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Power-Delay Tradeoff in Multi-User Mobile-Edge Computing Systems

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 Added by Yuyi Mao
 Publication date 2016
and research's language is English




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Mobile-edge computing (MEC) has recently emerged as a promising paradigm to liberate mobile devices from increasingly intensive computation workloads, as well as to improve the quality of computation experience. In this paper, we investigate the tradeoff between two critical but conflicting objectives in multi-user MEC systems, namely, the power consumption of mobile devices and the execution delay of computation tasks. A power consumption minimization problem with task buffer stability constraints is formulated to investigate the tradeoff, and an online algorithm that decides the local execution and computation offloading policy is developed based on Lyapunov optimization. Specifically, at each time slot, the optimal frequencies of the local CPUs are obtained in closed forms, while the optimal transmit power and bandwidth allocation for computation offloading are determined with the Gauss-Seidel method. Performance analysis is conducted for the proposed algorithm, which indicates that the power consumption and execution delay obeys an [O (1/V); O (V)] tradeoff with V as a control parameter. Simulation results are provided to validate the theoretical analysis and demonstrate the impacts of various parameters to the system performance.

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86 - Yuyi Mao , Jun Zhang , S.H. Song 2017
Mobile-edge computing (MEC) has recently emerged as a prominent technology to liberate mobile devices from computationally intensive workloads, by offloading them to the proximate MEC server. To make offloading effective, the radio and computational resources need to be dynamically managed, to cope with the time-varying computation demands and wireless fading channels. In this paper, we develop an online joint radio and computational resource management algorithm for multi-user MEC systems, with the objective as minimizing the long-term average weighted sum power consumption of the mobile devices and the MEC server, subject to a task buffer stability constraint. Specifically, at each time slot, the optimal CPU-cycle frequencies of the mobile devices are obtained in closed forms, and the optimal transmit power and bandwidth allocation for computation offloading are determined with the Gauss-Seidel method; while for the MEC server, both the optimal frequencies of the CPU cores and the optimal MEC server scheduling decision are derived in closed forms. Besides, a delay-improved mechanism is proposed to reduce the execution delay. Rigorous performance analysis is conducted for the proposed algorithm and its delay-improved version, indicating that the weighted sum power consumption and execution delay obey an $left[Oleft(1slash Vright),Oleft(Vright)right]$ tradeoff with $V$ as a control parameter. Simulation results are provided to validate the theoretical analysis and demonstrate the impacts of various parameters.
Mobile-edge computing (MEC) has emerged as a prominent technique to provide mobile services with high computation requirement, by migrating the computation-intensive tasks from the mobile devices to the nearby MEC servers. To reduce the execution latency and device energy consumption, in this paper, we jointly optimize task offloading scheduling and transmit power allocation for MEC systems with multiple independent tasks. A low-complexity sub-optimal algorithm is proposed to minimize the weighted sum of the execution delay and device energy consumption based on alternating minimization. Specifically, given the transmit power allocation, the optimal task offloading scheduling, i.e., to determine the order of offloading, is obtained with the help of flow shop scheduling theory. Besides, the optimal transmit power allocation with a given task offloading scheduling decision will be determined using convex optimization techniques. Simulation results show that task offloading scheduling is more critical when the available radio and computational resources in MEC systems are relatively balanced. In addition, it is shown that the proposed algorithm achieves near-optimal execution delay along with a substantial device energy saving.
Mobile edge computing (MEC) can enhance the computing capability of mobile devices, and non-orthogonal multiple access (NOMA) can provide high data rates. Combining these two technologies can effectively benefit the network with spectrum and energy efficiency. In this paper, we investigate the task completion time minimization in NOMA multiuser MEC networks, where multiple users can offload their tasks simultaneously via the same frequency band. We adopt the emph{partial} offloading, in which each user can partition its computation task into offloading computing and locally computing parts. We aim to minimize the maximum task latency among users by optimizing their tasks partition ratios and offloading transmit power. By considering the energy consumption and transmitted power limitation of each user, the formulated problem is quasi-convex. Thus, a bisection search (BSS) iterative algorithm is proposed to obtain the minimum task completion time. To reduce the complexity of the BSS algorithm and evaluate its optimality, we further derive the closed-form expressions of the optimal task partition ratio and offloading power for two-user NOMA MEC networks based on the analysed results. Simulation results demonstrate the convergence and optimality of the proposed a BSS algorithm and the effectiveness of the proposed optimal derivation.
Virtual reality (VR) over wireless is emerging as an important use case of 5G networks. Immersive VR experience requires the delivery of huge data at ultra-low latency, thus demanding ultra-high transmission rate. This challenge can be largely addressed by the recent network architecture known as mobile edge computing (MEC), which enables caching and computing capabilities at the edge of wireless networks. This paper presents a novel MEC-based mobile VR delivery framework that is able to cache parts of the field of views (FOVs) in advance and run certain post-processing procedures at the mobile VR device. To optimize resource allocation at the mobile VR device, we formulate a joint caching and computing decision problem to minimize the average required transmission rate while meeting a given latency constraint. When FOVs are homogeneous, we obtain a closed-form expression for the optimal joint policy which reveals interesting communications-caching-computing tradeoffs. When FOVs are heterogeneous, we obtain a local optima of the problem by transforming it into a linearly constrained indefinite quadratic problem then applying concave convex procedure. Numerical results demonstrate great promises of the proposed mobile VR delivery framework in saving communication bandwidth while meeting low latency requirement.
A non-orthogonal multiple access (NOMA) approach that always outperforms orthogonal multiple access (OMA) called Fair-NOMA is introduced. In Fair-NOMA, each mobile user is allocated its share of the transmit power such that its capacity is always greater than or equal to the capacity that can be achieved using OMA. For any slow-fading channel gains of the two users, the set of possible power allocation coefficients are derived. For the infimum and supremum of this set, the individual capacity gains and the sum-rate capacity gain are derived. It is shown that the ergodic sum-rate capacity gain approaches 1 b/s/Hz when the transmit power increases for the case when pairing two random users with i.i.d. channel gains. The outage probability of this approach is derived and shown to be better than OMA. The Fair-NOMA approach is applied to the case of pairing a near base-station user and a cell-edge user and the ergodic capacity gap is derived as a function of total number of users in the cell at high SNR. This is then compared to the conventional case of fixed-power NOMA with user-pairing. Finally, Fair-NOMA is extended to $K$ users and prove that the capacity can always be improved for each user, while using less than the total transmit power required to achieve OMA capacities per user.
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