No Arabic abstract
A recent technical breakthrough in the domain of machine learning is the discovery and the multiple applications of Generative Adversarial Networks (GANs). Those generative models are computationally demanding, as a GAN is composed of two deep neural networks, and because it trains on large datasets. A GAN is generally trained on a single server. In this paper, we address the problem of distributing GANs so that they are able to train over datasets that are spread on multiple workers. MD-GAN is exposed as the first solution for this problem: we propose a novel learning procedure for GANs so that they fit this distributed setup. We then compare the performance of MD-GAN to an adapted version of Federated Learning to GANs, using the MNIST and CIFAR10 datasets. MD-GAN exhibits a reduction by a factor of two of the learning complexity on each worker node, while providing better performances than federated learning on both datasets. We finally discuss the practical implications of distributing GANs.
To achieve a high learning accuracy, generative adversarial networks (GANs) must be fed by large datasets that adequately represent the data space. However, in many scenarios, the available datasets may be limited and distributed across multiple agents, each of which is seeking to learn the distribution of the data on its own. In such scenarios, the local datasets are inherently private and agents often do not wish to share them. In this paper, to address this multi-agent GAN problem, a novel brainstorming GAN (BGAN) architecture is proposed using which multiple agents can generate real-like data samples while operating in a fully distributed manner and preserving their data privacy. BGAN allows the agents to gain information from other agents without sharing their real datasets but by brainstorming via the sharing of their generated data samples. In contrast to existing distributed GAN solutions, the proposed BGAN architecture is designed to be fully distributed, and it does not need any centralized controller. Moreover, BGANs are shown to be scalable and not dependent on the hyperparameters of the agents deep neural networks (DNNs) thus enabling the agents to have different DNN architectures. Theoretically, the interactions between BGAN agents are analyzed as a game whose unique Nash equilibrium is derived. Experimental results show that BGAN can generate real-like data samples with higher quality and lower Jensen-Shannon divergence (JSD) and Frechet Inception distance (FID) compared to other distributed GAN architectures.
Recently, convolutional neural networks (CNNs) have achieved great improvements in single image dehazing and attained much attention in research. Most existing learning-based dehazing methods are not fully end-to-end, which still follow the traditional dehazing procedure: first estimate the medium transmission and the atmospheric light, then recover the haze-free image based on the atmospheric scattering model. However, in practice, due to lack of priors and constraints, it is hard to precisely estimate these intermediate parameters. Inaccurate estimation further degrades the performance of dehazing, resulting in artifacts, color distortion and insufficient haze removal. To address this, we propose a fully end-to-end Generative Adversarial Networks with Fusion-discriminator (FD-GAN) for image dehazing. With the proposed Fusion-discriminator which takes frequency information as additional priors, our model can generator more natural and realistic dehazed images with less color distortion and fewer artifacts. Moreover, we synthesize a large-scale training dataset including various indoor and outdoor hazy images to boost the performance and we reveal that for learning-based dehazing methods, the performance is strictly influenced by the training data. Experiments have shown that our method reaches state-of-the-art performance on both public synthetic datasets and real-world images with more visually pleasing dehazed results.
In this paper, we introduce PeerGAN, a generative adversarial network (GAN) solution to improve the stability of the generated samples and to mitigate mode collapse. Built upon the Vanilla GANs two-player game between the discriminator $D_1$ and the generator $G$, we introduce a peer discriminator $D_2$ to the min-max game. Similar to previous work using two discriminators, the first role of both $D_1$, $D_2$ is to distinguish between generated samples and real ones, while the generator tries to generate high-quality samples which are able to fool both discriminators. Different from existing methods, we introduce another game between $D_1$ and $D_2$ to discourage their agreement and therefore increase the level of diversity of the generated samples. This property alleviates the issue of early mode collapse by preventing $D_1$ and $D_2$ from converging too fast. We provide theoretical analysis for the equilibrium of the min-max game formed among $G, D_1, D_2$. We offer convergence behavior of PeerGAN as well as stability of the min-max game. Its worth mentioning that PeerGAN operates in the unsupervised setting, and the additional game between $D_1$ and $D_2$ does not need any label supervision. Experiments results on a synthetic dataset and on real-world image datasets (MNIST, Fashion MNIST, CIFAR-10, STL-10, CelebA, VGG) demonstrate that PeerGAN outperforms competitive baseline work in generating diverse and high-quality samples, while only introduces negligible computation cost.
A Triangle Generative Adversarial Network ($Delta$-GAN) is developed for semi-supervised cross-domain joint distribution matching, where the training data consists of samples from each domain, and supervision of domain correspondence is provided by only a few paired samples. $Delta$-GAN consists of four neural networks, two generators and two discriminators. The generators are designed to learn the two-way conditional distributions between the two domains, while the discriminators implicitly define a ternary discriminative function, which is trained to distinguish real data pairs and two kinds of fake data pairs. The generators and discriminators are trained together using adversarial learning. Under mild assumptions, in theory the joint distributions characterized by the two generators concentrate to the data distribution. In experiments, three different kinds of domain pairs are considered, image-label, image-image and image-attribute pairs. Experiments on semi-supervised image classification, image-to-image translation and attribute-based image generation demonstrate the superiority of the proposed approach.
Conditional Generative Adversarial Networks (cGANs) are generative models that can produce data samples ($x$) conditioned on both latent variables ($z$) and known auxiliary information ($c$). We propose the Bidirectional cGAN (BiCoGAN), which effectively disentangles $z$ and $c$ in the generation process and provides an encoder that learns inverse mappings from $x$ to both $z$ and $c$, trained jointly with the generator and the discriminator. We present crucial techniques for training BiCoGANs, which involve an extrinsic factor loss along with an associated dynamically-tuned importance weight. As compared to other encoder-based cGANs, BiCoGANs encode $c$ more accurately, and utilize $z$ and $c$ more effectively and in a more disentangled way to generate samples.