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Quantum computation is an emerging technology that promises a wide range of possible use cases. This promise is primarily based on algorithms that are unlikely to be viable over the coming decade. For near-term applications, quantum software needs to be carefully tailored to the hardware available. In this paper, we begin to explore whether near-term quantum computers could provide tools that are useful in the creation and implementation of computer games. The procedural generation of geopolitical maps and their associated history is considered as a motivating example. This is performed by encoding a rudimentary decision making process for the nations within a quantum procedure that is well-suited to near-term devices. Given the novelty of quantum computing within the field of procedural generation, we also provide an introduction to the basic concepts involved.
Search-based procedural content generation uses stochastic global optimization algorithms to search for game content. However, standard tree search algorithms can be competitive with evolution on some optimization problems. We investigate the applicability of several tree search methods to level generation and compare them systematically with several optimization algorithms, including evolutionary algorithms. We compare them on three different game level generation problems: Binary, Zelda, and Sokoban. We introduce two new representations that can help tree search algorithms deal with the large branching factor of the generation problem. We find that in general, optimization algorithms clearly outperform tree search algorithms, but given the right problem representation certain tree search algorithms perform similarly to optimization algorithms, and in one particular problem, we see surprisingly strong results from MCTS.
Qubit transmission protocols are presently point-to-point, and thus restrictive in their functionality. A quantum router is necessary for the quantum Internet to become a reality. We present a quantum router design based on teleportation, as well as mechanisms for entangled pair management. The prototype was validated using a quantum simulator.
Quantum annealing (QA) is a quantum computing algorithm that works on the principle of Adiabatic Quantum Computation (AQC), and it has shown significant computational advantages in solving combinatorial optimization problems such as vehicle routing problems (VRP) when compared to classical algorithms. This paper presents a QA approach for solving a variant VRP known as multi-depot capacitated vehicle routing problem (MDCVRP). This is an NP-hard optimization problem with real-world applications in the fields of transportation, logistics, and supply chain management. We consider heterogeneous depots and vehicles with different capacities. Given a set of heterogeneous depots, the number of vehicles in each depot, heterogeneous depot/vehicle capacities, and a set of spatially distributed customer locations, the MDCVRP attempts to identify routes of various vehicles satisfying the capacity constraints such as that all the customers are served. We model MDCVRP as a quadratic unconstrained binary optimization (QUBO) problem, which minimizes the overall distance traveled by all the vehicles across all depots given the capacity constraints. Furthermore, we formulate a QUBO model for dynamic version of MDCVRP known as D-MDCVRP, which involves dynamic rerouting of vehicles to real-time customer requests. We discuss the problem complexity and a solution approach to solving MDCVRP and D-MDCVRP on quantum annealing hardware from D-Wave.
Quantum computing harnesses quantum laws of nature to enable new types of algorithms, not efficiently possible on traditional computers, that may lead to breakthroughs in crucial areas like materials science and chemistry. There is rapidly growing demand for a quantum workforce educated in the basics of quantum computing, in particular in quantum programming. However, there are few offerings for non-specialists and little information on best practices for training computer science and engineering students. In this report we describe our experience teaching an undergraduate course on quantum computing using a practical, software-driven approach. We centered our course around teaching quantum algorithms through hands-on programming, reducing the significance of traditional written assignments and relying instead on self-paced programming exercises (Quantum Katas), a variety of programming assignments, and a final project. We observed that the programming sections of the course helped students internalize theoretical material presented during the lectures. In the survey results, students indicated that the programming exercises and the final project contributed the most to their learning process. We describe the motivation for centering the course around quantum programming, discuss major artifacts used in this course, and present our lessons learned and best practices for a future improved course offering. We hope that our experience will help guide instructors who want to adopt a practical approach to teaching quantum computing and will enable more undergraduate programs to offer quantum programming as an elective.
The Artificial Intelligence (AI) revolution foretold of during the 1960s is well underway in the second decade of the 21st century. Its period of phenomenal growth likely lies ahead. Still, we believe, there are crucial lessons that biology can offer that will enable a prosperous future for AI. For machines in general, and for AIs especially, operating over extended periods or in extreme environments will require energy usage orders of magnitudes more efficient than exists today. In many operational environments, energy sources will be constrained. Any plans for AI devices operating in a challenging environment must begin with the question of how they are powered, where fuel is located, how energy is stored and made available to the machine, and how long the machine can operate on specific energy units. Hence, the materials and technologies that provide the needed energy represent a critical challenge towards future use-scenarios of AI and should be integrated into their design. Here we make four recommendations for stakeholders and especially decision makers to facilitate a successful trajectory for this technology. First, that scientific societies and governments coordinate Biomimetic Research for Energy-efficient, AI Designs (BREAD); a multinational initiative and a funding strategy for investments in the future integrated design of energetics into AI. Second, that biomimetic energetic solutions be central to design consideration for future AI. Third, that a pre-competitive space be organized between stakeholder partners and fourth, that a trainee pipeline be established to ensure the human capital required for success in this area.