Do you want to publish a course? Click here

3D-GMNet: Single-View 3D Shape Recovery as A Gaussian Mixture

90   0   0.0 ( 0 )
 Added by Shohei Nobuhara
 Publication date 2019
and research's language is English




Ask ChatGPT about the research

In this paper, we introduce 3D-GMNet, a deep neural network for 3D object shape reconstruction from a single image. As the name suggests, 3D-GMNet recovers 3D shape as a Gaussian mixture. In contrast to voxels, point clouds, or meshes, a Gaussian mixture representation provides an analytical expression with a small memory footprint while accurately representing the target 3D shape. At the same time, it offers a number of additional advantages including instant pose estimation and controllable level-of-detail reconstruction, while also enabling interpretation as a point cloud, volume, and a mesh model. We train 3D-GMNet end-to-end with single input images and corresponding 3D models by introducing two novel loss functions, a 3D Gaussian mixture loss and a 2D multi-view loss, which collectively enable accurate shape reconstruction as kernel density estimation. We thoroughly evaluate the effectiveness of 3D-GMNet with synthetic and real images of objects. The results show accurate reconstruction with a compact representation that also realizes novel applications of single-image 3D reconstruction.

rate research

Read More

Automated capture of animal pose is transforming how we study neuroscience and social behavior. Movements carry important social cues, but current methods are not able to robustly estimate pose and shape of animals, particularly for social animals such as birds, which are often occluded by each other and objects in the environment. To address this problem, we first introduce a model and multi-view optimization approach, which we use to capture the unique shape and pose space displayed by live birds. We then introduce a pipeline and experiments for keypoint, mask, pose, and shape regression that recovers accurate avian postures from single views. Finally, we provide extensive multi-view keypoint and mask annotations collected from a group of 15 social birds housed together in an outdoor aviary. The project website with videos, results, code, mesh model, and the Penn Aviary Dataset can be found at https://marcbadger.github.io/avian-mesh.
Much recent progress has been made in reconstructing the 3D shape of an object from an image of it, i.e. single view 3D reconstruction. However, it has been suggested that current methods simply adopt a nearest-neighbor strategy, instead of genuinely understanding the shape behind the input image. In this paper, we rigorously show that for many state of the art methods, this issue manifests as (1) inconsistencies between coarse reconstructions and input images, and (2) inability to generalize across domains. We thus propose REFINE, a postprocessing mesh refinement step that can be easily integrated into the pipeline of any black-box method in the literature. At test time, REFINE optimizes a network per mesh instance, to encourage consistency between the mesh and the given object view. This, along with a novel combination of regularizing losses, reduces the domain gap and achieves state of the art performance. We believe that this novel paradigm is an important step towards robust, accurate reconstructions, remaining relevant as new reconstruction networks are introduced.
The goal of this paper is to compare surface-based and volumetric 3D object shape representations, as well as viewer-centered and object-centered reference frames for single-view 3D shape prediction. We propose a new algorithm for predicting depth maps from multiple viewpoints, with a single depth or RGB image as input. By modifying the network and the way models are evaluated, we can directly compare the merits of voxels vs. surfaces and viewer-centered vs. object-centered for familiar vs. unfamiliar objects, as predicted from RGB or depth images. Among our findings, we show that surface-based methods outperform voxel representations for objects from novel classes and produce higher resolution outputs. We also find that using viewer-centered coordinates is advantageous for novel objects, while object-centered representations are better for more familiar objects. Interestingly, the coordinate frame significantly affects the shape representation learned, with object-centered placing more importance on implicitly recognizing the object category and viewer-centered producing shape representations with less dependence on category recognition.
Inferring the stereo structure of objects in the real world is a challenging yet practical task. To equip deep models with this ability usually requires abundant 3D supervision which is hard to acquire. It is promising that we can simply benefit from synthetic data, where pairwise ground-truth is easy to access. Nevertheless, the domain gaps are nontrivial considering the variant texture, shape and context. To overcome these difficulties, we propose a Visio-Perceptual Adaptive Network for single-view 3D reconstruction, dubbed VPAN. To generalize the model towards a real scenario, we propose to fulfill several aspects: (1) Look: visually incorporate spatial structure from the single view to enhance the expressiveness of representation; (2) Cast: perceptually align the 2D image features to the 3D shape priors with cross-modal semantic contrastive mapping; (3) Mold: reconstruct stereo-shape of target by transforming embeddings into the desired manifold. Extensive experiments on several benchmarks demonstrate the effectiveness and robustness of the proposed method in learning the 3D shape manifold from synthetic data via a single-view. The proposed method outperforms state-of-the-arts on Pix3D dataset with IoU 0.292 and CD 0.108, and reaches IoU 0.329 and CD 0.104 on Pascal 3D+.
Current state-of-the-art in 3D human pose and shape recovery relies on deep neural networks and statistical morphable body models, such as the Skinned Multi-Person Linear model (SMPL). However, regardless of the advantages of having both body pose and shape, SMPL-based solutions have shown difficulties to predict 3D bodies accurately. This is mainly due to the unconstrained nature of SMPL, which may generate unrealistic body meshes. Because of this, regression of SMPL parameters is a difficult task, often addressed with complex regularization terms. In this paper we propose to embed SMPL within a deep model to accurately estimate 3D pose and shape from a still RGB image. We use CNN-based 3D joint predictions as an intermediate representation to regress SMPL pose and shape parameters. Later, 3D joints are reconstructed again in the SMPL output. This module can be seen as an autoencoder where the encoder is a deep neural network and the decoder is SMPL model. We refer to this as SMPL reverse (SMPLR). By implementing SMPLR as an encoder-decoder we avoid the need of complex constraints on pose and shape. Furthermore, given that in-the-wild datasets usually lack accurate 3D annotations, it is desirable to lift 2D joints to 3D without pairing 3D annotations with RGB images. Therefore, we also propose a denoising autoencoder (DAE) module between CNN and SMPLR, able to lift 2D joints to 3D and partially recover from structured error. We evaluate our method on SURREAL and Human3.6M datasets, showing improvement over SMPL-based state-of-the-art alternatives by about 4 and 25 millimeters, respectively.
comments
Fetching comments Fetching comments
Sign in to be able to follow your search criteria
mircosoft-partner

هل ترغب بارسال اشعارات عن اخر التحديثات في شمرا-اكاديميا