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Scalable Model Compression by Entropy Penalized Reparameterization

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 Added by Deniz Oktay
 Publication date 2019
and research's language is English




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We describe a simple and general neural network weight compression approach, in which the network parameters (weights and biases) are represented in a latent space, amounting to a reparameterization. This space is equipped with a learned probability model, which is used to impose an entropy penalty on the parameter representation during training, and to compress the representation using a simple arithmetic coder after training. Classification accuracy and model compressibility is maximized jointly, with the bitrate--accuracy trade-off specified by a hyperparameter. We evaluate the method on the MNIST, CIFAR-10 and ImageNet classification benchmarks using six distinct model architectures. Our results show that state-of-the-art model compression can be achieved in a scalable and general way without requiring complex procedures such as multi-stage training.



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Sparsity in Deep Neural Networks (DNNs) is studied extensively with the focus of maximizing prediction accuracy given an overall parameter budget. Existing methods rely on uniform or heuristic non-uniform sparsity budgets which have sub-optimal layer-wise parameter allocation resulting in a) lower prediction accuracy or b) higher inference cost (FLOPs). This work proposes Soft Threshold Reparameterization (STR), a novel use of the soft-threshold operator on DNN weights. STR smoothly induces sparsity while learning pruning thresholds thereby obtaining a non-uniform sparsity budget. Our method achieves state-of-the-art accuracy for unstructured sparsity in CNNs (ResNet50 and MobileNetV1 on ImageNet-1K), and, additionally, learns non-uniform budgets that empirically reduce the FLOPs by up to 50%. Notably, STR boosts the accuracy over existing results by up to 10% in the ultra sparse (99%) regime and can also be used to induce low-rank (structured sparsity) in RNNs. In short, STR is a simple mechanism which learns effective sparsity budgets that contrast with popular heuristics. Code, pretrained models and sparsity budgets are at https://github.com/RAIVNLab/STR.
Despite the success of deep neural networks (DNNs), state-of-the-art models are too large to deploy on low-resource devices or common server configurations in which multiple models are held in memory. Model compression methods address this limitation by reducing the memory footprint, latency, or energy consumption of a model with minimal impact on accuracy. We focus on the task of reducing the number of learnable variables in the model. In this work we combine ideas from weight hashing and dimensionality reductions resulting in a simple and powerful structured multi-hashing method based on matrix products that allows direct control of model size of any deep network and is trained end-to-end. We demonstrate the strength of our approach by compressing models from the ResNet, EfficientNet, and MobileNet architecture families. Our method allows us to drastically decrease the number of variables while maintaining high accuracy. For instance, by applying our approach to EfficentNet-B4 (16M parameters) we reduce it to to the size of B0 (5M parameters), while gaining over 3% in accuracy over B0 baseline. On the commonly used benchmark CIFAR10 we reduce the ResNet32 model by 75% with no loss in quality, and are able to do a 10x compression while still achieving above 90% accuracy.
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Some forms of novel visual media enable the viewer to explore a 3D scene from arbitrary viewpoints, by interpolating between a discrete set of original views. Compared to 2D imagery, these types of applications require much larger amounts of storage space, which we seek to reduce. Existing approaches for compressing 3D scenes are based on a separation of compression and rendering: each of the original views is compressed using traditional 2D image formats; the receiver decompresses the views and then performs the rendering. We unify these steps by directly compressing an implicit representation of the scene, a function that maps spatial coordinates to a radiance vector field, which can then be queried to render arbitrary viewpoints. The function is implemented as a neural network and jointly trained for reconstruction as well as compressibility, in an end-to-end manner, with the use of an entropy penalty on the parameters. Our method significantly outperforms a state-of-the-art conventional approach for scene compression, achieving simultaneously higher quality reconstructions and lower bitrates. Furthermore, we show that the performance at lower bitrates can be improved by jointly representing multiple scenes using a soft form of parameter sharing.
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