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The IKEA Furniture Assembly Environment is one of the first benchmarks for testing and accelerating the automation of complex manipulation tasks. The environment is designed to advance reinforcement learning from simple toy tasks to complex tasks requiring both long-term planning and sophisticated low-level control. Our environment supports over 80 different furniture models, Sawyer and Baxter robot simulation, and domain randomization. The IKEA Furniture Assembly Environment is a testbed for methods aiming to solve complex manipulation tasks. The environment is publicly available at https://clvrai.com/furniture
Highly constrained manipulation tasks continue to be challenging for autonomous robots as they require high levels of precision, typically less than 1mm, which is often incompatible with what can be achieved by traditional perception systems. This paper demonstrates that the combination of state-of-the-art object tracking with passively adaptive mechanical hardware can be leveraged to complete precision manipulation tasks with tight, industrially-relevant tolerances (0.25mm). The proposed control method closes the loop through vision by tracking the relative 6D pose of objects in the relevant workspace. It adjusts the control reference of both the compliant manipulator and the hand to complete object insertion tasks via within-hand manipulation. Contrary to previous efforts for insertion, our method does not require expensive force sensors, precision manipulators, or time-consuming, online learning, which is data hungry. Instead, this effort leverages mechanical compliance and utilizes an object agnostic manipulation model of the hand learned offline, off-the-shelf motion planning, and an RGBD-based object tracker trained solely with synthetic data. These features allow the proposed system to easily generalize and transfer to new tasks and environments. This paper describes in detail the system components and showcases its efficacy with extensive experiments involving tight tolerance peg-in-hole insertion tasks of various geometries as well as open-world constrained placement tasks.
Imitation learning is an effective and safe technique to train robot policies in the real world because it does not depend on an expensive random exploration process. However, due to the lack of exploration, learning policies that generalize beyond the demonstrated behaviors is still an open challenge. We present a novel imitation learning framework to enable robots to 1) learn complex real world manipulation tasks efficiently from a small number of human demonstrations, and 2) synthesize new behaviors not contained in the collected demonstrations. Our key insight is that multi-task domains often present a latent structure, where demonstrated trajectories for different tasks intersect at common regions of the state space. We present Generalization Through Imitation (GTI), a two-stage offline imitation learning algorithm that exploits this intersecting structure to train goal-directed policies that generalize to unseen start and goal state combinations. In the first stage of GTI, we train a stochastic policy that leverages trajectory intersections to have the capacity to compose behaviors from different demonstration trajectories together. In the second stage of GTI, we collect a small set of rollouts from the unconditioned stochastic policy of the first stage, and train a goal-directed agent to generalize to novel start and goal configurations. We validate GTI in both simulated domains and a challenging long-horizon robotic manipulation domain in the real world. Additional results and videos are available at https://sites.google.com/view/gti2020/ .
Recent advances in deep reinforcement learning (RL) have demonstrated its potential to learn complex robotic manipulation tasks. However, RL still requires the robot to collect a large amount of real-world experience. To address this problem, recent works have proposed learning from expert demonstrations (LfD), particularly via inverse reinforcement learning (IRL), given its ability to achieve robust performance with only a small number of expert demonstrations. Nevertheless, deploying IRL on real robots is still challenging due to the large number of robot experiences it requires. This paper aims to address this scalability challenge with a robust, sample-efficient, and general meta-IRL algorithm, SQUIRL, that performs a new but related long-horizon task robustly given only a single video demonstration. First, this algorithm bootstraps the learning of a task encoder and a task-conditioned policy using behavioral cloning (BC). It then collects real-robot experiences and bypasses reward learning by directly recovering a Q-function from the combined robot and expert trajectories. Next, this algorithm uses the Q-function to re-evaluate all cumulative experiences collected by the robot to improve the policy quickly. In the end, the policy performs more robustly (90%+ success) than BC on new tasks while requiring no trial-and-errors at test time. Finally, our real-robot and simulated experiments demonstrate our algorithms generality across different state spaces, action spaces, and vision-based manipulation tasks, e.g., pick-pour-place and pick-carry-drop.
In this paper we propose a new framework - MoViLan (Modular Vision and Language) for execution of visually grounded natural language instructions for day to day indoor household tasks. While several data-driven, end-to-end learning frameworks have been proposed for targeted navigation tasks based on the vision and language modalities, performance on recent benchmark data sets revealed the gap in developing comprehensive techniques for long horizon, compositional tasks (involving manipulation and navigation) with diverse object categories, realistic instructions and visual scenarios with non-reversible state changes. We propose a modular approach to deal with the combined navigation and object interaction problem without the need for strictly aligned vision and language training data (e.g., in the form of expert demonstrated trajectories). Such an approach is a significant departure from the traditional end-to-end techniques in this space and allows for a more tractable training process with separate vision and language data sets. Specifically, we propose a novel geometry-aware mapping technique for cluttered indoor environments, and a language understanding model generalized for household instruction following. We demonstrate a significant increase in success rates for long-horizon, compositional tasks over the baseline on the recently released benchmark data set-ALFRED.
Robotic assembly planning has the potential to profoundly change how buildings can be designed and created. It enables architects to explicitly account for the assembly process already during the design phase, and enables efficient building methods that profit from the robots different capabilities. Previous work has addressed planning of robot assembly sequences and identifying the feasibility of architectural designs. This paper extends previous work by enabling assembly planning with large, heterogeneous teams of robots. We present a scalable planning system which enables parallelization of complex task and motion planning problems by iteratively solving smaller sub-problems. Combining optimization methods to solve for manipulation constraints with a sampling-based bi-directional space-time path planner enables us to plan cooperative multi-robot manipulation with unknown arrival-times. Thus, our solver allows for completing sub-problems and tasks with differing timescales and synchronizes them effectively. We demonstrate the approach on multiple case-studies and on two long-horizon building assembly scenarios to show the robustness and scalability of our algorithm.