No Arabic abstract
Mask-based lensless imagers are smaller and lighter than traditional lensed cameras. In these imagers, the sensor does not directly record an image of the scene; rather, a computational algorithm reconstructs it. Typically, mask-based lensless imagers use a model-based reconstruction approach that suffers from long compute times and a heavy reliance on both system calibration and heuristically chosen denoisers. In this work, we address these limitations using a bounded-compute, trainable neural network to reconstruct the image. We leverage our knowledge of the physical system by unrolling a traditional model-based optimization algorithm, whose parameters we optimize using experimentally gathered ground-truth data. Optionally, images produced by the unrolled network are then fed into a jointly-trained denoiser. As compared to traditional methods, our architecture achieves better perceptual image quality and runs 20x faster, enabling interactive previewing of the scene. We explore a spectrum between model-based and deep learning methods, showing the benefits of using an intermediate approach. Finally, we test our network on images taken in the wild with a prototype mask-based camera, demonstrating that our network generalizes to natural images.
Mask-based lensless cameras replace the lens of a conventional camera with a custom mask. These cameras can potentially be very thin and even flexible. Recently, it has been demonstrated that such mask-based cameras can recover light intensity and depth information of a scene. Existing depth recovery algorithms either assume that the scene consists of a small number of depth planes or solve a sparse recovery problem over a large 3D volume. Both these approaches fail to recover the scenes with large depth variations. In this paper, we propose a new approach for depth estimation based on an alternating gradient descent algorithm that jointly estimates a continuous depth map and light distribution of the unknown scene from its lensless measurements. We present simulation results on image and depth reconstruction for a variety of 3D test scenes. A comparison between the proposed algorithm and other method shows that our algorithm is more robust for natural scenes with a large range of depths. We built a prototype lensless camera and present experimental results for reconstruction of intensity and depth maps of different real objects.
We introduce a new algorithm for regularized reconstruction of multispectral (MS) images from noisy linear measurements. Unlike traditional approaches, the proposed algorithm regularizes the recovery problem by using a prior specified emph{only} through a learned denoising function. More specifically, we propose a new accelerated gradient method (AGM) variant of regularization by denoising (RED) for model-based MS image reconstruction. The key ingredient of our approach is the three-dimensional (3D) deep neural net (DNN) denoiser that can fully leverage spationspectral correlations within MS images. Our results suggest the generalizability of our MS-RED algorithm, where a single trained DNN can be used to solve several different MS imaging problems.
Lensless cameras provide a framework to build thin imaging systems by replacing the lens in a conventional camera with an amplitude or phase mask near the sensor. Existing methods for lensless imaging can recover the depth and intensity of the scene, but they require solving computationally-expensive inverse problems. Furthermore, existing methods struggle to recover dense scenes with large depth variations. In this paper, we propose a lensless imaging system that captures a small number of measurements using different patterns on a programmable mask. In this context, we make three contributions. First, we present a fast recovery algorithm to recover textures on a fixed number of depth planes in the scene. Second, we consider the mask design problem, for programmable lensless cameras, and provide a design template for optimizing the mask patterns with the goal of improving depth estimation. Third, we use a refinement network as a post-processing step to identify and remove artifacts in the reconstruction. These modifications are evaluated extensively with experimental results on a lensless camera prototype to showcase the performance benefits of the optimized masks and recovery algorithms over the state of the art.
Because image sensor chips have a finite bandwidth with which to read out pixels, recording video typically requires a trade-off between frame rate and pixel count. Compressed sensing techniques can circumvent this trade-off by assuming that the image is compressible. Here, we propose using multiplexing optics to spatially compress the scene, enabling information about the whole scene to be sampled from a row of sensor pixels, which can be read off quickly via a rolling shutter CMOS sensor. Conveniently, such multiplexing can be achieved with a simple lensless, diffuser-based imaging system. Using sparse recovery methods, we are able to recover 140 video frames at over 4,500 frames per second, all from a single captured image with a rolling shutter sensor. Our proof-of-concept system uses easily-fabricated diffusers paired with an off-the-shelf sensor. The resulting prototype enables compressive encoding of high frame rate video into a single rolling shutter exposure, and exceeds the sampling-limited performance of an equivalent global shutter system for sufficiently sparse objects.
We propose the first practical learned lossless image compression system, L3C, and show that it outperforms the popular engineered codecs, PNG, WebP and JPEG 2000. At the core of our method is a fully parallelizable hierarchical probabilistic model for adaptive entropy coding which is optimized end-to-end for the compression task. In contrast to recent autoregressive discrete probabilistic models such as PixelCNN, our method i) models the image distribution jointly with learned auxiliary representations instead of exclusively modeling the image distribution in RGB space, and ii) only requires three forward-passes to predict all pixel probabilities instead of one for each pixel. As a result, L3C obtains over two orders of magnitude speedups when sampling compared to the fastest PixelCNN variant (Multiscale-PixelCNN). Furthermore, we find that learning the auxiliary representation is crucial and outperforms predefined auxiliary representations such as an RGB pyramid significantly.