No Arabic abstract
Numerical computation of shortest paths or geodesics on curved domains, as well as the associated geodesic distance, arises in a broad range of applications across digital geometry processing, scientific computing, computer graphics, and computer vision. Relative to Euclidean distance computation, these tasks are complicated by the influence of curvature on the behavior of shortest paths, as well as the fact that the representation of the domain may itself be approximate. In spite of the difficulty of this problem, recent literature has developed a wide variety of sophisticated methods that enable rapid queries of geodesic information, even on relatively large models. This survey reviews the major categories of approaches to the computation of geodesic paths and distances, highlighting common themes and opportunities for future improvement.
Nowadays, big data of digital media (including images, videos and 3D graphical models) are frequently modeled as low-dimensional manifold meshes embedded in a high-dimensional feature space. In this paper, we summarized our recent work on geodesic centroidal Voronoi tessellations(GCVTs), which are intrinsic geometric structures on manifold meshes. We show that GCVT can find a widely range of interesting applications in computer vision and graphics, due to the efficiency of search, location and indexing inherent in these intrinsic geometric structures. Then we present the challenging issues of how to build the combinatorial structures of GCVTs and establish their time and space complexities, including both theoretical and algorithmic results.
This paper presents a unified computational framework for the estimation of distances, geodesics and barycenters of merge trees. We extend recent work on the edit distance [106] and introduce a new metric, called the Wasserstein distance between merge trees, which is purposely designed to enable efficient computations of geodesics and barycenters. Specifically, our new distance is strictly equivalent to the L2-Wasserstein distance between extremum persistence diagrams, but it is restricted to a smaller solution space, namely, the space of rooted partial isomorphisms between branch decomposition trees. This enables a simple extension of existing optimization frameworks [112] for geodesics and barycenters from persistence diagrams to merge trees. We introduce a task-based algorithm which can be generically applied to distance, geodesic, barycenter or cluster computation. The task-based nature of our approach enables further accelerations with shared-memory parallelism. Extensive experiments on public ensembles and SciVis contest benchmarks demonstrate the efficiency of our approach -- with barycenter computations in the orders of minutes for the largest examples -- as well as its qualitative ability to generate representative barycenter merge trees, visually summarizing the features of interest found in the ensemble. We show the utility of our contributions with dedicated visualization applications: feature tracking, temporal reduction and ensemble clustering. We provide a lightweight C++ implementation that can be used to reproduce our results.
We propose a novel approach for performing convolution of signals on curved surfaces and show its utility in a variety of geometric deep learning applications. Key to our construction is the notion of directional functions defined on the surface, which extend the classic real-valued signals and which can be naturally convolved with with real-valued template functions. As a result, rather than trying to fix a canonical orientation or only keeping the maximal response across all alignments of a 2D template at every point of the surface, as done in previous works, we show how information across all rotations can be kept across different layers of the neural network. Our construction, which we call multi-directional geodesic convolution, or directional convolution for short, allows, in particular, to propagate and relate directional information across layers and thus different regions on the shape. We first define directional convolution in the continuous setting, prove its key properties and then show how it can be implemented in practice, for shapes represented as triangle meshes. We evaluate directional convolution in a wide variety of learning scenarios ranging from classification of signals on surfaces, to shape segmentation and shape matching, where we show a significant improvement over several baselines.
Minimal paths are regarded as a powerful and efficient tool for boundary detection and image segmentation due to its global optimality and the well-established numerical solutions such as fast marching method. In this paper, we introduce a flexible interactive image segmentation model based on the Eikonal partial differential equation (PDE) framework in conjunction with region-based homogeneity enhancement. A key ingredient in the introduced model is the construction of local geodesic metrics, which are capable of integrating anisotropic and asymmetric edge features, implicit region-based homogeneity features and/or curvature regularization. The incorporation of the region-based homogeneity features into the metrics considered relies on an implicit representation of these features, which is one of the contributions of this work. Moreover, we also introduce a way to build simple closed contours as the concatenation of two disjoint open curves. Experimental results prove that the proposed model indeed outperforms state-of-the-art minimal paths-based image segmentation approaches.
We present MeshODE, a scalable and robust framework for pairwise CAD model deformation without prespecified correspondences. Given a pair of shapes, our framework provides a novel shape feature-preserving mapping function that continuously deforms one model to the other by minimizing fitting and rigidity losses based on the non-rigid iterative-closest-point (ICP) algorithm. We address two challenges in this problem, namely the design of a powerful deformation function and obtaining a feature-preserving CAD deformation. While traditional deformation directly optimizes for the coordinates of the mesh vertices or the vertices of a control cage, we introduce a deep bijective mapping that utilizes a flow model parameterized as a neural network. Our function has the capacity to handle complex deformations, produces deformations that are guaranteed free of self-intersections, and requires low rigidity constraining for geometry preservation, which leads to a better fitting quality compared with existing methods. It additionally enables continuous deformation between two arbitrary shapes without supervision for intermediate shapes. Furthermore, we propose a robust preprocessing pipeline for raw CAD meshes using feature-aware subdivision and a uniform graph template representation to address artifacts in raw CAD models including self-intersections, irregular triangles, topologically disconnected components, non-manifold edges, and nonuniformly distributed vertices. This facilitates a fast deformation optimization process that preserves global and local details. Our code is publicly available.