No Arabic abstract
Many real-world video sequences cannot be conveniently categorized as general or degenerate; in such cases, imposing a false dichotomy in using the fundamental matrix or homography model for motion segmentation on video sequences would lead to difficulty. Even when we are confronted with a general scene-motion, the fundamental matrix approach as a model for motion segmentation still suffers from several defects, which we discuss in this paper. The full potential of the fundamental matrix approach could only be realized if we judiciously harness information from the simpler homography model. From these considerations, we propose a multi-model spectral clustering framework that synergistically combines multiple models (homography and fundamental matrix) together. We show that the performance can be substantially improved in this way. For general motion segmentation tasks, the number of independently moving objects is often unknown a priori and needs to be estimated from the observations. This is referred to as model selection and it is essentially still an open research problem. In this work, we propose a set of model selection criteria balancing data fidelity and model complexity. We perform extensive testing on existing motion segmentation datasets with both segmentation and model selection tasks, achieving state-of-the-art performance on all of them; we also put forth a more realistic and challenging dataset adapted from the KITTI benchmark, containing real-world effects such as strong perspectives and strong forward translations not seen in the traditional datasets.
We propose C3DPO, a method for extracting 3D models of deformable objects from 2D keypoint annotations in unconstrained images. We do so by learning a deep network that reconstructs a 3D object from a single view at a time, accounting for partial occlusions, and explicitly factoring the effects of viewpoint changes and object deformations. In order to achieve this factorization, we introduce a novel regularization technique. We first show that the factorization is successful if, and only if, there exists a certain canonicalization function of the reconstructed shapes. Then, we learn the canonicalization function together with the reconstruction one, which constrains the result to be consistent. We demonstrate state-of-the-art reconstruction results for methods that do not use ground-truth 3D supervision for a number of benchmarks, including Up3D and PASCAL3D+. Source code has been made available at https://github.com/facebookresearch/c3dpo_nrsfm.
Understanding videos such as TV series and movies requires analyzing who the characters are and what they are doing. We address the challenging problem of clustering face tracks based on their identity. Different from previous work in this area, we choose to operate in a realistic and difficult setting where: (i) the number of characters is not known a priori; and (ii) face tracks belonging to minor or background characters are not discarded. To this end, we propose Ball Cluster Learning (BCL), a supervised approach to carve the embedding space into balls of equal size, one for each cluster. The learned ball radius is easily translated to a stopping criterion for iterative merging algorithms. This gives BCL the ability to estimate the number of clusters as well as their assignment, achieving promising results on commonly used datasets. We also present a thorough discussion of how existing metric learning literature can be adapted for this task.
Many real-world sequences cannot be conveniently categorized as general or degenerate; in such cases, imposing a false dichotomy in using the fundamental matrix or homography model for motion segmentation would lead to difficulty. Even when we are confronted with a general scene-motion, the fundamental matrix approach as a model for motion segmentation still suffers from several defects, which we discuss in this paper. The full potential of the fundamental matrix approach could only be realized if we judiciously harness information from the simpler homography model. From these considerations, we propose a multi-view spectral clustering framework that synergistically combines multiple models together. We show that the performance can be substantially improved in this way. We perform extensive testing on existing motion segmentation datasets, achieving state-of-the-art performance on all of them; we also put forth a more realistic and challenging dataset adapted from the KITTI benchmark, containing real-world effects such as strong perspectives and strong forward translations not seen in the traditional datasets.
We present MultiBodySync, a novel, end-to-end trainable multi-body motion segmentation and rigid registration framework for multiple input 3D point clouds. The two non-trivial challenges posed by this multi-scan multibody setting that we investigate are: (i) guaranteeing correspondence and segmentation consistency across multiple input point clouds capturing different spatial arrangements of bodies or body parts; and (ii) obtaining robust motion-based rigid body segmentation applicable to novel object categories. We propose an approach to address these issues that incorporates spectral synchronization into an iterative deep declarative network, so as to simultaneously recover consistent correspondences as well as motion segmentation. At the same time, by explicitly disentangling the correspondence and motion segmentation estimation modules, we achieve strong generalizability across different object categories. Our extensive evaluations demonstrate that our method is effective on various datasets ranging from rigid parts in articulated objects to individually moving objects in a 3D scene, be it single-view or full point clouds.
Non-Rigid Structure from Motion (NRSfM) refers to the problem of reconstructing cameras and the 3D point cloud of a non-rigid object from an ensemble of images with 2D correspondences. Current NRSfM algorithms are limited from two perspectives: (i) the number of images, and (ii) the type of shape variability they can handle. These difficulties stem from the inherent conflict between the condition of the system and the degrees of freedom needing to be modeled -- which has hampered its practical utility for many applications within vision. In this paper we propose a novel hierarchical sparse coding model for NRSFM which can overcome (i) and (ii) to such an extent, that NRSFM can be applied to problems in vision previously thought too ill posed. Our approach is realized in practice as the training of an unsupervised deep neural network (DNN) auto-encoder with a unique architecture that is able to disentangle pose from 3D structure. Using modern deep learning computational platforms allows us to solve NRSfM problems at an unprecedented scale and shape complexity. Our approach has no 3D supervision, relying solely on 2D point correspondences. Further, our approach is also able to handle missing/occluded 2D points without the need for matrix completion. Extensive experiments demonstrate the impressive performance of our approach where we exhibit superior precision and robustness against all available state-of-the-art works in some instances by an order of magnitude. We further propose a new quality measure (based on the network weights) which circumvents the need for 3D ground-truth to ascertain the confidence we have in the reconstructability. We believe our work to be a significant advance over state-of-the-art in NRSFM.