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We show how a high-performing, fully distributed and symmetric neural V-formation controller can be synthesized from a Centralized MPC (Model Predictive Control) controller using Deep Learning. This result is significant as we also establish that under very reasonable conditions, it is impossible to achieve V-formation using a deterministic, distributed, and symmetric controller. The learning process we use for the neural V-formation controller is significantly enhanced by CEGkR, a Counterexample-Guided k-fold Retraining technique we introduce, which extends prior work in this direction in important ways. Our experimental results show that our neural V-formation controller generalizes to a significantly larger number of agents than for which it was trained (from 7 to 15), and exhibits substantial speedup over the MPC-based controller. We use a form of statistical model checking to compute confidence intervals for our neural V-formation controllers convergence rate and time to convergence.
We show how a distributed flocking controller can be synthesized using deep learning from a centralized controller which generates the trajectories of the flock. Our approach is based on supervised learning, with the centralized controller providing the training data to the learning agent, i.e., the synthesized distributed controller. We use Model Predictive Control (MPC) for the centralized controller, an approach that has been successfully demonstrated on flocking problems. MPC-based flocking controllers are high-performing but also computationally expensive. By learning a symmetric distributed neural flocking controller from a centralized MPC-based flocking controller, we achieve the best of both worlds: the neural controllers have high performance (on par with the MPC controllers) and high efficiency. Our experimental results demonstrate the sophisticated nature of the distributed controllers we learn. In particular, the neural controllers are capable of achieving myriad flocking-oriented control objectives, including flocking formation, collision avoidance, obstacle avoidance, predator avoidance, and target seeking. Moreover, they generalize the behavior seen in the training data in order to achieve these objectives in a significantly broader range of scenarios.
In this work, we propose a robust approach to design distributed controllers for unknown-but-sparse linear and time-invariant systems. By leveraging modern techniques in distributed controller synthesis and structured linear inverse problems as applied to system identification, we show that near-optimal distributed controllers can be learned with sub-linear sample complexity and computed with near-linear time complexity, both measured with respect to the dimension of the system. In particular, we provide sharp end-to-end guarantees on the stability and the performance of the designed distributed controller and prove that for sparse systems, the number of samples needed to guarantee robust and near optimal performance of the designed controller can be significantly smaller than the dimension of the system. Finally, we show that the proposed optimization problem can be solved to global optimality with near-linear time complexity by iteratively solving a series of small quadratic programs.
How can non-communicating agents learn to share congested resources efficiently? This is a challenging task when the agents can access the same resource simultaneously (in contrast to multi-agent multi-armed bandit problems) and the resource valuations differ among agents. We present a fully distributed algorithm for learning to share in congested environments and prove that the agents regret with respect to the optimal allocation is poly-logarithmic in the time horizon. Performance in the non-asymptotic regime is illustrated in numerical simulations. The distributed algorithm has applications in cloud computing and spectrum sharing. Keywords: Distributed learning, congestion games, poly-logarithmic regret.
Consensus strategies find a variety of applications in distributed coordination and decision making in multi-agent systems. In particular, average consensus plays a key role in a number of applications and is closely associated with two classes of digraphs, weight-balanced (for continuous-time systems) and bistochastic (for discrete-time systems). A weighted digraph is called balanced if, for each node, the sum of the weights of the edges outgoing from that node is equal to the sum of the weights of the edges incoming to that node. In addition, a weight-balanced digraph is bistochastic if all weights are nonnegative and, for each node, the sum of weights of edges incoming to that node and the sum of the weights of edges out-going from that node is unity; this implies that the corresponding weight matrix is column and row stochastic (i.e., doubly stochastic). We propose two distributed algorithms: one solves the weight-balance problem and the other solves the bistochastic matrix formation problem for a distributed system whose components (nodes) can exchange information via interconnection links (edges) that form an arbitrary, possibly directed, strongly connected communication topology (digraph). Both distributed algorithms achieve their goals asymptotically and operate iteratively by having each node adapt the (nonnegative) weights on its outgoing edges based on the weights of its incoming links (i.e., based on purely local information). We also provide examples to illustrate the operation, performance, and potential advantages of the proposed algorithms.
The Coalition Formation with Spatial and Temporal constraints Problem (CFSTP) is a multi-agent task allocation problem in which few agents have to perform many tasks, each with its deadline and workload. To maximize the number of completed tasks, the agents need to cooperate by forming, disbanding and reforming coalitions. The original mathematical programming formulation of the CFSTP is difficult to implement, since it is lengthy and based on the problematic Big-M method. In this paper, we propose a compact and easy-to-implement formulation. Moreover, we design D-CTS, a distributed version of the state-of-the-art CFSTP algorithm. Using public London Fire Brigade records, we create a dataset with $347588$ tasks and a test framework that simulates the mobilization of firefighters in dynamic environments. In problems with up to $150$ agents and $3000$ tasks, compared to DSA-SDP, a state-of-the-art distributed algorithm, D-CTS completes $3.79% pm [42.22%, 1.96%]$ more tasks, and is one order of magnitude more efficient in terms of communication overhead and time complexity. D-CTS sets the first large-scale, dynamic and distributed CFSTP benchmark.