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Optimal stopping in mean field games, an obstacle problem approach

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 Added by Charles Bertucci
 Publication date 2017
  fields
and research's language is English
 Authors C. Bertucci




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This paper is interested in the problem of optimal stopping in a mean field game context. The notion of mixed solution is introduced to solve the system of partial differential equations which models this kind of problem. This notion emphasizes the fact that Nash equilibria of the game are in mixed strategies. Existence and uniqueness of such solutions are proved under general assumptions for both stationary and evolutive problems.



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322 - Charles Bertucci 2020
We present a new notion of solution for mean field games master equations. This notion allows us to work with solutions which are merely continuous. We prove first results of uniqueness and stability for such solutions. It turns out that this notion is helpful to characterize the value function of mean field games of optimal stopping or impulse control and this is the topic of the second half of this paper. The notion of solution we introduce is only useful in the monotone case. We focus in this paper in the finite state space case.
We study the asymptotic behavior of solutions to the constrained MFG system as the time horizon $T$ goes to infinity. For this purpose, we analyze first Hamilton-Jacobi equations with state constraints from the viewpoint of weak KAM theory, constructing a Mather measure for the associated variational problem. Using these results, we show that a solution to the constrained ergodic mean field games system exists and the ergodic constant is unique. Finally, we prove that any solution of the first-order constrained MFG problem on $[0,T]$ converges to the solution of the ergodic system as $T to +infty$.
We study in this paper three aspects of Mean Field Games. The first one is the case when the dynamics of each player depend on the strategies of the other players. The second one concerns the modeling of noise in discrete space models and the formulation of the Master Equation in this case. Finally, we show how Mean Field Games reduce to agent based models when the intertemporal preference rate goes to infinity, i.e. when the anticipation of the players vanishes.
We explore an optimal partition problem on surfaces using a computational approach. The problem is to minimise the sum of the first Dirichlet Laplace--Beltrami operator eigenvalues over a given number of partitions of a surface. We consider a method based on eigenfunction segregation and perform calculations using modern high performance computing techniques. We first test the accuracy of the method in the case of three partitions on the sphere then explore the problem for higher numbers of partitions and on other surfaces.
We study first order evolutive Mean Field Games where the Hamiltonian is non-coercive. This situation occurs, for instance, when some directions are forbidden to the generic player at some points. We establish the existence of a weak solution of the system via a vanishing viscosity method and, mainly, we prove that the evolution of the populations density is the push-forward of the initial density through the flow characterized almost everywhere by the optimal trajectories of the control problem underlying the Hamilton-Jacobi equation. As preliminary steps, we need that the optimal trajectories for the control problem are unique (at least for a.e. starting points) and that the optimal controls can be expressed in terms of the horizontal gradient of the value function.
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