Do you want to publish a course? Click here

Time-Dependent Shortest Path Queries Among Growing Discs

157   0   0.0 ( 0 )
 Added by Arash Nouri
 Publication date 2018
and research's language is English




Ask ChatGPT about the research

The determination of time-dependent collision-free shortest paths has received a fair amount of attention. Here, we study the problem of computing a time-dependent shortest path among growing discs which has been previously studied for the instance where the departure times are fixed. We address a more general setting: For two given points $s$ and $d$, we wish to determine the function $mathcal{A}(t)$ which is the minimum arrival time at $d$ for any departure time $t$ at $s$. We present a $(1+epsilon)$-approximation algorithm for computing $mathcal{A}(t)$. As part of preprocessing, we execute $O({1 over epsilon} log({mathcal{V}_{r} over mathcal{V}_{c}}))$ shortest path computations for fixed departure times, where $mathcal{V}_{r}$ is the maximum speed of the robot and $mathcal{V}_{c}$ is the minimum growth rate of the discs. For any query departure time $t geq 0$ from $s$, we can approximate the minimum arrival time at the destination in $O(log ({1 over epsilon}) + loglog({mathcal{V}_{r} over mathcal{V}_{c}}))$ time, within a factor of $1+epsilon$ of optimal. Since we treat the shortest path computations as black-box functions, for different settings of growing discs, we can plug-in different shortest path algorithms. Thus, the exact time complexity of our algorithm is determined by the running time of the shortest path computations.



rate research

Read More

The determination of collision-free shortest paths among growing discs has previously been studied for discs with fixed growing rates. Here, we study a more general case of this problem, where: (1) the speeds at which the discs are growing are polynomial functions of degree $dd$, and (2) the source and destination points are given as query points. We show how to preprocess the $n$ growing discs so that, for two given query points $s$ and $d$, a shortest path from $s$ to $d$ can be found in $O(n^2 log (dd n))$ time. The preprocessing time of our algorithm is $O(n^2 log n + k log k)$ where $k$ is the number of intersections between the growing discs and the tangent paths (straight line paths which touch the boundaries of two growing discs). We also prove that $k in O(n^3dd)$.
Given two locations $s$ and $t$ in a road network, a distance query returns the minimum network distance from $s$ to $t$, while a shortest path query computes the actual route that achieves the minimum distance. These two types of queries find important applications in practice, and a plethora of solutions have been proposed in past few decades. The existing solutions, however, are optimized for either practical or asymptotic performance, but not both. In particular, the techniques with enhanced practical efficiency are mostly heuristic-based, and they offer unattractive worst-case guarantees in terms of space and time. On the other hand, the methods that are worst-case efficient often entail prohibitive preprocessing or space overheads, which render them inapplicable for the large road networks (with millions of nodes) commonly used in modern map applications. This paper presents {em Arterial Hierarchy (AH)}, an index structure that narrows the gap between theory and practice in answering shortest path and distance queries on road networks. On the theoretical side, we show that, under a realistic assumption, AH answers any distance query in $tilde{O}(log r)$ time, where $r = d_{max}/d_{min}$, and $d_{max}$ (resp. $d_{min}$) is the largest (resp. smallest) $L_infty$ distance between any two nodes in the road network. In addition, any shortest path query can be answered in $tilde{O}(k + log r)$ time, where $k$ is the number of nodes on the shortest path. On the practical side, we experimentally evaluate AH on a large set of real road networks with up to twenty million nodes, and we demonstrate that (i) AH outperforms the state of the art in terms of query time, and (ii) its space and pre-computation overheads are moderate.
Given a string $T$ of length $n$ over an alphabet $Sigmasubset {1,2,ldots,n^{O(1)}}$ of size $sigma$, we are to preprocess $T$ so that given a range $[i,j]$, we can return a representation of a shortest string over $Sigma$ that is absent in the fragment $T[i]cdots T[j]$ of $T$. We present an $O(n)$-space data structure that answers such queries in constant time and can be constructed in $O(nlog_sigma n)$ time.
In two-stage robust optimization the solution to a problem is built in two stages: In the first stage a partial, not necessarily feasible, solution is exhibited. Then the adversary chooses the worst scenario from a predefined set of scenarios. In the second stage, the first-stage solution is extended to become feasible for the chosen scenario. The costs at the second stage are larger than at the first one, and the objective is to minimize the total cost paid in the two stages. We give a 2-approximation algorithm for the robust mincut problem and a ({gamma}+2)-approximation for the robust shortest path problem, where {gamma} is the approximation ratio for the Steiner tree. This improves the factors (1+sqrt2) and 2({gamma}+2) from [Golovin, Goyal and Ravi. Pay today for a rainy day: Improved approximation algorithms for demand-robust min-cut and shortest path problems. STACS 2006]. In addition, our solution for robust shortest path is simpler and more efficient than the earlier ones; this is achieved by a more direct algorithm and analysis, not using some of the standard demand-robust optimization techniques.
144 - Ziyi Liu , Lei Li , Mengxuan Zhang 2021
The textit{Multi-Constraint Shortest Path (MCSP)} problem aims to find the shortest path between two nodes in a network subject to a given constraint set. It is typically processed as a textit{skyline path} problem. However, the number of intermediate skyline paths becomes larger as the network size increases and the constraint number grows, which brings about the dramatical growth of computational cost and further makes the existing index-based methods hardly capable of obtaining the complete exact results. In this paper, we propose a novel high-dimensional skyline path concatenation method to avoid the expensive skyline path search, which then supports the efficient construction of hop labeling index for textit{MCSP} queries. Specifically, a set of insightful observations and techniques are proposed to improve the efficiency of concatenating two skyline path set, a textit{n-Cube} technique is designed to prune the concatenation space among multiple hops, and a textit{constraint pruning} method is used to avoid the unnecessary computation. Furthermore, to scale up to larger networks, we propose a novel textit{forest hop labeling} which enables the parallel label construction from different network partitions. Our approach is the first method that can achieve both accuracy and efficiency for textit{MCSP} query answering. Extensive experiments on real-life road networks demonstrate the superiority of our method over the state-of-the-art solutions.
comments
Fetching comments Fetching comments
Sign in to be able to follow your search criteria
mircosoft-partner

هل ترغب بارسال اشعارات عن اخر التحديثات في شمرا-اكاديميا