No Arabic abstract
The interactions of users and items in recommender system could be naturally modeled as a user-item bipartite graph. In recent years, we have witnessed an emerging research effort in exploring user-item graph for collaborative filtering methods. Nevertheless, the formation of user-item interactions typically arises from highly complex latent purchasing motivations, such as high cost performance or eye-catching appearance, which are indistinguishably represented by the edges. The existing approaches still remain the differences between various purchasing motivations unexplored, rendering the inability to capture fine-grained user preference. Therefore, in this paper we propose a novel Multi-Component graph convolutional Collaborative Filtering (MCCF) approach to distinguish the latent purchasing motivations underneath the observed explicit user-item interactions. Specifically, there are two elaborately designed modules, decomposer and combiner, inside MCCF. The former first decomposes the edges in user-item graph to identify the latent components that may cause the purchasing relationship; the latter then recombines these latent components automatically to obtain unified embeddings for prediction. Furthermore, the sparse regularizer and weighted random sample strategy are utilized to alleviate the overfitting problem and accelerate the optimization. Empirical results on three real datasets and a synthetic dataset not only show the significant performance gains of MCCF, but also well demonstrate the necessity of considering multiple components.
We focus on the problem of streaming recommender system and explore novel collaborative filtering algorithms to handle the data dynamicity and complexity in a streaming manner. Although deep neural networks have demonstrated the effectiveness of recommendation tasks, it is lack of explorations on integrating probabilistic models and deep architectures under streaming recommendation settings. Conjoining the complementary advantages of probabilistic models and deep neural networks could enhance both model effectiveness and the understanding of inference uncertainties. To bridge the gap, in this paper, we propose a Coupled Variational Recurrent Collaborative Filtering (CVRCF) framework based on the idea of Deep Bayesian Learning to handle the streaming recommendation problem. The framework jointly combines stochastic processes and deep factorization models under a Bayesian paradigm to model the generation and evolution of users preferences and items popularities. To ensure efficient optimization and streaming update, we further propose a sequential variational inference algorithm based on a cross variational recurrent neural network structure. Experimental results on three benchmark datasets demonstrate that the proposed framework performs favorably against the state-of-the-art methods in terms of both temporal dependency modeling and predictive accuracy. The learned latent variables also provide visualized interpretations for the evolution of temporal dynamics.
Variational AutoEncoder (VAE) has been extended as a representative nonlinear method for collaborative filtering. However, the bottleneck of VAE lies in the softmax computation over all items, such that it takes linear costs in the number of items to compute the loss and gradient for optimization. This hinders the practical use due to millions of items in real-world scenarios. Importance sampling is an effective approximation method, based on which the sampled softmax has been derived. However, existing methods usually exploit the uniform or popularity sampler as proposal distributions, leading to a large bias of gradient estimation. To this end, we propose to decompose the inner-product-based softmax probability based on the inverted multi-index, leading to sublinear-time and highly accurate sampling. Based on the proposed proposals, we develop a fast Variational AutoEncoder (FastVAE) for collaborative filtering. FastVAE can outperform the state-of-the-art baselines in terms of both sampling quality and efficiency according to the experiments on three real-world datasets.
Personalized recommendation is ubiquitous, playing an important role in many online services. Substantial research has been dedicated to learning vector representations of users and items with the goal of predicting a users preference for an item based on the similarity of the representations. Techniques range from classic matrix factorization to more recent deep learning based methods. However, we argue that existing methods do not make full use of the information that is available from user-item interaction data and the similarities between user pairs and item pairs. In this work, we develop a graph convolution-based recommendation framework, named Multi-Graph Convolution Collaborative Filtering (Multi-GCCF), which explicitly incorporates multiple graphs in the embedding learning process. Multi-GCCF not only expressively models the high-order information via a partite user-item interaction graph, but also integrates the proximal information by building and processing user-user and item-item graphs. Furthermore, we consider the intrinsic difference between user nodes and item nodes when performing graph convolution on the bipartite graph. We conduct extensive experiments on four publicly accessible benchmarks, showing significant improvements relative to several state-of-the-art collaborative filtering and graph neural network-based recommendation models. Further experiments quantitatively verify the effectiveness of each component of our proposed model and demonstrate that the learned embeddings capture the important relationship structure.
In this paper, we consider recommender systems with side information in the form of graphs. Existing collaborative filtering algorithms mainly utilize only immediate neighborhood information and have a hard time taking advantage of deeper neighborhoods beyond 1-2 hops. The main caveat of exploiting deeper graph information is the rapidly growing time and space complexity when incorporating information from these neighborhoods. In this paper, we propose using Graph DNA, a novel Deep Neighborhood Aware graph encoding algorithm, for exploiting deeper neighborhood information. DNA encoding computes approximate deep neighborhood information in linear time using Bloom filters, a space-efficient probabilistic data structure and results in a per-node encoding that is logarithmic in the number of nodes in the graph. It can be used in conjunction with both feature-based and graph-regularization-based collaborative filtering algorithms. Graph DNA has the advantages of being memory and time efficient and providing additional regularization when compared to directly using higher order graph information. We conduct experiments on real-world datasets, showing graph DNA can be easily used with 4 popular collaborative filtering algorithms and consistently leads to a performance boost with little computational and memory overhead.
In this work, we study the utility of graph embeddings to generate latent user representations for trust-based collaborative filtering. In a cold-start setting, on three publicly available datasets, we evaluate approaches from four method families: (i) factorization-based, (ii) random walk-based, (iii) deep learning-based, and (iv) the Large-scale Information Network Embedding (LINE) approach. We find that across the four families, random-walk-based approaches consistently achieve the best accuracy. Besides, they result in highly novel and diverse recommendations. Furthermore, our results show that the use of graph embeddings in trust-based collaborative filtering significantly improves user coverage.