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We propose a distributed algorithm to solve a special distributed multi-resource allocation problem with no direct inter-agent communication. We do so by extending a recently introduced additive-increase multiplicative-decrease (AIMD) algorithm, which only uses very little communication between the system and agents. Namely, a control unit broadcasts a one-bit signal to agents whenever one of the allocated resources exceeds capacity. Agents then respond to this signal in a probabilistic manner. In the proposed algorithm, each agent is unaware of the resource allocation of other agents. We also propose a version of the AIMD algorithm for multiple binary resources (e.g., parking spaces). Binary resources are indivisible unit-demand resources, and each agent either allocated one unit of the resource or none. In empirical results, we observe that in both cases, the average allocations converge over time to optimal allocations.
In several smart city applications, multiple resources must be allocated among competing agents that are coupled through such shared resources and are constrained --- either through limitations of communication infrastructure or privacy considerations. We propose a distributed algorithm to solve such distributed multi-resource allocation problems with no direct inter-agent communication. We do so by extending a recently introduced additive-increase multiplicative-decrease (AIMD) algorithm, which only uses very little communication between the system and agents. Namely, a control unit broadcasts a one-bit signal to agents whenever one of the allocated resources exceeds capacity. Agents then respond to this signal in a probabilistic manner. In the proposed algorithm, each agent makes decision of its resource demand locally and an agent is unaware of the resource allocation of other agents. In empirical results, we observe that the average allocations converge over time to optimal allocations.
P2P clusters like the Grid and PlanetLab enable in principle the same statistical multiplexing efficiency gains for computing as the Internet provides for networking. The key unsolved problem is resource allocation. Existing solutions are not economically efficient and require high latency to acquire resources. We designed and implemented Tycoon, a market based distributed resource allocation system based on an Auction Share scheduling algorithm. Preliminary results show that Tycoon achieves low latency and high fairness while providing incentives for truth-telling on the part of strategic users.
Network-distributed optimization has attracted significant attention in recent years due to its ever-increasing applications. However, the classic decentralized gradient descent (DGD) algorithm is communication-inefficient for large-scale and high-dimensional network-distributed optimization problems. To address this challenge, many compressed DGD-based algorithms have been proposed. However, most of the existing works have high complexity and assume compressors with bounded noise power. To overcome these limitations, in this paper, we propose a new differential-coded compressed DGD (DC-DGD) algorithm. The key features of DC-DGD include: i) DC-DGD works with general SNR-constrained compressors, relaxing the bounded noise power assumption; ii) The differential-coded design entails the same convergence rate as the original DGD algorithm; and iii) DC-DGD has the same low-complexity structure as the original DGD due to a {em self-noise-reduction effect}. Moreover, the above features inspire us to develop a hybrid compression scheme that offers a systematic mechanism to minimize the communication cost. Finally, we conduct extensive experiments to verify the efficacy of the proposed DC-DGD and hybrid compressor.
In this paper we formulate the fixed budget resource allocation game to understand the performance of a distributed market-based resource allocation system. Multiple users decide how to distribute their budget (bids) among multiple machines according to their individual preferences to maximize their individual utility. We look at both the efficiency and the fairness of the allocation at the equilibrium, where fairness is evaluated through the measures of utility uniformity and envy-freeness. We show analytically and through simulations that despite being highly decentralized, such a system converges quickly to an equilibrium and unlike the social optimum that achieves high efficiency but poor fairness, the proposed allocation scheme achieves a nice balance of high degrees of efficiency and fairness at the equilibrium.
Distributed clusters like the Grid and PlanetLab enable the same statistical multiplexing efficiency gains for computing as the Internet provides for networking. One major challenge is allocating resources in an economically efficient and low-latency way. A common solution is proportional share, where users each get resources in proportion to their pre-defined weight. However, this does not allow users to differentiate the value of their jobs. This leads to economic inefficiency. In contrast, systems that require reservations impose a high latency (typically minutes to hours) to acquire resources. We present Tycoon, a market based distributed resource allocation system based on proportional share. The key advantages of Tycoon are that it allows users to differentiate the value of their jobs, its resource acquisition latency is limited only by communication delays, and it imposes no manual bidding overhead on users. We present experimental results using a prototype implementation of our design.