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Caricature is an artistic abstraction of the human face by distorting or exaggerating certain facial features, while still retains a likeness with the given face. Due to the large diversity of geometric and texture variations, automatic landmark detection and 3D face reconstruction for caricature is a challenging problem and has rarely been studied before. In this paper, we propose the first automatic method for this task by a novel 3D approach. To this end, we first build a dataset with various styles of 2D caricatures and their corresponding 3D shapes, and then build a parametric model on vertex based deformation space for 3D caricature face. Based on the constructed dataset and the nonlinear parametric model, we propose a neural network based method to regress the 3D face shape and orientation from the input 2D caricature image. Ablation studies and comparison with state-of-the-art methods demonstrate the effectiveness of our algorithm design. Extensive experimental results demonstrate that our method works well for various caricatures. Our constructed dataset, source code and trained model are available at https://github.com/Juyong/CaricatureFace.
Caricature is an artistic representation that deliberately exaggerates the distinctive features of a human face to convey humor or sarcasm. However, reconstructing a 3D caricature from a 2D caricature image remains a challenging task, mostly due to the lack of data. We propose to fill this gap by introducing 3DCaricShop, the first large-scale 3D caricature dataset that contains 2000 high-quality diversified 3D caricatures manually crafted by professional artists. 3DCaricShop also provides rich annotations including a paired 2D caricature image, camera parameters and 3D facial landmarks. To demonstrate the advantage of 3DCaricShop, we present a novel baseline approach for single-view 3D caricature reconstruction. To ensure a faithful reconstruction with plausible face deformations, we propose to connect the good ends of the detailrich implicit functions and the parametric mesh representations. In particular, we first register a template mesh to the output of the implicit generator and iteratively project the registration result onto a pre-trained PCA space to resolve artifacts and self-intersections. To deal with the large deformation during non-rigid registration, we propose a novel view-collaborative graph convolution network (VCGCN) to extract key points from the implicit mesh for accurate alignment. Our method is able to generate highfidelity 3D caricature in a pre-defined mesh topology that is animation-ready. Extensive experiments have been conducted on 3DCaricShop to verify the significance of the database and the effectiveness of the proposed method.
This paper presents a method for riggable 3D face reconstruction from monocular images, which jointly estimates a personalized face rig and per-image parameters including expressions, poses, and illuminations. To achieve this goal, we design an end-to-end trainable network embedded with a differentiable in-network optimization. The network first parameterizes the face rig as a compact latent code with a neural decoder, and then estimates the latent code as well as per-image parameters via a learnable optimization. By estimating a personalized face rig, our method goes beyond static reconstructions and enables downstream applications such as video retargeting. In-network optimization explicitly enforces constraints derived from the first principles, thus introduces additional priors than regression-based methods. Finally, data-driven priors from deep learning are utilized to constrain the ill-posed monocular setting and ease the optimization difficulty. Experiments demonstrate that our method achieves SOTA reconstruction accuracy, reasonable robustness and generalization ability, and supports standard face rig applications.
We present Supervision by Registration and Triangulation (SRT), an unsupervised approach that utilizes unlabeled multi-view video to improve the accuracy and precision of landmark detectors. Being able to utilize unlabeled data enables our detectors to learn from massive amounts of unlabeled data freely available and not be limited by the quality and quantity of manual human annotations. To utilize unlabeled data, there are two key observations: (1) the detections of the same landmark in adjacent frames should be coherent with registration, i.e., optical flow. (2) the detections of the same landmark in multiple synchronized and geometrically calibrated views should correspond to a single 3D point, i.e., multi-view consistency. Registration and multi-view consistency are sources of supervision that do not require manual labeling, thus it can be leveraged to augment existing training data during detector training. End-to-end training is made possible by differentiable registration and 3D triangulation modules. Experiments with 11 datasets and a newly proposed metric to measure precision demonstrate accuracy and precision improvements in landmark detection on both images and video. Code is available at https://github.com/D-X-Y/landmark-detection.
Face recognition is one of the most studied research topics in the community. In recent years, the research on face recognition has shifted to using 3D facial surfaces, as more discriminating features can be represented by the 3D geometric information. This survey focuses on reviewing the 3D face recognition techniques developed in the past ten years which are generally categorized into conventional methods and deep learning methods. The categorized techniques are evaluated using detailed descriptions of the representative works. The advantages and disadvantages of the techniques are summarized in terms of accuracy, complexity and robustness to face variation (expression, pose and occlusions, etc). The main contribution of this survey is that it comprehensively covers both conventional methods and deep learning methods on 3D face recognition. In addition, a review of available 3D face databases is provided, along with the discussion of future research challenges and directions.
Embedding 3D morphable basis functions into deep neural networks opens great potential for models with better representation power. However, to faithfully learn those models from an image collection, it requires strong regularization to overcome ambiguities involved in the learning process. This critically prevents us from learning high fidelity face models which are needed to represent face images in high level of details. To address this problem, this paper presents a novel approach to learn additional proxies as means to side-step strong regularizations, as well as, leverages to promote detailed shape/albedo. To ease the learning, we also propose to use a dual-pathway network, a carefully-designed architecture that brings a balance between global and local-based models. By improving the nonlinear 3D morphable model in both learning objective and network architecture, we present a model which is superior in capturing higher level of details than the linear or its precedent nonlinear counterparts. As a result, our model achieves state-of-the-art performance on 3D face reconstruction by solely optimizing latent representations.