No Arabic abstract
Current state-of-the-art in 3D human pose and shape recovery relies on deep neural networks and statistical morphable body models, such as the Skinned Multi-Person Linear model (SMPL). However, regardless of the advantages of having both body pose and shape, SMPL-based solutions have shown difficulties to predict 3D bodies accurately. This is mainly due to the unconstrained nature of SMPL, which may generate unrealistic body meshes. Because of this, regression of SMPL parameters is a difficult task, often addressed with complex regularization terms. In this paper we propose to embed SMPL within a deep model to accurately estimate 3D pose and shape from a still RGB image. We use CNN-based 3D joint predictions as an intermediate representation to regress SMPL pose and shape parameters. Later, 3D joints are reconstructed again in the SMPL output. This module can be seen as an autoencoder where the encoder is a deep neural network and the decoder is SMPL model. We refer to this as SMPL reverse (SMPLR). By implementing SMPLR as an encoder-decoder we avoid the need of complex constraints on pose and shape. Furthermore, given that in-the-wild datasets usually lack accurate 3D annotations, it is desirable to lift 2D joints to 3D without pairing 3D annotations with RGB images. Therefore, we also propose a denoising autoencoder (DAE) module between CNN and SMPLR, able to lift 2D joints to 3D and partially recover from structured error. We evaluate our method on SURREAL and Human3.6M datasets, showing improvement over SMPL-based state-of-the-art alternatives by about 4 and 25 millimeters, respectively.
We present deep neural network methodology to reconstruct the 3d pose and shape of people, given an input RGB image. We rely on a recently introduced, expressivefull body statistical 3d human model, GHUM, trained end-to-end, and learn to reconstruct its pose and shape state in a self-supervised regime. Central to our methodology, is a learning to learn and optimize approach, referred to as HUmanNeural Descent (HUND), which avoids both second-order differentiation when training the model parameters,and expensive state gradient descent in order to accurately minimize a semantic differentiable rendering loss at test time. Instead, we rely on novel recurrent stages to update the pose and shape parameters such that not only losses are minimized effectively, but the process is meta-regularized in order to ensure end-progress. HUNDs symmetry between training and testing makes it the first 3d human sensing architecture to natively support different operating regimes including self-supervised ones. In diverse tests, we show that HUND achieves very competitive results in datasets like H3.6M and 3DPW, aswell as good quality 3d reconstructions for complex imagery collected in-the-wild.
Event camera is an emerging imaging sensor for capturing dynamics of moving objects as events, which motivates our work in estimating 3D human pose and shape from the event signals. Events, on the other hand, have their unique challenges: rather than capturing static body postures, the event signals are best at capturing local motions. This leads us to propose a two-stage deep learning approach, called EventHPE. The first-stage, FlowNet, is trained by unsupervised learning to infer optical flow from events. Both events and optical flow are closely related to human body dynamics, which are fed as input to the ShapeNet in the second stage, to estimate 3D human shapes. To mitigate the discrepancy between image-based flow (optical flow) and shape-based flow (vertices movement of human body shape), a novel flow coherence loss is introduced by exploiting the fact that both flows are originated from the identical human motion. An in-house event-based 3D human dataset is curated that comes with 3D pose and shape annotations, which is by far the largest one to our knowledge. Empirical evaluations on DHP19 dataset and our in-house dataset demonstrate the effectiveness of our approach.
Monocular 3D human pose and shape estimation is challenging due to the many degrees of freedom of the human body and thedifficulty to acquire training data for large-scale supervised learning in complex visual scenes. In this paper we present practical semi-supervised and self-supervised models that support training and good generalization in real-world images and video. Our formulation is based on kinematic latent normalizing flow representations and dynamics, as well as differentiable, semantic body part alignment loss functions that support self-supervised learning. In extensive experiments using 3D motion capture datasets like CMU, Human3.6M, 3DPW, or AMASS, as well as image repositories like COCO, we show that the proposed methods outperform the state of the art, supporting the practical construction of an accurate family of models based on large-scale training with diverse and incompletely labeled image and video data.
We present imGHUM, the first holistic generative model of 3D human shape and articulated pose, represented as a signed distance function. In contrast to prior work, we model the full human body implicitly as a function zero-level-set and without the use of an explicit template mesh. We propose a novel network architecture and a learning paradigm, which make it possible to learn a detailed implicit generative model of human pose, shape, and semantics, on par with state-of-the-art mesh-based models. Our model features desired detail for human models, such as articulated pose including hand motion and facial expressions, a broad spectrum of shape variations, and can be queried at arbitrary resolutions and spatial locations. Additionally, our model has attached spatial semantics making it straightforward to establish correspondences between different shape instances, thus enabling applications that are difficult to tackle using classical implicit representations. In extensive experiments, we demonstrate the model accuracy and its applicability to current research problems.
3D human shape and pose estimation is the essential task for human motion analysis, which is widely used in many 3D applications. However, existing methods cannot simultaneously capture the relations at multiple levels, including spatial-temporal level and human joint level. Therefore they fail to make accurate predictions in some hard scenarios when there is cluttered background, occlusion, or extreme pose. To this end, we propose Multi-level Attention Encoder-Decoder Network (MAED), including a Spatial-Temporal Encoder (STE) and a Kinematic Topology Decoder (KTD) to model multi-level attentions in a unified framework. STE consists of a series of cascaded blocks based on Multi-Head Self-Attention, and each block uses two parallel branches to learn spatial and temporal attention respectively. Meanwhile, KTD aims at modeling the joint level attention. It regards pose estimation as a top-down hierarchical process similar to SMPL kinematic tree. With the training set of 3DPW, MAED outperforms previous state-of-the-art methods by 6.2, 7.2, and 2.4 mm of PA-MPJPE on the three widely used benchmarks 3DPW, MPI-INF-3DHP, and Human3.6M respectively. Our code is available at https://github.com/ziniuwan/maed.