superiority of our method over existing approaches. Our method is end-to-end learnable and robust to voice variations in the source audio.
Our field has recently witnessed an arms race of neural network-based trajectory predictors. While these predictors are at the core of many applications such as autonomous navigation or pedestrian flow simulations, their adversarial robustness has not been carefully studied. In this paper, we introduce a socially-attended attack to assess the social understanding of prediction models in terms of collision avoidance. An attack is a small yet carefully-crafted perturbations to fail predictors. Technically, we define collision as a failure mode of the output, and propose hard- and soft-attention mechanisms to guide our attack. Thanks to our attack, we shed light on the limitations of the current models in terms of their social understanding. We demonstrate the strengths of our method on the recent trajectory prediction models. Finally, we show that our attack can be employed to increase the social understanding of state-of-the-art models. The code is available online: https://s-attack.github.io/
We present a novel solution to the problem of simulation-to-real transfer, which builds on recent advances in robot skill decomposition. Rather than focusing on minimizing the simulation-reality gap, we learn a set of diverse policies that are parameterized in a way that makes them easily reusable. This diversity and parameterization of low-level skills allows us to find a transferable policy that is able to use combinations and variations of different skills to solve more complex, high-level tasks. In particular, we first use simulation to jointly learn a policy for a set of low-level skills, and a skill embedding parameterization which can be used to compose them. Later, we learn high-level policies which actuate the low-level policies via this skill embedding parameterization. The high-level policies encode how and when to reuse the low-level skills together to achieve specific high-level tasks. Importantly, our method learns to control a real robot in joint-space to achieve these high-level tasks with little or no on-robot time, despite the fact that the low-level policies may not be perfectly transferable from simulation to real, and that the low-level skills were not trained on any examples of high-level tasks. We illustrate the principles of our method using informative simulation experiments. We then verify its usefulness for real robotics problems by learning, transferring, and composing free-space and contact motion skills on a Sawyer robot using only joint-space control. We experiment with several techniques for composing pre-learned skills, and find that our method allows us to use both learning-based approaches and efficient search-based planning to achieve high-level tasks using only pre-learned skills.
In this work we present a new efficient approach to Human Action Recognition called Video Transformer Network (VTN). It leverages the latest advances in Computer Vision and Natural Language Processing and applies them to video understanding. The proposed method allows us to create lightweight CNN models that achieve high accuracy and real-time speed using just an RGB mono camera and general purpose CPU. Furthermore, we explain how to improve accuracy by distilling from multiple models with different modalities into a single model. We conduct a comparison with state-of-the-art methods and show that our approach performs on par with most of them on famous Action Recognition datasets. We benchmark the inference time of the models using the modern inference framework and argue that our approach compares favorably with other methods in terms of speed/accuracy trade-off, running at 56 FPS on CPU. The models and the training code are available.
Reinforcement learning is a promising approach to developing hard-to-engineer adaptive solutions for complex and diverse robotic tasks. However, learning with real-world robots is often unreliable and difficult, which resulted in their low adoption in reinforcement learning research. This difficulty is worsened by the lack of guidelines for setting up learning tasks with robots. In this work, we develop a learning task with a UR5 robotic arm to bring to light some key elements of a task setup and study their contributions to the challenges with robots. We find that learning performance can be highly sensitive to the setup, and thus oversights and omissions in setup details can make effective learning, reproducibility, and fair comparison hard. Our study suggests some mitigating steps to help future experimenters avoid difficulties and pitfalls. We show that highly reliable and repeatable experiments can be performed in our setup, indicating the possibility of reinforcement learning research extensively based on real-world robots.