No Arabic abstract
Reinforcement learning (RL) enables an agent to learn from trial-and-error experiences toward achieving long-term goals; automated planning aims to compute plans for accomplishing tasks using action knowledge. Despite their shared goal of completing complex tasks, the development of RL and automated planning has been largely isolated due to their different computational modalities. Focusing on improving RL agents learning efficiency, we develop Guided Dyna-Q (GDQ) to enable RL agents to reason with action knowledge to avoid exploring less-relevant states. The action knowledge is used for generating artificial experiences from an optimistic simulation. GDQ has been evaluated in simulation and using a mobile robot conducting navigation tasks in a multi-room office environment. Compared with competitive baselines, GDQ significantly reduces the effort in exploration while improving the quality of learned policies.
We consider an autonomous exploration problem in which a range-sensing mobile robot is tasked with accurately mapping the landmarks in an a priori unknown environment efficiently in real-time; it must choose sensing actions that both curb localization uncertainty and achieve information gain. For this problem, belief space planning methods that forward-simulate robot sensing and estimation may often fail in real-time implementation, scaling poorly with increasing size of the state, belief and action spaces. We propose a novel approach that uses graph neural networks (GNNs) in conjunction with deep reinforcement learning (DRL), enabling decision-making over graphs containing exploration information to predict a robots optimal sensing action in belief space. The policy, which is trained in different random environments without human intervention, offers a real-time, scalable decision-making process whose high-performance exploratory sensing actions yield accurate maps and high rates of information gain.
A defining feature of sampling-based motion planning is the reliance on an implicit representation of the state space, which is enabled by a set of probing samples. Traditionally, these samples are drawn either probabilistically or deterministically to uniformly cover the state space. Yet, the motion of many robotic systems is often restricted to small regions of the state space, due to, for example, differential constraints or collision-avoidance constraints. To accelerate the planning process, it is thus desirable to devise non-uniform sampling strategies that favor sampling in those regions where an optimal solution might lie. This paper proposes a methodology for non-uniform sampling, whereby a sampling distribution is learned from demonstrations, and then used to bias sampling. The sampling distribution is computed through a conditional variational autoencoder, allowing sample generation from the latent space conditioned on the specific planning problem. This methodology is general, can be used in combination with any sampling-based planner, and can effectively exploit the underlying structure of a planning problem while maintaining the theoretical guarantees of sampling-based approaches. Specifically, on several planning problems, the proposed methodology is shown to effectively learn representations for the relevant regions of the state space, resulting in an order of magnitude improvement in terms of success rate and convergence to the optimal cost.
Anytime sampling-based methods are an attractive technique for solving kino-dynamic motion planning problems. These algorithms scale well to higher dimensions and can efficiently handle state and control constraints. However, an intelligent exploration strategy is required to accelerate their convergence and avoid redundant computations. Using ideas from reachability analysis, this work defines a Time-Informed Set, that focuses the search for time-optimal kino-dynamic planning after an initial solution is found. Such a Time-Informed Set (TIS) includes all trajectories that can potentially improve the current best solution and hence exploration outside this set is redundant. Benchmarking experiments show that an exploration strategy based on the TIS can accelerate the convergence of sampling-based kino-dynamic motion planners.
Mobility in an effective and socially-compliant manner is an essential yet challenging task for robots operating in crowded spaces. Recent works have shown the power of deep reinforcement learning techniques to learn socially cooperative policies. However, their cooperation ability deteriorates as the crowd grows since they typically relax the problem as a one-way Human-Robot interaction problem. In this work, we want to go beyond first-order Human-Robot interaction and more explicitly model Crowd-Robot Interaction (CRI). We propose to (i) rethink pairwise interactions with a self-attention mechanism, and (ii) jointly model Human-Robot as well as Human-Human interactions in the deep reinforcement learning framework. Our model captures the Human-Human interactions occurring in dense crowds that indirectly affects the robots anticipation capability. Our proposed attentive pooling mechanism learns the collective importance of neighboring humans with respect to their future states. Various experiments demonstrate that our model can anticipate human dynamics and navigate in crowds with time efficiency, outperforming state-of-the-art methods.
Motion planning is critical to realize the autonomous operation of mobile robots. As the complexity and stochasticity of robot application scenarios increase, the planning capability of the classical hierarchical motion planners is challenged. In recent years, with the development of intelligent computation technology, the deep reinforcement learning (DRL) based motion planning algorithm has gradually become a research hotspot due to its advantageous features such as not relying on the map prior, model-free, and unified global and local planning paradigms. In this paper, we provide a systematic review of various motion planning methods. First, we summarize the representative and cutting-edge algorithms for each submodule of the classical motion planning architecture and analyze their performance limitations. Subsequently, we concentrate on reviewing RL-based motion planning approaches, including RL optimization motion planners, map-free end-to-end methods that integrate sensing and decision-making, and multi-robot cooperative planning methods. Last but not least, we analyze the urgent challenges faced by these mainstream RL-based motion planners in detail, review some state-of-the-art works for these issues, and propose suggestions for future research.