No Arabic abstract
Decades of experience have shown that there is no single one-size-fits-all solution that can be used to provision Internet globally and that invariably there are tradeoffs in the design of Internet. Despite the best efforts of networking researchers and practitioners, an ideal Internet experience is inaccessible to an overwhelming majority of people the world over, mainly due to the lack of cost efficient ways of provisioning high-performance global Internet. In this paper, we argue that instead of an exclusive focus on a utopian goal of universally accessible ideal networking (in which we have high throughput and quality of service as well as low latency and congestion), we should consider providing approximate networking through the adoption of context-appropriate tradeoffs. Approximate networking can be used to implement a pragmatic tiered global access to the Internet for all (GAIA) system in which different users the world over have different context-appropriate (but still contextually functional) Internet experience.
The engineering vision of relying on the ``smart sky for supporting air traffic and the ``Internet above the clouds for in-flight entertainment has become imperative for the future aircraft industry. Aeronautical ad hoc Networking (AANET) constitutes a compelling concept for providing broadband communications above clouds by extending the coverage of Air-to-Ground (A2G) networks to oceanic and remote airspace via autonomous and self-configured wireless networking amongst commercial passenger airplanes. The AANET concept may be viewed as a new member of the family of Mobile ad hoc Networks (MANETs) in action above the clouds. However, AANETs have more dynamic topologies, larger and more variable geographical network size, stricter security requirements and more hostile transmission conditions. These specific characteristics lead to more grave challenges in aircraft mobility modeling, aeronautical channel modeling and interference mitigation as well as in network scheduling and routing. This paper provides an overview of AANET solutions by characterizing the associated scenarios, requirements and challenges. Explicitly, the research addressing the key techniques of AANETs, such as their mobility models, network scheduling and routing, security and interference are reviewed. Furthermore, we also identify the remaining challenges associated with developing AANETs and present their prospective solutions as well as open issues. The design framework of AANETs and the key technical issues are investigated along with some recent research results. Furthermore, a range of performance metrics optimized in designing AANETs and a number of representative multi-objective optimization algorithms are outlined.
The Internet of Things (IoT) is rapidly evolving based on low-power compliant protocol standards that extend the Internet into the embedded world. Pioneering implementations have proven it is feasible to inter-network very constrained devices, but had to rely on peculiar cross-layered designs and offer a minimalistic set of features. In the long run, however, professional use and massive deployment of IoT devices require full-featured, cleanly composed, and flexible network stacks. This paper introduces the networking architecture that turns RIOT into a powerful IoT system, to enable low-power wireless scenarios. RIOT networking offers (i) a modular architecture with generic interfaces for plugging in drivers, protocols, or entire stacks, (ii) support for multiple heterogeneous interfaces and stacks that can concurrently operate, and (iii) GNRC, its cleanly layered, recursively composed default network stack. We contribute an in-depth analysis of the communication performance and resource efficiency of RIOT, both on a micro-benchmarking level as well as by comparing IoT communication across different platforms. Our findings show that, though it is based on significantly different design trade-offs, the networking subsystem of RIOT achieves a performance equivalent to that of Contiki and TinyOS, the two operating systems which pioneered IoT software platforms.
Content replication to many destinations is a common use case in the Internet of Things (IoT). The deployment of IP multicast has proven inefficient, though, due to its lack of layer-2 support by common IoT radio technologies and its synchronous end-to-end transmission, which is highly susceptible to interference. Information-centric networking (ICN) introduced hop-wise multi-party dissemination of cacheable content, which has proven valuable in particular for low-power lossy networking regimes. Even NDN, however, the most prominent ICN protocol, suffers from a lack of deployment. In this paper, we explore how multiparty content distribution in an information-centric Web of Things (WoT) can be built on CoAP. We augment the CoAP proxy by request aggregation and response replication functions, which together with proxy caches enable asynchronous group communication. In a further step, we integrate content object security with OSCORE into the CoAP multicast proxy system, which enables ubiquitous caching of certified authentic content. In our evaluation, we compare NDN with different deployment models of CoAP, including our data-centric approach in realistic testbed experiments. Our findings indicate that multiparty content distribution based on CoAP proxies performs equally well as NDN, while remaining fully compatible with the established IoT protocol world of CoAP on the Internet.
Internet has shown itself to be a catalyst for economic growth and social equity but its potency is thwarted by the fact that the Internet is off limits for the vast majority of human beings. Mobile phones---the fastest growing technology in the world that now reaches around 80% of humanity---can enable universal Internet access if it can resolve coverage problems that have historically plagued previous cellular architectures (2G, 3G, and 4G). These conventional architectures have not been able to sustain universal service provisioning since these architectures depend on having enough users per cell for their economic viability and thus are not well suited to rural areas (which are by definition sparsely populated). The new generation of mobile cellular technology (5G), currently in a formative phase and expected to be finalized around 2020, is aimed at orders of magnitude performance enhancement. 5G offers a clean slate to network designers and can be molded into an architecture also amenable to universal Internet provisioning. Keeping in mind the great social benefits of democratizing Internet and connectivity, we believe that the time is ripe for emphasizing universal Internet provisioning as an important goal on the 5G research agenda. In this paper, we investigate the opportunities and challenges in utilizing 5G for global access to the Internet for all (GAIA). We have also identified the major technical issues involved in a 5G-based GAIA solution and have set up a future research agenda by defining open research problems.
Quality of Service (QoS) metrics deal with network quantities, e.g. latency and loss, whereas Quality of Experience (QoE) provides a proxy metric for end-user experience. Many papers in the literature have proposed mappings between various QoS metrics and QoE. This paper goes further in providing analysis for QoE versus bandwidth cost. We measure QoE using the widely accepted Mean Opinion Score (MOS) rating. Our results naturally show that increasing bandwidth increases MOS. However, we extend this understanding by providing analysis for internet access scenarios, using TCP, and varying the number of TCP sources multiplexed together. For these target scenarios our analysis indicates what MOS increase you get by further expenditure on bandwidth. We anticipate that this will be of considerable value to commercial organizations responsible for bandwidth purchase and allocation.