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Point Cloud Colorization Based on Densely Annotated 3D Shape Dataset

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 Added by Xu Cao
 Publication date 2018
and research's language is English




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This paper introduces DensePoint, a densely sampled and annotated point cloud dataset containing over 10,000 single objects across 16 categories, by merging different kind of information from two existing datasets. Each point cloud in DensePoint contains 40,000 points, and each point is associated with two sorts of information: RGB value and part annotation. In addition, we propose a method for point cloud colorization by utilizing Generative Adversarial Networks (GANs). The network makes it possible to generate colours for point clouds of single objects by only giving the point cloud itself. Experiments on DensePoint show that there exist clear boundaries in point clouds between different parts of an object, suggesting that the proposed network is able to generate reasonably good colours. Our dataset is publicly available on the project page.



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Object grasping is critical for many applications, which is also a challenging computer vision problem. However, for the clustered scene, current researches suffer from the problems of insufficient training data and the lacking of evaluation benchmarks. In this work, we contribute a large-scale grasp pose detection dataset with a unified evaluation system. Our dataset contains 87,040 RGBD images with over 370 million grasp poses. Meanwhile, our evaluation system directly reports whether a grasping is successful or not by analytic computation, which is able to evaluate any kind of grasp poses without exhausted labeling pose ground-truth. We conduct extensive experiments to show that our dataset and evaluation system can align well with real-world experiments. Our dataset, source code and models will be made publicly available.
Point cloud processing is very challenging, as the diverse shapes formed by irregular points are often indistinguishable. A thorough grasp of the elusive shape requires sufficiently contextual semantic information, yet few works devote to this. Here we propose DensePoint, a general architecture to learn densely contextual representation for point cloud processing. Technically, it extends regular grid CNN to irregular point configuration by generalizing a convolution operator, which holds the permutation invariance of points, and achieves efficient inductive learning of local patterns. Architecturally, it finds inspiration from dense connection mode, to repeatedly aggregate multi-level and multi-scale semantics in a deep hierarchy. As a result, densely contextual information along with rich semantics, can be acquired by DensePoint in an organic manner, making it highly effective. Extensive experiments on challenging benchmarks across four tasks, as well as thorough model analysis, verify DensePoint achieves the state of the arts.
449 - Dorina Thanou , Philip A. Chou , 2015
This paper addresses the problem of compression of 3D point cloud sequences that are characterized by moving 3D positions and color attributes. As temporally successive point cloud frames are similar, motion estimation is key to effective compression of these sequences. It however remains a challenging problem as the point cloud frames have varying numbers of points without explicit correspondence information. We represent the time-varying geometry of these sequences with a set of graphs, and consider 3D positions and color attributes of the points clouds as signals on the vertices of the graphs. We then cast motion estimation as a feature matching problem between successive graphs. The motion is estimated on a sparse set of representative vertices using new spectral graph wavelet descriptors. A dense motion field is eventually interpolated by solving a graph-based regularization problem. The estimated motion is finally used for removing the temporal redundancy in the predictive coding of the 3D positions and the color characteristics of the point cloud sequences. Experimental results demonstrate that our method is able to accurately estimate the motion between consecutive frames. Moreover, motion estimation is shown to bring significant improvement in terms of the overall compression performance of the sequence. To the best of our knowledge, this is the first paper that exploits both the spatial correlation inside each frame (through the graph) and the temporal correlation between the frames (through the motion estimation) to compress the color and the geometry of 3D point cloud sequences in an efficient way.
Deep neural networks are found to be prone to adversarial examples which could deliberately fool the model to make mistakes. Recently, a few of works expand this task from 2D image to 3D point cloud by using global point cloud optimization. However, the perturbations of global point are not effective for misleading the victim model. First, not all points are important in optimization toward misleading. Abundant points account considerable distortion budget but contribute trivially to attack. Second, the multi-label optimization is suboptimal for adversarial attack, since it consumes extra energy in finding multi-label victim model collapse and causes instance transformation to be dissimilar to any particular instance. Third, the independent adversarial and perceptibility losses, caring misclassification and dissimilarity separately, treat the updating of each point equally without a focus. Therefore, once perceptibility loss approaches its budget threshold, all points would be stock in the surface of hypersphere and attack would be locked in local optimality. Therefore, we propose a local aggressive adversarial attacks (L3A) to solve above issues. Technically, we select a bunch of salient points, the high-score subset of point cloud according to gradient, to perturb. Then a flow of aggressive optimization strategies are developed to reinforce the unperceptive generation of adversarial examples toward misleading victim models. Extensive experiments on PointNet, PointNet++ and DGCNN demonstrate the state-of-the-art performance of our method against existing adversarial attack methods.
Pseudo-LiDAR point cloud interpolation is a novel and challenging task in the field of autonomous driving, which aims to address the frequency mismatching problem between camera and LiDAR. Previous works represent the 3D spatial motion relationship induced by a coarse 2D optical flow, and the quality of interpolated point clouds only depends on the supervision of depth maps. As a result, the generated point clouds suffer from inferior global distributions and local appearances. To solve the above problems, we propose a Pseudo-LiDAR point cloud interpolation network to generates temporally and spatially high-quality point cloud sequences. By exploiting the scene flow between point clouds, the proposed network is able to learn a more accurate representation of the 3D spatial motion relationship. For the more comprehensive perception of the distribution of point cloud, we design a novel reconstruction loss function that implements the chamfer distance to supervise the generation of Pseudo-LiDAR point clouds in 3D space. In addition, we introduce a multi-modal deep aggregation module to facilitate the efficient fusion of texture and depth features. As the benefits of the improved motion representation, training loss function, and model structure, our approach gains significant improvements on the Pseudo-LiDAR point cloud interpolation task. The experimental results evaluated on KITTI dataset demonstrate the state-of-the-art performance of the proposed network, quantitatively and qualitatively.
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