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Learning to Generalize Across Long-Horizon Tasks from Human Demonstrations

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 Added by Danfei Xu
 Publication date 2020
and research's language is English




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Imitation learning is an effective and safe technique to train robot policies in the real world because it does not depend on an expensive random exploration process. However, due to the lack of exploration, learning policies that generalize beyond the demonstrated behaviors is still an open challenge. We present a novel imitation learning framework to enable robots to 1) learn complex real world manipulation tasks efficiently from a small number of human demonstrations, and 2) synthesize new behaviors not contained in the collected demonstrations. Our key insight is that multi-task domains often present a latent structure, where demonstrated trajectories for different tasks intersect at common regions of the state space. We present Generalization Through Imitation (GTI), a two-stage offline imitation learning algorithm that exploits this intersecting structure to train goal-directed policies that generalize to unseen start and goal state combinations. In the first stage of GTI, we train a stochastic policy that leverages trajectory intersections to have the capacity to compose behaviors from different demonstration trajectories together. In the second stage of GTI, we collect a small set of rollouts from the unconditioned stochastic policy of the first stage, and train a goal-directed agent to generalize to novel start and goal configurations. We validate GTI in both simulated domains and a challenging long-horizon robotic manipulation domain in the real world. Additional results and videos are available at https://sites.google.com/view/gti2020/ .



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Imitating human demonstrations is a promising approach to endow robots with various manipulation capabilities. While recent advances have been made in imitation learning and batch (offline) reinforcement learning, a lack of open-source human datasets and reproducible learning methods make assessing the state of the field difficult. In this paper, we conduct an extensive study of six offline learning algorithms for robot manipulation on five simulated and three real-world multi-stage manipulation tasks of varying complexity, and with datasets of varying quality. Our study analyzes the most critical challenges when learning from offline human data for manipulation. Based on the study, we derive a series of lessons including the sensitivity to different algorithmic design choices, the dependence on the quality of the demonstrations, and the variability based on the stopping criteria due to the different objectives in training and evaluation. We also highlight opportunities for learning from human datasets, such as the ability to learn proficient policies on challenging, multi-stage tasks beyond the scope of current reinforcement learning methods, and the ability to easily scale to natural, real-world manipulation scenarios where only raw sensory signals are available. We have open-sourced our datasets and all algorithm implementations to facilitate future research and fair comparisons in learning from human demonstration data. Codebase, datasets, trained models, and more available at https://arise-initiative.github.io/robomimic-web/
Reward functions are a common way to specify the objective of a robot. As designing reward functions can be extremely challenging, a more promising approach is to directly learn reward functions from human teachers. Importantly, data from human teachers can be collected either passively or actively in a variety of forms: passive data sources include demonstrations, (e.g., kinesthetic guidance), whereas preferences (e.g., comparative rankings) are actively elicited. Prior research has independently applied reward learning to these different data sources. However, there exist many domains where multiple sources are complementary and expressive. Motivated by this general problem, we present a framework to integrate multiple sources of information, which are either passively or actively collected from human users. In particular, we present an algorithm that first utilizes user demonstrations to initialize a belief about the reward function, and then actively probes the user with preference queries to zero-in on their true reward. This algorithm not only enables us combine multiple data sources, but it also informs the robot when it should leverage each type of information. Further, our approach accounts for the humans ability to provide data: yielding user-friendly preference queries which are also theoretically optimal. Our extensive simulated experiments and user studies on a Fetch mobile manipulator demonstrate the superiority and the usability of our integrated framework.
Learning-from-demonstrations is an emerging paradigm to obtain effective robot control policies for complex tasks via reinforcement learning without the need to explicitly design reward functions. However, it is susceptible to imperfections in demonstrations and also raises concerns of safety and interpretability in the learned control policies. To address these issues, we use Signal Temporal Logic to evaluate and rank the quality of demonstrations. Temporal logic-based specifications allow us to create non-Markovian rewards, and also define interesting causal dependencies between tasks such as sequential task specifications. We validate our approach through experiments on discrete-world and OpenAI Gym environments, and show that our approach outperforms the state-of-the-art Maximum Causal Entropy Inverse Reinforcement Learning.
The IKEA Furniture Assembly Environment is one of the first benchmarks for testing and accelerating the automation of complex manipulation tasks. The environment is designed to advance reinforcement learning from simple toy tasks to complex tasks requiring both long-term planning and sophisticated low-level control. Our environment supports over 80 different furniture models, Sawyer and Baxter robot simulation, and domain randomization. The IKEA Furniture Assembly Environment is a testbed for methods aiming to solve complex manipulation tasks. The environment is publicly available at https://clvrai.com/furniture
Our goal is to accurately and efficiently learn reward functions for autonomous robots. Current approaches to this problem include inverse reinforcement learning (IRL), which uses expert demonstrations, and preference-based learning, which iteratively queries the user for her preferences between trajectories. In robotics however, IRL often struggles because it is difficult to get high-quality demonstrations; conversely, preference-based learning is very inefficient since it attempts to learn a continuous, high-dimensional function from binary feedback. We propose a new framework for reward learning, DemPref, that uses both demonstrations and preference queries to learn a reward function. Specifically, we (1) use the demonstrations to learn a coarse prior over the space of reward functions, to reduce the effective size of the space from which queries are generated; and (2) use the demonstrations to ground the (active) query generation process, to improve the quality of the generated queries. Our method alleviates the efficiency issues faced by standard preference-based learning methods and does not exclusively depend on (possibly low-quality) demonstrations. In numerical experiments, we find that DemPref is significantly more efficient than a standard active preference-based learning method. In a user study, we compare our method to a standard IRL method; we find that users rated the robot trained with DemPref as being more successful at learning their desired behavior, and preferred to use the DemPref system (over IRL) to train the robot.

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