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Risk-Sensitive Generative Adversarial Imitation Learning

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 Added by Yinlam Chow
 Publication date 2018
and research's language is English




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We study risk-sensitive imitation learning where the agents goal is to perform at least as well as the expert in terms of a risk profile. We first formulate our risk-sensitive imitation learning setting. We consider the generative adversarial approach to imitation learning (GAIL) and derive an optimization problem for our formulation, which we call it risk-sensitive GAIL (RS-GAIL). We then derive two differe

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This paper explores a simple regularizer for reinforcement learning by proposing Generative Adversarial Self-Imitation Learning (GASIL), which encourages the agent to imitate past good trajectories via generative adversarial imitation learning framework. Instead of directly maximizing rewards, GASIL focuses on reproducing past good trajectories, which can potentially make long-term credit assignment easier when rewards are sparse and delayed. GASIL can be easily combined with any policy gradient objective by using GASIL as a learned shaped reward function. Our experimental results show that GASIL improves the performance of proximal policy optimization on 2D Point Mass and MuJoCo environments with delayed reward and stochastic dynamics.
Imitation learning (IL) aims to learn a policy from expert demonstrations that minimizes the discrepancy between the learner and expert behaviors. Various imitation learning algorithms have been proposed with different pre-determined divergences to quantify the discrepancy. This naturally gives rise to the following question: Given a set of expert demonstrations, which divergence can recover the expert policy more accurately with higher data efficiency? In this work, we propose $f$-GAIL, a new generative adversarial imitation learning (GAIL) model, that automatically learns a discrepancy measure from the $f$-divergence family as well as a policy capable of producing expert-like behaviors. Compared with IL baselines with various predefined divergence measures, $f$-GAIL learns better policies with higher data efficiency in six physics-based control tasks.
Adversarial methods for imitation learning have been shown to perform well on various control tasks. However, they require a large number of environment interactions for convergence. In this paper, we propose an end-to-end differentiable adversarial imitation learning algorithm in a Dyna-like framework for switching between model-based planning and model-free learning from expert data. Our results on both discrete and continuous environments show that our approach of using model-based planning along with model-free learning converges to an optimal policy with fewer number of environment interactions in comparison to the state-of-the-art learning methods.
In adversarial imitation learning, a discriminator is trained to differentiate agent episodes from expert demonstrations representing the desired behavior. However, as the trained policy learns to be more successful, the negative examples (the ones produced by the agent) become increasingly similar to expert ones. Despite the fact that the task is successfully accomplished in some of the agents trajectories, the discriminator is trained to output low values for them. We hypothesize that this inconsistent training signal for the discriminator can impede its learning, and consequently leads to worse overall performance of the agent. We show experimental evidence for this hypothesis and that the False Negatives (i.e. successful agent episodes) significantly hinder adversarial imitation learning, which is the first contribution of this paper. Then, we propose a method to alleviate the impact of false negatives and test it on the BabyAI environment. This method consistently improves sample efficiency over the baselines by at least an order of magnitude.
Imitation learning in a high-dimensional environment is challenging. Most inverse reinforcement learning (IRL) methods fail to outperform the demonstrator in such a high-dimensional environment, e.g., Atari domain. To address this challenge, we propose a novel reward learning module to generate intrinsic reward signals via a generative model. Our generative method can perform better forward state transition and backward action encoding, which improves the modules dynamics modeling ability in the environment. Thus, our module provides the imitation agent both the intrinsic intention of the demonstrator and a better exploration ability, which is critical for the agent to outperform the demonstrator. Empirical results show that our method outperforms state-of-the-art IRL methods on multiple Atari games, even with one-life demonstration. Remarkably, our method achieves performance that is up to 5 times the performance of the demonstration.

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