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Circle Loss: A Unified Perspective of Pair Similarity Optimization

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 Added by Sun Yifan
 Publication date 2020
and research's language is English




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This paper provides a pair similarity optimization viewpoint on deep feature learning, aiming to maximize the within-class similarity $s_p$ and minimize the between-class similarity $s_n$. We find a majority of loss functions, including the triplet loss and the softmax plus cross-entropy loss, embed $s_n$ and $s_p$ into similarity pairs and seek to reduce $(s_n-s_p)$. Such an optimization manner is inflexible, because the penalty strength on every single similarity score is restricted to be equal. Our intuition is that if a similarity score deviates far from the optimum, it should be emphasized. To this end, we simply re-weight each similarity to highlight the less-optimized similarity scores. It results in a Circle loss, which is named due to its circular decision boundary. The Circle loss has a unified formula for two elemental deep feature learning approaches, i.e. learning with class-level labels and pair-wise labels. Analytically, we show that the Circle loss offers a more flexible optimization approach towards a more definite convergence target, compared with the loss functions optimizing $(s_n-s_p)$. Experimentally, we demonstrate the superiority of the Circle loss on a variety of deep feature learning tasks. On face recognition, person re-identification, as well as several fine-grained image retrieval datasets, the achieved performance is on par with the state of the art.



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200 - Congqi Cao , Yajuan Li , Qinyi Lv 2020
Few-shot learning aims to recognize instances from novel classes with few labeled samples, which has great value in research and application. Although there has been a lot of work in this area recently, most of the existing work is based on image classification tasks. Video-based few-shot action recognition has not been explored well and remains challenging: 1) the differences of implementation details among different papers make a fair comparison difficult; 2) the wide variations and misalignment of temporal sequences make the video-level similarity comparison difficult; 3) the scarcity of labeled data makes the optimization difficult. To solve these problems, this paper presents 1) a specific setting to evaluate the performance of few-shot action recognition algorithms; 2) an implicit sequence-alignment algorithm for better video-level similarity comparison; 3) an advanced loss for few-shot learning to optimize pair similarity with limited data. Specifically, we propose a novel few-shot action recognition framework that uses long short-term memory following 3D convolutional layers for sequence modeling and alignment. Circle loss is introduced to maximize the within-class similarity and minimize the between-class similarity flexibly towards a more definite convergence target. Instead of using random or ambiguous experimental settings, we set a concrete criterion analogous to the standard image-based few-shot learning setting for few-shot action recognition evaluation. Extensive experiments on two datasets demonstrate the effectiveness of our proposed method.
We introduce UniLoss, a unified framework to generate surrogate losses for training deep networks with gradient descent, reducing the amount of manual design of task-specific surrogate losses. Our key observation is that in many cases, evaluating a model with a performance metric on a batch of examples can be refactored into four steps: from input to real-valued scores, from scores to comparisons of pairs of scores, from comparisons to binary variables, and from binary variables to the final performance metric. Using this refactoring we generate differentiable approximations for each non-differentiable step through interpolation. Using UniLoss, we can optimize for different tasks and metrics using one unified framework, achieving comparable performance compared with task-specific losses. We validate the effectiveness of UniLoss on three tasks and four datasets. Code is available at https://github.com/princeton-vl/uniloss.
68 - Lei Liu , Li Liu 2021
As the data scale grows, deep recognition models often suffer from long-tailed data distributions due to the heavy imbalanced sample number across categories. Indeed, real-world data usually exhibit some similarity relation among different categories (e.g., pigeons and sparrows), called category similarity in this work. It is doubly difficult when the imbalance occurs between such categories with similar appearances. However, existing solutions mainly focus on the sample number to re-balance data distribution. In this work, we systematically investigate the essence of the long-tailed problem from a unified perspective. Specifically, we demonstrate that long-tailed recognition suffers from both sample number and category similarity. Intuitively, using a toy example, we first show that sample number is not the unique influence factor for performance dropping of long-tailed recognition. Theoretically, we demonstrate that (1) category similarity, as an inevitable factor, would also influence the model learning under long-tailed distribution via similar samples, (2) using more discriminative representation methods (e.g., self-supervised learning) for similarity reduction, the classifier bias can be further alleviated with greatly improved performance. Extensive experiments on several long-tailed datasets verify the rationality of our theoretical analysis, and show that based on existing state-of-the-arts (SOTAs), the performance could be further improved by similarity reduction. Our investigations highlight the essence behind the long-tailed problem, and claim several feasible directions for future work.
Estimating 3D human pose from a single image suffers from severe ambiguity since multiple 3D joint configurations may have the same 2D projection. The state-of-the-art methods often rely on context modeling methods such as pictorial structure model (PSM) or graph neural network (GNN) to reduce ambiguity. However, there is no study that rigorously compares them side by side. So we first present a general formula for context modeling in which both PSM and GNN are its special cases. By comparing the two methods, we found that the end-to-end training scheme in GNN and the limb length constraints in PSM are two complementary factors to improve results. To combine their advantages, we propose ContextPose based on attention mechanism that allows enforcing soft limb length constraints in a deep network. The approach effectively reduces the chance of getting absurd 3D pose estimates with incorrect limb lengths and achieves state-of-the-art results on two benchmark datasets. More importantly, the introduction of limb length constraints into deep networks enables the approach to achieve much better generalization performance.
191 - Jiarui Xu , Xiaolong Wang 2021
Learning a good representation for space-time correspondence is the key for various computer vision tasks, including tracking object bounding boxes and performing video object pixel segmentation. To learn generalizable representation for correspondence in large-scale, a variety of self-supervised pretext tasks are proposed to explicitly perform object-level or patch-level similarity learning. Instead of following the previous literature, we propose to learn correspondence using Video Frame-level Similarity (VFS) learning, i.e, simply learning from comparing video frames. Our work is inspired by the recent success in image-level contrastive learning and similarity learning for visual recognition. Our hypothesis is that if the representation is good for recognition, it requires the convolutional features to find correspondence between similar objects or parts. Our experiments show surprising results that VFS surpasses state-of-the-art self-supervised approaches for both OTB visual object tracking and DAVIS video object segmentation. We perform detailed analysis on what matters in VFS and reveals new properties on image and frame level similarity learning. Project page is available at https://jerryxu.net/VFS
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