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Deep k-NN Defense against Clean-label Data Poisoning Attacks

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 Added by Neehar Peri
 Publication date 2019
and research's language is English




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Targeted clean-label data poisoning is a type of adversarial attack on machine learning systems in which an adversary injects a few correctly-labeled, minimally-perturbed samples into the training data, causing a model to misclassify a particular test sample during inference. Although defenses have been proposed for general poisoning attacks, no reliable defense for clean-label attacks has been demonstrated, despite the attacks effectiveness and realistic applications. In this work, we propose a simple, yet highly-effective Deep k-NN defense against both feature collision and convex polytope clean-label attacks on the CIFAR-10 dataset. We demonstrate that our proposed strategy is able to detect over 99% of poisoned examples in both attacks and remove them without compromising model performance. Additionally, through ablation studies, we discover simple guidelines for selecting the value of k as well as for implementing the Deep k-NN defense on real-world datasets with class imbalance. Our proposed defense shows that current clean-label poisoning attack strategies can be annulled, and serves as a strong yet simple-to-implement baseline defense to test future clean-label poisoning attacks. Our code is available at https://github.com/neeharperi/DeepKNNDefense



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Data poisoning is an attack on machine learning models wherein the attacker adds examples to the training set to manipulate the behavior of the model at test time. This paper explores poisoning attacks on neural nets. The proposed attacks use clean-labels; they dont require the attacker to have any control over the labeling of training data. They are also targeted; they control the behavior of the classifier on a $textit{specific}$ test instance without degrading overall classifier performance. For example, an attacker could add a seemingly innocuous image (that is properly labeled) to a training set for a face recognition engine, and control the identity of a chosen person at test time. Because the attacker does not need to control the labeling function, poisons could be entered into the training set simply by leaving them on the web and waiting for them to be scraped by a data collection bot. We present an optimization-based method for crafting poisons, and show that just one single poison image can control classifier behavior when transfer learning is used. For full end-to-end training, we present a watermarking strategy that makes poisoning reliable using multiple ($approx$50) poisoned training instances. We demonstrate our method by generating poisoned frog images from the CIFAR dataset and using them to manipulate image classifiers.
In the past few years, we observed a wide adoption of practical systems that use Automatic Speech Recognition (ASR) systems to improve human-machine interaction. Modern ASR systems are based on neural networks and prior research demonstrated that these systems are susceptible to adversarial examples, i.e., malicious audio inputs that lead to misclassification by the victims network during the systems run time. The research question if ASR systems are also vulnerable to data poisoning attacks is still unanswered. In such an attack, a manipulation happens during the training phase of the neural network: an adversary injects malicious inputs into the training set such that the neural networks integrity and performance are compromised. In this paper, we present the first data poisoning attack in the audio domain, called VENOMAVE. Prior work in the image domain demonstrated several types of data poisoning attacks, but they cannot be applied to the audio domain. The main challenge is that we need to attack a time series of inputs. To enforce a targeted misclassification in an ASR system, we need to carefully generate a specific sequence of disturbed inputs for the target utterance, which will eventually be decoded to the desired sequence of words. More specifically, the adversarial goal is to produce a series of misclassification tasks and in each of them, we need to poison the system to misrecognize each frame of the target file. To demonstrate the practical feasibility of our attack, we evaluate VENOMAVE on an ASR system that detects sequences of digits from 0 to 9. When poisoning only 0.94% of the dataset on average, we achieve an attack success rate of 83.33%. We conclude that data poisoning attacks against ASR systems represent a real threat that needs to be considered.
Data poisoning -- the process by which an attacker takes control of a model by making imperceptible changes to a subset of the training data -- is an emerging threat in the context of neural networks. Existing attacks for data poisoning neural networks have relied on hand-crafted heuristics, because solving the poisoning problem directly via bilevel optimization is generally thought of as intractable for deep models. We propose MetaPoison, a first-order method that approximates the bilevel problem via meta-learning and crafts poisons that fool neural networks. MetaPoison is effective: it outperforms previous clean-label poisoning methods by a large margin. MetaPoison is robust: poisoned data made for one model transfer to a variety of victim models with unknown training settings and architectures. MetaPoison is general-purpose, it works not only in fine-tuning scenarios, but also for end-to-end training from scratch, which till now hasnt been feasible for clean-label attacks with deep nets. MetaPoison can achieve arbitrary adversary goals -- like using poisons of one class to make a target image don the label of another arbitrarily chosen class. Finally, MetaPoison works in the real-world. We demonstrate for the first time successful data poisoning of models trained on the black-box Google Cloud AutoML API. Code and premade poisons are provided at https://github.com/wronnyhuang/metapoison
78 - Lue Tao , Lei Feng , Jinfeng Yi 2021
Delusive poisoning is a special kind of attack to obstruct learning, where the learning performance could be significantly deteriorated by only manipulating (even slightly) the features of correctly labeled training examples. By formalizing this malicious attack as finding the worst-case distribution shift at training time within a specific $infty$-Wasserstein ball, we show that minimizing adversarial risk on the poison data is equivalent to optimizing an upper bound of natural risk on the original data. This implies that adversarial training can be a principled defense method against delusive poisoning. To further understand the internal mechanism of the defense, we disclose that adversarial training can resist the training distribution shift by preventing the learner from overly relying on non-robust features in a natural setting. Finally, we complement our theoretical findings with a set of experiments on popular benchmark datasets, which shows that the defense withstands six different practical attacks. Both theoretical and empirical results vote for adversarial training when confronted with delusive poisoning.
In reward-poisoning attacks against reinforcement learning (RL), an attacker can perturb the environment reward $r_t$ into $r_t+delta_t$ at each step, with the goal of forcing the RL agent to learn a nefarious policy. We categorize such attacks by the infinity-norm constraint on $delta_t$: We provide a lower threshold below which reward-poisoning attack is infeasible and RL is certified to be safe; we provide a corresponding upper threshold above which the attack is feasible. Feasible attacks can be further categorized as non-adaptive where $delta_t$ depends only on $(s_t,a_t, s_{t+1})$, or adaptive where $delta_t$ depends further on the RL agents learning process at time $t$. Non-adaptive attacks have been the focus of prior works. However, we show that under mild conditions, adaptive attacks can achieve the nefarious policy in steps polynomial in state-space size $|S|$, whereas non-adaptive attacks require exponential steps. We provide a constructive proof that a Fast Adaptive Attack strategy achieves the polynomial rate. Finally, we show that empirically an attacker can find effective reward-poisoning attacks using state-of-the-art deep RL techniques.

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