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Dynamic Choreographies - Safe Runtime Updates of Distributed Applications

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 Added by Saverio Giallorenzo
 Publication date 2014
and research's language is English




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Programming distributed applications free from communication deadlocks and races is complex. Preserving these properties when applications are updated at runtime is even harder. We present DIOC, a language for programming distributed applications that are free from deadlocks and races by construction. A DIOC program describes a whole distributed application as a unique entity (choreography). DIOC allows the programmer to specify which parts of the application can be updated. At runtime, these parts may be replaced by new DIOC fragments from outside the application. DIOC programs are compiled, generating code for each site, in a lower-level language called DPOC. We formalise both DIOC and DPOC semantics as labelled transition systems and prove the correctness of the compilation as a trace equivalence result. As corollaries, DPOC applications are free from communication deadlocks and races, even in presence of runtime updates.



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Programming distributed applications free from communication deadlocks and race conditions is complex. Preserving these properties when applications are updated at runtime is even harder. We present a choreographic approach for programming updatable, distributed applications. We define a choreography language, called Dynamic Interaction-Oriented Choreography (AIOC), that allows the programmer to specify, from a global viewpoint, which parts of the application can be updated. At runtime, these parts may be replaced by new AIOC fragments from outside the application. AIOC programs are compiled, generating code for each participant in a process-level language called Dynamic Process-Oriented Choreographies (APOC). We prove that APOC distributed applications generated from AIOC specifications are deadlock free and race free and that these properties hold also after any runtime update. We instantiate the theoretical model above into a programming framework called Adaptable Interaction-Oriented Choreographies in Jolie (AIOCJ) that comprises an integrated development environment, a compiler from an extension of AIOCs to distributed Jolie programs, and a runtime environment to support their execution.
We present AIOCJ, a framework for programming distributed adaptive applications. Applications are programmed using AIOC, a choreographic language suited for expressing patterns of interaction from a global point of view. AIOC allows the programmer to specify which parts of the application can be adapted. Adaptation takes place at runtime by means of rules, which can change during the execution to tackle possibly unforeseen adaptation needs. AIOCJ relies on a solid theory that ensures applications to be deadlock-free by construction also after adaptation. We describe the architecture of AIOCJ, the design of the AIOC language, and an empirical validation of the framework.
132 - Philipp Haller 2016
Programming systems incorporating aspects of functional programming, e.g., higher-order functions, are becoming increasingly popular for large-scale distributed programming. New frameworks such as Apache Spark leverage functional techniques to provide high-level, declarative APIs for in-memory data analytics, often outperforming traditional big data frameworks like Hadoop MapReduce. However, widely-used programming models remain rather ad-hoc; aspects such as implementation trade-offs, static typing, and semantics are not yet well-understood. We present a new asynchronous programming model that has at its core several principles facilitating functional processing of distributed data. The emphasis of our model is on simplicity, performance, and expressiveness. The primary means of communication is by passing functions (closures) to distributed, immutable data. To ensure safe and efficient distribution of closures, our model leverages both syntactic and type-based restrictions. We report on a prototype implementation in Scala. Finally, we present preliminary experimental results evaluating the performance impact of a static, type-based optimization of serialization.
Choreographic Programming is a correct-by-construction paradigm where a compilation procedure synthesises deadlock-free, concurrent, and distributed communicating processes from global, declarative descriptions of communications, called choreographies. Previous work used choreographies for the synthesis of programs. Alas, there is no formalisation that provides a chain of correctness from choreographies to their implementations. This problem originates from the gap between existing theoretical models, which abstract communications using channel names (`a la CCS/{pi}-calculus), and their implementations, which use low-level mechanisms for message routing. As a solution, we propose the theoretical framework of Applied Choreographies. In the framework, developers write choreographies in a language that follows the standard syntax and name-based communication semantics of previous works. Then, they use a compilation procedure to transform a choreography into a low-level, implementation-adherent calculus of Service-Oriented Computing (SOC). To manage the complexity of the compilation, we divide its formalisation and proof in three stages, respectively dealing with: a) the translation of name-based communications into their SOC equivalents (namely, using correlation mechanisms based on message data); b) the projection of a choreography into a composition of partial, single-participant choreographies (towards their translation into SOC processes); c) the translation of partial choreographies and the distribution of choreography-level state into SOC processes. We provide results of behavioural correspondence for each stage. Thus, given a choreography specification, we guarantee to synthesise its faithful and deadlock-free service-oriented implementation.
SDN controllers must be periodically modified to add features, improve performance, and fix bugs, but current techniques for implementing dynamic updates are inadequate. Simply halting old controllers and bringing up new ones can cause state to be lost, which often leads to incorrect behavior-e.g., if the state represents hosts blacklisted by a firewall, then traffic that should be blocked may be allowed to pass through. Techniques based on record and replay can reconstruct state automatically, but they are expensive to deploy and can lead to incorrect behavior. Problematic scenarios are especially likely to arise in distributed controllers and with semantics-altering updates. This paper presents a new approach to implementing dynamic controller updates based on explicit state transfer. Instead of attempting to infer state changes automatically-an approach that is expensive and fundamentally incomplete-our framework gives programmers effective tools for implementing correct updates that avoid major disruptions. We develop primitives that enable programmers to directly (and easily, in most cases) initialize the new controllers state as a function of old state and we design protocols that ensure consistent behavior during the transition. We also present a prototype implementation called Morpheus, and evaluate its effectiveness on representative case studies.
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