No Arabic abstract
We investigate social networks of characters found in cultural works such as novels and films. These character networks exhibit many of the properties of complex networks such as skewed degree distribution and community structure, but may be of relatively small order with a high multiplicity of edges. Building on recent work of beveridge, we consider graph extraction, visualization, and network statistics for three novels: Twilight by Stephanie Meyer, Steven Kings The Stand, and J.K. Rowlings Harry Potter and the Goblet of Fire. Coupling with 800 character networks from films found in the http://moviegalaxies.com/ database, we compare the data sets to simulations from various stochastic complex networks models including random graphs with given expected degrees (also known as the Chung-Lu model), the configuration model, and the preferential attachment model. Using machine learning techniques based on motif (or small subgraph) counts, we determine that the Chung-Lu model best fits character networks and we conjecture why this may be the case.
The exploration of epidemic dynamics on dynamically evolving (adaptive) networks poses nontrivial challenges to the modeler, such as the determination of a small number of informative statistics of the detailed network state (that is, a few good observables) that usefully summarize the overall (macroscopic, systems level) behavior. Trying to obtain reduced, small size, accurate models in terms of these few statistical observables - that is, coarse-graining the full network epidemic model to a small but useful macroscopic one - is even more daunting. Here we describe a data-based approach to solving the first challenge: the detection of a few informative collective observables of the detailed epidemic dynamics. This will be accomplished through Diffusion Maps, a recently developed data-mining technique. We illustrate the approach through simulations of a simple mathematical model of epidemics on a network: a model known to exhibit complex temporal dynamics. We will discuss potential extensions of the approach, as well as possible shortcomings.
Given a large population, it is an intensive task to gather individual preferences over a set of alternatives and arrive at an aggregate or collective preference of the population. We show that social network underlying the population can be harnessed to accomplish this task effectively, by sampling preferences of a small subset of representative nodes. We first develop a Facebook app to create a dataset consisting of preferences of nodes and the underlying social network, using which, we develop models that capture how preferences are distributed among nodes in a typical social network. We hence propose an appropriate objective function for the problem of selecting best representative nodes. We devise two algorithms, namely, Greedy-min which provides a performance guarantee for a wide class of popular voting rules, and Greedy-sum which exhibits excellent performance in practice. We compare the performance of these proposed algorithms against random-polling and popular centrality measures, and provide a detailed analysis of the obtained results. Our analysis suggests that selecting representatives using social network information is advantageous for aggregating preferences related to personal topics (e.g., lifestyle), while random polling with a reasonable sample size is good enough for aggregating preferences related to social topics (e.g., government policies).
Given a graph with millions of nodes, what patterns exist in the distributions of node characteristics, and how can we detect them and separate anomalous nodes in a way similar to human vision? In this paper, we propose a vision-guided algorithm, EagleMine, to summarize micro-cluster patterns in two-dimensional histogram plots constructed from node features in a large graph. EagleMine utilizes a water-level tree to capture cluster structures according to vision-based intuition at multi-resolutions. EagleMine traverses the water-level tree from the root and adopts statistical hypothesis tests to determine the optimal clusters that should be fitted along the path, and summarizes each cluster with a truncated Gaussian distribution. Experiments on real data show that our method can find truncated and overlapped elliptical clusters, even when some baseline methods split one visual cluster into pieces with Gaussian spheres. To identify potentially anomalous microclusters, EagleMine also a designates score to measure the suspiciousness of outlier groups (i.e. node clusters) and outlier nodes, detecting bots and anomalous users with high accuracy in the real Microblog data.
Network science is a powerful tool for analyzing complex systems in fields ranging from sociology to engineering to biology. This paper is focused on generative models of large-scale bipartite graphs, also known as two-way graphs or two-mode networks. We propose two generative models that can be easily tuned to reproduce the characteristics of real-world networks, not just qualitatively, but quantitatively. The characteristics we consider are the degree distributions and the metamorphosis coefficient. The metamorphosis coefficient, a bipartite analogue of the clustering coefficient, is the proportion of length-three paths that participate in length-four cycles. Having a high metamorphosis coefficient is a necessary condition for close-knit community structure. We define edge, node, and degreewise metamorphosis coefficients, enabling a more detailed understanding of the bipartite connectivity that is not explained by degree distribution alone. Our first model, bipartite Chung-Lu (CL), is able to reproduce real-world degree distributions, and our second model, bipartite block two-level Erdos-Renyi (BTER), reproduces both the degree distributions as well as the degreewise metamorphosis coefficients. We demonstrate the effectiveness of these models on several real-world data sets.
Social networks play a fundamental role in the diffusion of information. However, there are two different ways of how information reaches a person in a network. Information reaches us through connections in our social networks, as well as through the influence of external out-of-network sources, like the mainstream media. While most present models of information adoption in networks assume information only passes from a node to node via the edges of the underlying network, the recent availability of massive online social media data allows us to study this process in more detail. We present a model in which information can reach a node via the links of the social network or through the influence of external sources. We then develop an efficient model parameter fitting technique and apply the model to the emergence of URL mentions in the Twitter network. Using a complete one month trace of Twitter we study how information reaches the nodes of the network. We quantify the external influences over time and describe how these influences affect the information adoption. We discover that the information tends to jump across the network, which can only be explained as an effect of an unobservable external influence on the network. We find that only about 71% of the information volume in Twitter can be attributed to network diffusion, and the remaining 29% is due to external events and factors outside the network.