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Visual Representations for Semantic Target Driven Navigation

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 Added by Alexander Toshev
 Publication date 2018
and research's language is English




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What is a good visual representation for autonomous agents? We address this question in the context of semantic visual navigation, which is the problem of a robot finding its way through a complex environment to a target object, e.g. go to the refrigerator. Instead of acquiring a metric semantic map of an environment and using planning for navigation, our approach learns navigation policies on top of representations that capture spatial layout and semantic contextual cues. We propose to using high level semantic and contextual features including segmentation and detection masks obtained by off-the-shelf state-of-the-art vision as observations and use deep network to learn the navigation policy. This choice allows using additional data, from orthogonal sources, to better train different parts of the model the representation extraction is trained on large standard vision datasets while the navigation component leverages large synthetic environments for training. This combination of real and synthetic is possible because equitable feature representations are available in both (e.g., segmentation and detection masks), which alleviates the need for domain adaptation. Both the representation and the navigation policy can be readily applied to real non-synthetic environments as demonstrated on the Active Vision Dataset [1]. Our approach gets successfully to the target in 54% of the cases in unexplored environments, compared to 46% for non-learning based approach, and 28% for the learning-based baseline.



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Recent work on audio-visual navigation assumes a constantly-sounding target and restricts the role of audio to signaling the targets position. We introduce semantic audio-visual navigation, where objects in the environment make sounds consistent with their semantic meaning (e.g., toilet flushing, door creaking) and acoustic events are sporadic or short in duration. We propose a transformer-based model to tackle this new semantic AudioGoal task, incorporating an inferred goal descriptor that captures both spatial and semantic properties of the target. Our models persistent multimodal memory enables it to reach the goal even long after the acoustic event stops. In support of the new task, we also expand the SoundSpaces audio simulations to provide semantically grounded sounds for an array of objects in Matterport3D. Our method strongly outperforms existing audio-visual navigation methods by learning to associate semantic, acoustic, and visual cues.
392 - Yi Wu , Yuxin Wu , Aviv Tamar 2019
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Semantic cues and statistical regularities in real-world environment layouts can improve efficiency for navigation in novel environments. This paper learns and leverages such semantic cues for navigating to objects of interest in novel environments, by simply watching YouTube videos. This is challenging because YouTube videos dont come with labels for actions or goals, and may not even showcase optimal behavior. Our method tackles these challenges through the use of Q-learning on pseudo-labeled transition quadruples (image, action, next image, reward). We show that such off-policy Q-learning from passive data is able to learn meaningful semantic cues for navigation. These cues, when used in a hierarchical navigation policy, lead to improved efficiency at the ObjectGoal task in visually realistic simulations. We observe a relative improvement of 15-83% over end-to-end RL, behavior cloning, and classical methods, while using minimal direct interaction.
Recent advances in deep reinforcement learning require a large amount of training data and generally result in representations that are often over specialized to the target task. In this work, we present a methodology to study the underlying potential causes for this specialization. We use the recently proposed projection weighted Canonical Correlation Analysis (PWCCA) to measure the similarity of visual representations learned in the same environment by performing different tasks. We then leverage our proposed methodology to examine the task dependence of visual representations learned on related but distinct embodied navigation tasks. Surprisingly, we find that slight differences in task have no measurable effect on the visual representation for both SqueezeNet and ResNet architectures. We then empirically demonstrate that visual representations learned on one task can be effectively transferred to a different task.
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